Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

The Major Problems that Ruin Survival.

Discussion in 'Survival' started by Project 06, May 24, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Forcedminer Senior Engineer

    Messages:
    2,227

    I only ever found one derelict ship...it spawned right next to a pirate raiding station mk1.....poor thing was shot to pieces.

    derelict ships should be as a derelict would be......derelict.
    eg...no power at all or damaged power...some logical reason at how the ship became derelict.
    [also the dead skeleton engineer wouldn't go amiss in there :^) theres a sweet enough mod in the workshop that enables them....lovely decor!]
     
  2. ViroMan Senior Engineer

    Messages:
    1,123
    I WANT to see dead bodies pop out of NPC pirate ships when you damage them so that you can just imagine that the ship is now running on AI but, was previously being piloted.
     
    • Agree Agree x 1
  3. Forcedminer Senior Engineer

    Messages:
    2,227
    yeah those dead skeleton engineers in the campaign surprised me quite a bit it's awesome there are mods used to enable placement of them.
    be awesome to find them in derelict/pirate ships
     
  4. Azirahael Apprentice Engineer

    Messages:
    154
    i think we need some of the invironmental richness imported from MEdieval engineers.

    Crops, more than 2 tree models, animals other than dogs & spiders, that sort of thing.
     
Thread Status:
This last post in this thread was made more than 31 days old.