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Update 0.4.4 - Palisades

Discussion in 'Change Log' started by Drui, Jan 10, 2017.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    Hello, Engineers! In this week's update we are introducing the Palisade blocks - they come complete with spiked variants, battlements, and a gate. The palisade is less sturdy, but easier to build than stone castle walls and can serve as a protection in the early survival stages. They will add some nice visual flair for your castles and settlements - we can't wait to see your creations on the workshop!
    We are still seeing the occasional report about issues with the farming system - if you want to help, please send us saves and any information how to reproduce the farming problems through our bug report section of the forum: https://forums.keenswh.com/forums/bug-reports.415209/



    Features
    - Added Blocks: Palisade, Palisade Spikes, Sloped Palisade, Sloped Palisade With Spikes, Palisade Battlement, Palisade Gate
    - Updated Compass art

    Fixes
    - Fixed some multiblock naming issues.
    - Fixed a rare crash with harvesting wild plants.
    - Fixed grass density setting not loading correctly on game start.
    - Fixed seeding bags not decreasing seed count when seeding manually.

    Modding:
    - Fixed research definitions not loading correctly.
    - Added support for dummies on the subparts.

    Known issues:
    - There's a rare crash in building blocks, but we don't know why it is crashing. We've added some logging in hopes to track it down quickly.

    Update 0.4.4.92276:

    Fixes:

    - Fixed a crash when starting a new world after doing a fresh install on a fresh system.
    - Fixed an issue that would cause palisades to have invalid collision meshes.
    - Fixed a rare crash while searching for blocks on the g-screen.
    - Fixed the new palisade gates not having permission settings.
    - Fixed sloped railings falling apart when placed in survival.
    - Fixed a rotation issue with multiblocks.
     
    Last edited by a moderator: Jan 11, 2017
    • Like Like x 17
  2. Scorpion00021

    Scorpion00021 Senior Engineer

    Messages:
    1,411
    Sweet Jesus :eek:
     
  3. KevusBorus

    KevusBorus Trainee Engineer

    Messages:
    39
  4. Androox

    Androox Trainee Engineer

    Messages:
    95
    Love it ! <3
     
  5. Pavlous

    Pavlous Trainee Engineer

    Messages:
    19
    I was thinking about palissade just an hour ago! :O
     
  6. OmEgA_StOrM

    OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    Thats a great Update I was really hoping to get These Kind of blocks. (I am a bit sad about the Fixing of the seeding bag bug I liked tha one :woot:)

    Keen are you planning to create any Kind of Roadmap or list of upcomming/planned Big updates?
     
  7. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    They said a while ago that farming was their minor update, and mechanical blocks their major
     
    • Informative Informative x 1
  8. Cetric

    Cetric Junior Engineer

    Messages:
    814
    That's a fine contribution and guys who build early middle ages settlements and wooden castles of that period on mottes will be much delighted.
    Things like that:

    [​IMG]
    This artificial heaped up hill with the main building on top is called a motte.
     
    • Agree Agree x 1
  9. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    le wiieeeh
     
  10. Forcedminer

    Forcedminer Senior Engineer

    Messages:
    2,227
    oh yeah time to make one of those bandit styled camps like in skyrim!

    but first i still need to buy ME.

    [​IMG]
     
    • Like Like x 1
  11. Paul Bambury

    Paul Bambury Trainee Engineer

    Messages:
    11
    Palisades!!! Whoohoo!!
     
  12. TheBoot

    TheBoot Apprentice Engineer

    Messages:
    168
    10 seeds/bag is too low. The cost per return ratio is too high. Medieval life is hard but even they didn't have it this bad when it came to crops!
     
    • Disagree Disagree x 1
  13. Deepflame

    Deepflame Apprentice Engineer

    Messages:
    395
    On the other hand, their food didn't grow in an hour. It's hard to find the right balance and not end up in infinite food inflation.
     
    • Agree Agree x 6
    • Like Like x 1
    • Funny Funny x 1
  14. Forcedminer

    Forcedminer Senior Engineer

    Messages:
    2,227
    [​IMG]

    if you make those seeds too powerful.........i'll let the gif do the example'ing
     
  15. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    My mod fix had seeding by hand set to 15 uses, and by seeder 10. Because planting by hand will always be more efficient then if you use a machine.
     
  16. SaturaxCZ

    SaturaxCZ Senior Engineer

    Messages:
    1,718
    Dont forget this pessants have to pay food for ( protection ). :tu: There are two kinds of people in this world, one working and other aim crossbow. ;)
     
    • Funny Funny x 1
  17. KingdomBragg

    KingdomBragg Junior Engineer

    Messages:
    544
    Very nice :)
     
  18. tharkus

    tharkus Junior Engineer

    Messages:
    712
    Cool update
    Those palisades looks really awesome :)
     
  19. Frostik

    Frostik Apprentice Engineer

    Messages:
    153
    Really like the new palisades!
     
  20. Ivan_Cornelius

    Ivan_Cornelius Apprentice Engineer

    Messages:
    151
    Nice update; is anyone else having an issue placing stair railings in survival?
     
  21. TheBoot

    TheBoot Apprentice Engineer

    Messages:
    168
    True.
    I don't have a problem with the seeds being a finite resource. I just think that having half your crops go towards planting the next generation seems pretty inefficient. Considering that the crop is used up when making a seedbag it's even more wasteful. Having cleaned out a number of pumpkins for Halloween over the years I can tell you there's way more than 10 seeds inside one! :woot:
     
  22. Bahroth

    Bahroth Apprentice Engineer

    Messages:
    173
    Yeah the railings have been broken for some time now.
    The locking catchblocks too, they fall apart if you place them "weird" (catch lock facing up on the bottom).
     
  23. Ivan_Cornelius

    Ivan_Cornelius Apprentice Engineer

    Messages:
    151
    I created a gif of the railing breaking for reference.

     
    • Like Like x 1
  24. Jananton

    Jananton Trainee Engineer

    Messages:
    98
    Nice addition, it will certainly help to make settlements more realistic. ;)

    Greets,

    Jan
     
  25. Deepflame

    Deepflame Apprentice Engineer

    Messages:
    395
    Update 0.4.4.92276:

    Fixes:

    - Fixed a crash when starting a new world after doing a fresh install on a fresh system.
    - Fixed an issue that would cause palisades to have invalid collision meshes.
    - Fixed a rare crash while searching for blocks on the g-screen.
    - Fixed the new palisade gates not having permission settings.
    - Fixed sloped railings falling apart when placed in survival.
    - Fixed a rotation issue with multiblocks.
     
    • Like Like x 4
  26. Silen

    Silen Apprentice Engineer

    Messages:
    246
    I love the recent updates and bugfixes. Hopefully I'll have time to play, soon. ^^
     
    • Like Like x 1
  27. Ivan_Cornelius

    Ivan_Cornelius Apprentice Engineer

    Messages:
    151
    Fantastic response time! You guys are awesome!
     
    • Agree Agree x 1
  28. Frostik

    Frostik Apprentice Engineer

    Messages:
    153
    Can“t hit the palisade gate with melee weapons.
    Anyone having the same issue?
     
  29. Merandix

    Merandix Junior Engineer

    Messages:
    520
    Okay, I like pallisades a lot. :-3

    Been playing around with them. Great addition!
    That forest next door is losing trees rapidly :D
     
  30. Zachariah Anderson

    Zachariah Anderson Trainee Engineer

    Messages:
    5
    Please, please, PLEASE fix the dedicated server files. We are still suffering from the missing scenarios glitch and I can't run a server until this is fixed.
     
Thread Status:
This last post in this thread was made more than 31 days old.