Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

The "I Made A Thing But Didn't Want To Make A New Topic" Thread.

Discussion in 'Community Creations' started by Sofa, Mar 11, 2015.

  1. Yurets Trainee Engineer

    Messages:
    59
    So, here is my version of a farm =) I personally don't like to use nonrenewable resources in nonrenewable way (pickaxes are renewable for example), that's why there are a single harvester, plow and seeder and not multiples, as in many many farms I have seen.

    I'm thinking to change it a bit, put a wheel on a side and make it flexible, so it would look more realistic. Also I don't like, that have to manually move this thingy
     
    • Like Like x 2
  2. edjon2000uk Trainee Engineer

    Messages:
    24
    Ok, so here goes nothing as they say... When I first purchased the game back on 18.02.2018 I watched a few youtube videos from radioman03 to get a few pointers I started here in Dariosy Raj with the spires this is version 0.6.2:-

    (click on any image to get the full-size version)
    [​IMG]

    and got to work ... I built a home base area:-

    [​IMG]

    and started working through some quests to get my skills up, and then decide to start to construct my first bridge using vast amounts of timber and sticks to get up high enough:-

    [​IMG]

    I made it just ... and started building:-

    [​IMG]

    This took a while ... as you can imagine:-

    [​IMG]

    and a while longer

    [​IMG]

    And I came up with this:-

    [​IMG]

    [​IMG]

    [​IMG]

    I then thought it would be a good idea to create some kind of warehouse to move the contents of my home base to, but got a bit carried away as you may see

    [​IMG]

    I was just thinking what to do next, built a few more towers and bridges as well as a stone mine about 22 blocks below the arched pathway in front of the drawbridge and ...

    [​IMG]

    then 0.6.3 came along ....


    To be continued ...
     
    Last edited: May 1, 2018
    • Like Like x 1
  3. Thales M. Senior Engineer

    Messages:
    1,000
    This is against the rules of physics.
     
  4. edjon2000uk Trainee Engineer

    Messages:
    24
    Hi @CanOmer lol I would have thought so too, however here is the SI view:-

    Drawbridge down:-

    (click on any image to get the full-size version)
    [​IMG]

    Drawbridge up:-

    [​IMG]

    Confused? ... I was ... btw. I really liked your village and tavern
     
    Last edited: May 1, 2018
  5. Thales M. Senior Engineer

    Messages:
    1,000
    I mean in real life. :)
     
  6. edjon2000uk Trainee Engineer

    Messages:
    24
    I think part of it is to do with the fish-eye effect that the player sees, everything is firmly anchored in at both ends and is all square I am sure I have seen some real - life examples of this but can't remember where, history was never my strong subject at school, many... many ... many years ago :) I do remember the staggered arch approach and tried this on one of my other bridges, which did not work, so I went for stacked arches and that seemed ok:-

    (click on image to get the full-size version)
    [​IMG]
     
    Last edited: May 1, 2018
  7. Yurets Trainee Engineer

    Messages:
    59
    A new version of the farm. Now it is kind of realistic, though plow still doesn't touch the ground. Also, after couple of hours of different trials and an hour of final implementation, I was able to put 2 rope drums, so now harvester-seeding unit can be moved with a crank.


    Also I wanted to add a possibility to rotate this thing indirectly, but torque required is really high. So, now waiting for engines update =)
     
    • Like Like x 1
  8. edjon2000uk Trainee Engineer

    Messages:
    24
    What a great idea, I did see a video on youtube where someone built a smaller version of this seeding idea using a windmill to rotate the whole thing, not sure if it's genuine or not, or even possible
     
  9. mathias casaer Trainee Engineer

    Messages:
    75
    Some Artemis siege toys

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  10. MorshuArtsInc Apprentice Engineer

    Messages:
    203
    Since development is pretty much on hold right now (for the next few months/years/decades), why not try out things that can currently be built without any mods? (Also, I wanted to revive this thread after over one year)
    I'm working on some sort of open air museum with several types of buildings, from somewhat before the Middle Ages to sometime after.
    Today, I built this nordic stave church.
    I'm surprised it actually went pretty well. Okay, I had to deal with some crumbling pillars, and the roofs are still buggy, but in the end, it kind of worked out.
    [​IMG]
     
    • Like Like x 2
  11. Thales M. Senior Engineer

    Messages:
    1,000
    [​IMG]
     
    • Like Like x 1
  12. MorshuArtsInc Apprentice Engineer

    Messages:
    203
    Wow, this looks really awesome! And not only that, it also looks very functional!
    Although that one palm tree seems a bit out of place...
     
  13. Arkos Trainee Engineer

    Messages:
    3
    These are all really neat! I haven't really built anything big or impressive, but I am planning on building a medieval manor with a friend