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The "I Made A Thing But Didn't Want To Make A New Topic" Thread.

Discussion in 'Community Creations' started by Sofa, Mar 11, 2015.

  1. Yurets Trainee Engineer

    Messages:
    59
    So, here is my version of a farm =) I personally don't like to use nonrenewable resources in nonrenewable way (pickaxes are renewable for example), that's why there are a single harvester, plow and seeder and not multiples, as in many many farms I have seen.

    I'm thinking to change it a bit, put a wheel on a side and make it flexible, so it would look more realistic. Also I don't like, that have to manually move this thingy
     
    • Like Like x 2
  2. edjon2000uk Trainee Engineer

    Messages:
    24
    Ok, so here goes nothing as they say... When I first purchased the game back on 18.02.2018 I watched a few youtube videos from radioman03 to get a few pointers I started here in Dariosy Raj with the spires this is version 0.6.2:-

    (click on any image to get the full-size version)
    [​IMG]

    and got to work ... I built a home base area:-

    [​IMG]

    and started working through some quests to get my skills up, and then decide to start to construct my first bridge using vast amounts of timber and sticks to get up high enough:-

    [​IMG]

    I made it just ... and started building:-

    [​IMG]

    This took a while ... as you can imagine:-

    [​IMG]

    and a while longer

    [​IMG]

    And I came up with this:-

    [​IMG]

    [​IMG]

    [​IMG]

    I then thought it would be a good idea to create some kind of warehouse to move the contents of my home base to, but got a bit carried away as you may see

    [​IMG]

    I was just thinking what to do next, built a few more towers and bridges as well as a stone mine about 22 blocks below the arched pathway in front of the drawbridge and ...

    [​IMG]

    then 0.6.3 came along ....


    To be continued ...
     
    Last edited: May 1, 2018
    • Like Like x 1
  3. Thales M. Senior Engineer

    Messages:
    1,001
    This is against the rules of physics.
     
  4. edjon2000uk Trainee Engineer

    Messages:
    24
    Hi @CanOmer lol I would have thought so too, however here is the SI view:-

    Drawbridge down:-

    (click on any image to get the full-size version)
    [​IMG]

    Drawbridge up:-

    [​IMG]

    Confused? ... I was ... btw. I really liked your village and tavern
     
    Last edited: May 1, 2018
  5. Thales M. Senior Engineer

    Messages:
    1,001
    I mean in real life. :)
     
  6. edjon2000uk Trainee Engineer

    Messages:
    24
    I think part of it is to do with the fish-eye effect that the player sees, everything is firmly anchored in at both ends and is all square I am sure I have seen some real - life examples of this but can't remember where, history was never my strong subject at school, many... many ... many years ago :) I do remember the staggered arch approach and tried this on one of my other bridges, which did not work, so I went for stacked arches and that seemed ok:-

    (click on image to get the full-size version)
    [​IMG]
     
    Last edited: May 1, 2018
  7. Yurets Trainee Engineer

    Messages:
    59
    A new version of the farm. Now it is kind of realistic, though plow still doesn't touch the ground. Also, after couple of hours of different trials and an hour of final implementation, I was able to put 2 rope drums, so now harvester-seeding unit can be moved with a crank.


    Also I wanted to add a possibility to rotate this thing indirectly, but torque required is really high. So, now waiting for engines update =)
     
    • Like Like x 1
  8. edjon2000uk Trainee Engineer

    Messages:
    24
    What a great idea, I did see a video on youtube where someone built a smaller version of this seeding idea using a windmill to rotate the whole thing, not sure if it's genuine or not, or even possible
     
  9. mathias casaer Trainee Engineer

    Messages:
    75
    Some Artemis siege toys

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  10. MorshuArtsInc Apprentice Engineer

    Messages:
    206
    Since development is pretty much on hold right now (for the next few months/years/decades), why not try out things that can currently be built without any mods? (Also, I wanted to revive this thread after over one year)
    I'm working on some sort of open air museum with several types of buildings, from somewhat before the Middle Ages to sometime after.
    Today, I built this nordic stave church.
    I'm surprised it actually went pretty well. Okay, I had to deal with some crumbling pillars, and the roofs are still buggy, but in the end, it kind of worked out.
    [​IMG]
     
    • Like Like x 2
  11. Thales M. Senior Engineer

    Messages:
    1,001
    [​IMG]
     
    • Like Like x 1
  12. MorshuArtsInc Apprentice Engineer

    Messages:
    206
    Wow, this looks really awesome! And not only that, it also looks very functional!
    Although that one palm tree seems a bit out of place...
     
  13. Arkos Trainee Engineer

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    6
    These are all really neat! I haven't really built anything big or impressive, but I am planning on building a medieval manor with a friend
     
  14. Thales M. Senior Engineer

    Messages:
    1,001
    The keep is actually small. Base is only 4x4 blocks.
     
    • Informative Informative x 1
  15. Arkos Trainee Engineer

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    6
    Are there stairs to the top?
     
    • Agree Agree x 1
  16. Cetric Junior Engineer

    Messages:
    792
    I am absolutely certain Thales thought of such things like how to get to the top...
    --- Automerge ---
    When I look at such castle, I wish there would be an importer tool for adding our creations into Mount & Blade so masses of bots fight over it, and you the player in the middle of it.
     
    • Agree Agree x 1
  17. MorshuArtsInc Apprentice Engineer

    Messages:
    206
    To be honest, an importer tool is more likely to happen than proper enemy AI in ME.
     
  18. Cetric Junior Engineer

    Messages:
    792
    Sadly, at the present time and in deep-frozen development, we can assume the same for anything in the close future. All spots are on Space Engineers now. Not that I don't wish SE success, but it has such bad taste in the mouth that it seem to happen at the expense of ME development. :(
     
    • Agree Agree x 1
  19. fritozy101 Apprentice Engineer

    Messages:
    120
    I got ME just to support Keen years ago, and have actually found myself slowly falling in love with the game on the forums, got it re-installing now. Hope that "deep-frozen development" stuff, isn't true.
     
  20. Cetric Junior Engineer

    Messages:
    792
    You may use any other wording for it. Or do you see anything else happening here, with the exception of KEEN PR guy posting workshop creations and mods on facebook from time to time? Don't forget to check the Steam reviews, while you are at it.
    And... I have been a "fan boi" for longer time than you, don't even think I deliberately lie here when I express my deep concerns about the situation. I must have a goddam reason.
     
    Last edited: Nov 12, 2019
  21. mojomann71 Senior Engineer

    Messages:
    1,773
    There was a point and time when both games were being worked on that SE was barely getting attention. Forums at the time were all buzzing about SE being abandoned. If I am correct it was around the time all SE was getting was scenarios etc..... Hang in there I am sure ME will be back in the near future.
     
  22. Cetric Junior Engineer

    Messages:
    792
    Oh great times, when both forums here SE and ME were "buzzing" from frequentation by fans and also ragers. I am still scratching my head how something as good for KEENs products as their buzzing forum could be left for good and detoriate in community use like it is now. Of course SE forum less so, but still we are most of the time between ourselves there. I mean, forum liveliness is an indicator for a game being popular and gives a sale incentive when well maintained. Who would buy a copy of ME now after having had a look into our forum here (or even the support forum Ibis told about where he did tests if anyone read there at all) and seen there are weeks and months between posts? No good for public perception.
    But there is worse. I know games which even don't have any forum except on Steam, or some discord channel.
    --
    Mojomann, I try to keep my hopes together too. We should really get a medal or a free DLC one day... :)
     
  23. Stardriver907 Master Engineer

    Messages:
    3,065
    I don't agree with this, especially for an Early Access game. A lot of forum "liveliness" depends on who frequents the forum. For instance, if the only thing different with ME was that you could count on Marek Rosa Himself responding to your posts, this would be the liveliest forum on the planet even though there hasn't been an update in months. On the other hand, SE seems to be doing well and no one is in the forums now.

    You go to developer forums in the hopes that you might get the ear of the developer. Steam forums are for tearing down games. The only thing that matters about the game itself is whether or not you can have fun playing it. If you can, you play it. If you can't, you don't. Thing about Steam games is that they can tell at any given moment how many people are actually playing, and they can give that number to the developer. My guess is that the number for ME dropped below a threshold and possibly the number for SE exceeded a threshold and Keen put their resources where the money is. That, and SE is clearly closer to completion than ME.

    You are understandably upset, but forum activity does not appear to have any impact on development speed. Direction, perhaps, but not speed.
     
  24. MorshuArtsInc Apprentice Engineer

    Messages:
    206
    To get this thread back on track....
    [​IMG]
    Fort Anne.
    Garrison: 11 infanterists, 4 artillerists, 1 officer

    The living quarters are located inside the bastions, the gun powder is stored in the only stone building.