Summary Hello, Engineers! This week we have a choice selection of bug fixes for you, and a few minor features. A lot of the fixes are focused around the crafting and fuel systems, as well as the character interaction. We also addressed some of the game start-up issues people have reported. Enjoy this update, and let us know what you think as usual! Features - Added display of fuel time remaining to fuel bar on crafting screen. - Added projectile items to the shelves. - Now synchronizing the pick-up animation in multiplayer. See your friends' grabby hands in action! Fixes - Fixed an issue where clearing default bindings would not save correctly. (Public bugreport) - Fixed an issue where the fuel component would not save the fuel progress. (Public bugreport) - Fixed fuel on campfire and furnace not displaying correctly in multiplayer. - Fixed crafting queue not saving. - Fixed crafting queue not serializing in multiplayer. - Fixed campfires not playing cooking sound. - Fixed stats bars not displaying the effect of food correctly. - Fixed an issue where you couldn't place another claimblock on the same grid. - Fixed inventory screen opening sound effect being played more than once at a time. - Updated voxel hand configuration screen to look a little nicer. - Fixed an issue where you can open multiple character key group screens at the same time. - Fixed an issue where you could click promote on a player requesting to join your faction, if you had medieval master enabled. - Inverted the incorrect inversion of the machicolation names. (We spotted it on a Radioman03 video!) - Updated part of the renderer, this should hopefully solve some of the game-wont-start issues. - Minor performance improvements to the building and deconstructing of very large grids. - Fixed signpost detection, it should be easier to aim at them now. Modding - Fixed some security holes in modapi. Not going to tell you which. - Some of the MultiBlock definition errors will now be displayed on the F11 error log. Medieval Engineers update 0.5.8.D9854B: - Fixed another input override issue. - Fixed house members unable to pay taxes. - Fixed a crash preventing some worlds from loading. - Fixed an issue causing incorrect voxel texture lodding. - Fixed an issue where the display settings did not save correctly. - Fixed an issue where landscape stakes would be in an incorrect position. As usual, pre_hotfix branch is live with the version right before the hotfix, so if your favourite DS has not yet updated, you can switch to this branch for a while. Known issues As of the hotfix, when we fixed the house members unable to pay taxes for you, we accidentally forgot to check if you are the owner of the block, and not in a house. So right now, if you are not in a house, you cannot pay taxes at all. Work-around is to create your own house, then it will be fine again. Because we already merged the work for next week, we can no longer prepare another hotfix. So you'll get this fix next week. Sorry for the inconvenience!