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Update 0.3.7 - More Door Blocks

Discussion in 'Change Log' started by Drui, Nov 29, 2016.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    This week we are adding the last of the missing door blocks, you will now be able to properly door your castle up! We also applied the same way of building the windows to the doors, this will make it easier to figure out how to orient and place the doors.
    The team has been working hard on the farming update the past few weeks, and we are getting closer to releasing the results.
    Finally, we will be doing a live stream this Thursday where we will showcase the work-in-progress farming, so please tune in at 18:00 UTC to Keen Community Network on Twitch.tv!



    Features
    - Added more door blocks.

    Bugfixes
    - Fixed a looping sound bug, for example, when dousing a flame.
    - Removed the servant NPCs for now; They were not functioning correctly, we will revisit them in the near future.
     
    • Like Like x 8
  2. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
  3. Speshal_Snowman

    Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Thank you!! Very exciting
     
  4. protokore

    protokore Trainee Engineer

    Messages:
    58
    thx devs,amazing farming's system !
     
  5. terradus

    terradus Apprentice Engineer

    Messages:
    177
    If so you need to save the game - that is why you can not make descriptor(ShaderCache) that to pull the save games server?
    \AppData\Roaming\MedievalEngineers\ShaderCache


    P.s.
    If you are afraid of its distribution, do it with a password, and assign a password keeper. For example, Marek.

     
    Last edited: Nov 29, 2016
  6. DON78

    DON78 Trainee Engineer

    Messages:
    51
    get well soon ... you dont sound that healthy ;)
     
  7. Coggernaut

    Coggernaut Trainee Engineer

    Messages:
    71
    You guys are the best for not breaking the "Doggy" mod!
     
    • Funny Funny x 1
  8. Jananton

    Jananton Trainee Engineer

    Messages:
    98
    Interesting, that farming footage. Although I think a wooden combined harvester is a little over the top. ;)

    Greets,

    Jan
     
  9. muraded

    muraded Trainee Engineer

    Messages:
    3
    great one, the torch sound bug was really getting on my nerves :)

    any ideas when you will be fixing the chest duplicate issue ? (sometime you get to a chest and every items duplicate in there but only visually, you won't be able to take all of them out but they are taking space in the chest...)

    thanks
    mura
     
    • Agree Agree x 1
  10. Deepflame

    Deepflame Apprentice Engineer

    Messages:
    395
    We have some inventory fixes coming up next week. They should hopefully take care of these issues. :)
     
  11. terradus

    terradus Apprentice Engineer

    Messages:
    177
    Online in ME [​IMG]
     
  12. Deepflame

    Deepflame Apprentice Engineer

    Messages:
    395
    We have that chart in the office too.

    We've asked some people and the general consensus is that after building a castle or two, there's not so much to do still.
    The farming should add a nice amount of extra stuff to the game, and tie some of the features together nicely!
    Plus, we'll fix more bugs of course. The building gets a good looking at soon! :)
     
    • Like Like x 1
  13. Scorpion00021

    Scorpion00021 Senior Engineer

    Messages:
    1,411
    Great stream! Looking forward to seeing more content.
     
  14. Cetric

    Cetric Junior Engineer

    Messages:
    814
    About that chart: it does not count 'singleplayer' types as me. So there is a factor out there which stays invisible but nevertheless acts as part of KSH success.
    What else to say? - I don't like the disheartening of both creators and community by stressing negative things, like showing a declining curve in a chart.
     
  15. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    Gib Update! plz! im bored! and hyped! ok!?
     
  16. yokse

    yokse Trainee Engineer

    Messages:
    61
    please.....fix the claim block problem in DS...( the Planetsnolag problem ) :)
     
  17. RubenGass

    RubenGass Trainee Engineer

    Messages:
    81
    Actually, that graph is a graph of all steam users that are 'in-game' on Medieval Engineers, it doesn't matter whether you are playing singleplayer or multiplayer. These numbers might not count people that are set to 'Appear offline' as these numbers are not officially provided by Steam.
     
  18. thrif_ash

    thrif_ash Trainee Engineer

    Messages:
    14
    I check the game out once every couple of months but I'm waiting for a more complete game before investing more time to it. Its mostly because I don't want to burn myself out of the game before its actually finished.
     
  19. SaturaxCZ

    SaturaxCZ Senior Engineer

    Messages:
    1,718
    I realy miss some new machanical blocks and not exactly complicated for example: one rope not only from point A to B, but go from A throught point C and end in B ( so many traps and constructions you can do with it ):tu:

    +Lenght of rope can be fixed without rope drums, atc...
     
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