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(This one weird) Trick for building seamlessly into rock (your devs don't want you to know about).

Discussion in 'Modding' started by Geneticus, Jul 21, 2014.

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This last post in this thread was made more than 31 days old.
  1. Geneticus Senior Engineer

    Messages:
    1,618
    Don't know if this has been mentioned before.... If you create a new scenario mod with a static asteroid spawn and build a base on it. You can drill out the rock as is normal for placing blocks. When you start a new world with that scenario, all of the rock will get filled back in and your station will be seamlessly built into the rock face.

    You can also use this to provide power/gravity/lights while burying the reactor and Grav Gen deep in the rock itself. The blocks in the rock will stay intact and would be accessible if a player drills them out (go deep) You could for instance, have a separate power grid powering lights, while requiring players build a reactor to power their stuff. Or, you could tuck a reactor and Grav Gens inside a planetoid to simulate natural gravity.
     
  2. Mortisfire Apprentice Engineer

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    148
    [​IMG]

    Some good ideas. What happens when the reactor runs out of uranium?
     
  3. Geneticus Senior Engineer

    Messages:
    1,618
    LOL that's awesome!

    Up to you, It could be a race to the clock. When the power runs out Krypton explodes.
    or you bury it deep enough and fill the hopper to the max.

    Might be fun to have grav gens set up with opposing neutralizing fields and give the one holding everything to the ground a lot less fuel. One day out of nowhere everything just flies away..... Ohhh and if players are building an escape ship on a timer, you hide a mass block in the superstructure of the ship and all of a sudden the ship flies away at 6Gs
     
  4. The_Director Junior Engineer

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    756
  5. Mortisfire Apprentice Engineer

    Messages:
    148
    Okay, but remember. It has to be something the player can expect or predict or avoid. Stuff can't just randomly throw your ship into the void. That's unavoidable and frustrating.

    You could do the opposing field thing where one array of gravity generators has 300 L uranium, and the other only has 299.5 L . Once the first gravity generator runs out, the second will send out a "gravity pulse" for a split second. You could make a few sets of these complementary gravity generators which expire at different intervals so the event happens say... every hour for 5 hours.

    This would all be mentioned in the description so the players could be prepared for this natural event.

    As for building into rock, you could save yourself a lot of drilling time by building a structure over an asteroid; then you could move it either with SE Toolbox or by loading your map with SE Server Extender. Both of which are capable of moving blocks, the latter can do so in real time.
     
  6. Geneticus Senior Engineer

    Messages:
    1,618
    I call that a demonstration of "Failing to meet mission Parameters". I'm talking about an escape the planet before it explodes kind of scenario here.
     
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