Summary Hello, Engineers! We found some old timbers lying around, slapped them together and gave them a lick of paint, and suddenly we rediscovered the long lost art of Sign making! And we are sharing this with the world! Now you too can make your own signs! We also restarted the community localization project, so if you please have a few spare minutes, you can help us out bringing the game to your language! Finally, we have a couple of mods that we'd like some feedback on. Rather than push the feature straight into vanilla, we're trying this mod-first approach to see the response from the community. Check out these three mods and let us know what you think! Features - Added Sign Blocks - Community Localization Project: http://www.medievalengineers.com/features/localization/ Community Feedback Wanted - Claimblocks Require Sky: http://steamcommunity.com/sharedfiles/filedetails/?id=940959871 - Weapon Protection: http://steamcommunity.com/sharedfiles/filedetails/?id=945994453 - Grid Protection System: http://steamcommunity.com/sharedfiles/filedetails/?id=944905772 Fixes - Fixed tooltips on several blocks. - Fixed default blueprints' chest contents. Modding - Added MySignpostComponent to whitelist. - Added MyBindableRespawnComponent to whitelist. - Added MyLootTableDefinition and MyInventoryBaseLootExtensions to whitelist. !Modding warning! Heads up to all the modders out there that touch our visual inventory'd blocks like the tables and stockpiles, or implemented their own visual inventory blocks! We forgot to mention an important little detail. We also introduced the ability of adding multiple stockpile components to blocks, which means that if you have multiple inventories and multiple stockpile components, you can show different things on the block. Great for furnaces, for example, to show the fuel supply. However, this change meant that you need to give the stockpile component a unique subtype id, it cannot have the same subtype id as the inventory component, for example. Otherwise, the stockpile component will overwrite the inventory component and display black cubes instead. We updated this for all our vanilla blocks, but if you used our definitions as an example, you'll have to do this as well. An example can be found in the Large Stockpile for Logs, where we renamed the Stockpile Component to StockpileLogVisual. Don't rename the inventory components, because then players will lose the inventory contents!