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Update 0.4.15 - A Fitting Update

Discussion in 'Change Log' started by Drui, Mar 28, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,353
    Summary:
    Hello, Engineers! In this update the building system now remembers the orientation of blocks within their group. This means you wont have to rotate timbers all the time anymore. We also added the visual inventory system to the bookcase, it'll now show you the scrolls it contains. We also fixed the research unlocked message appearing for everyone on the server, the craft button in the bonfire not starting crafting, seeder and harvester recipes not working right, and several other issues.
    We also tried to give every fix the same length. This turned out to be harder than it looked.



    Features:
    - Sub-blocks now remember the rotation in their group.
    - Added visual inventory system to the bookcase model.


    Fixes:
    - Fixed catch blocks missing their core in some cases.
    - Fixed research unlocked message visible to everyone.
    - Fixed the collision sounds on the large wooden gate.
    - Fixed draw bridge collision so you can walk onto it.
    - Reduced timber collision size so they now fit nicely.
    - Fixed seeder and harvester recipes being uncraftable.
    - Fixed pickup timer on the rope release getting stuck.
    - Fixed the merging of grids when a new grid is pasted.
    - Clicking craft button in bonfire will start crafting.
    - Fixed house screen members list not scrolling to top.
    - Fixed settings for rope drum and release not loading.
    - Fixed some crashes and added additional logging info.

    P.S. With the changes to the timber collision shapes and small to large grid connection test, it is possible that some combinations of small and large grid connections that were previously possible to spontaneously disconnect now. If you see these things happening, be sure to let us know as this is an unintended side-effect. However, due to the large amount of small and large grid combinations possible we were not able to test all of them ourselves. Please report any unhappy combinations so we can fix them asap, thanks!

    Known Issues:
    - Craft button doesn't work in player inventory screen. We're working on the hotfix. :) Fixed!
     
    Last edited by a moderator: Mar 28, 2017
    • Like Like x 12
  2. Silen Apprentice Engineer

    Messages:
    239
    "- Reduced timber collision size so they now fit nicely."

    Honestly this is what I find most important, this solves a huge amount of problems!
     
  3. CptTwinkie ME Asst. Producer Staff

    Messages:
    4,219
    2nd
     
    • Funny Funny x 1
  4. Sir_Moodz Apprentice Engineer

    Messages:
    377
    Timber collision fix :woot::woot::woot:

    This opens a whole new dimension of devices previously impossible...

    I always thought it was because some limitation of the physics engine that those timber collisions where fucked
     
    • Agree Agree x 1
  5. Sevnn Trainee Engineer

    Messages:
    19
    My inner OCD appreciates the fixed width fix list and the work it took to get them all lined up.
     
    • Agree Agree x 1
  6. Jananton Trainee Engineer

    Messages:
    90
    Nice stuff again, now let me craft some stew. ;)

    Greets,

    Jan
     
  7. Ed Frost Senior Engineer

    Messages:
    1,128
  8. Wice Trainee Engineer

    Messages:
    2
    After this update, I can't craft anything anymore. Nothing happens when I have the required materials and press the Craft-button. It worked fine yesterday...

    EDIT:
    I've restarted the game, still nothing. I can't even craft lumber from logs, I've tried the crafting table too, can't craft anything from there. The recipes show up and I can see that I have the required materials, But when I press the Craft-button, nothing happens.
     
    Last edited: Mar 28, 2017
  9. Concomitant Trainee Engineer

    Messages:
    45
    It was listed as a known bug by Deepflame. Hotfix on the way.
     
  10. Deepflame ME Director Staff

    Messages:
    364
    Fix is out. :)
     
    • Like Like x 1
  11. Wice Trainee Engineer

    Messages:
    2
    Great stuff, thanks!
     
  12. Concomitant Trainee Engineer

    Messages:
    45
    Nice, I expected something about that fast haha. Thanks team :)
    --- Automerge ---
    I honestly don't know if this is a bug or not, so I won't post in bug report. I am noticing that timbers are sliding if they are dynamically placed on a sloped surface, regardless of how sloped that surface is. They just slowly slide down...I just dropped a few timbers and stacked them like the stockpiles, but they started sliding off even though the incline was maybe 1-2 degrees.
     
  13. Merandix Junior Engineer

    Messages:
    518
    I may have to revisit some contraptions... they might be slightly less clangtastic now.

    Awesome work guys!
     
  14. MorshuArtsInc Apprentice Engineer

    Messages:
    129
    That neatly fitting timber...
    [​IMG]
     
    • Funny Funny x 5
  15. Concomitant Trainee Engineer

    Messages:
    45
    Round timbers will not stand upright :/

    *Edit* 1x1 round timbers just roll end over end...surely that's not realistic ;)

    **Double Edit** Oh I get it; they fixed collisions on everything BUT 1x1 timbers...I think :D

    *** Triple Edit*** The collision models on timbers are buggy. They won't sit flat on anything, and constantly move and bounce around. They're impossible to stack for extended periods of time.
     
    Last edited: Mar 28, 2017
  16. Forcedminer Senior Engineer

    Messages:
    2,157

    damnit i was literally about to post that. :p
    nothing better than things that fit nicely
     
  17. Silen Apprentice Engineer

    Messages:
    239
    That sounds bad, naughty boy!
     
  18. Fluzard Trainee Engineer

    Messages:
    87
    Great. The Machicolations seem nice.
     
    • Agree Agree x 1
  19. Wicstar Trainee Engineer

    Messages:
    4
    Is adding an option for the time that crops take to grow in the future ?
     
  20. Frostik Apprentice Engineer

    Messages:
    140
    Is the crop growing time modable?
     
  21. Ghostickles Senior Engineer

    Messages:
    2,061
    favorite part:
    'this was obviously not intended because this is really annoying'
    Thanx KEEEEN!
     
  22. MongooseCalledFred Trainee Engineer

    Messages:
    31
    Yay, machicolations! Now I won't have to stand on the very edge of the battlement to figure out what's going on at the foot of the wall.:) (I realize that they aren't here yet, but I'm not likely to build battlements before they arrive.)
     
    • Like Like x 1
  23. Bumber Senior Engineer

    Messages:
    1,007
    Those bookcases remind me of the ones in TES:IV Oblivion shops.

    The Engineer Scrolls: Medieval confirmed.
     
    • Funny Funny x 1
  24. Deepflame ME Director Staff

    Messages:
    364
    Yep, look at Content/Data/Environment/FarmableEnvironmentItems.sbc
     
    • Informative Informative x 2
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.