Oh, thanks =D Too bad I don't play multiplayer myself. Anyway, quantity and quality are both important. For example, during some serious construction work food quantity is probably more important than quality and variety. However, if there will be more of special buffs and/or stats and skills development, then variety and especially quality will be very important during skills/stats progression and would increase construction work (as it is right now). About searching food in the forest - as for me, animal husbandry is still more convenient, because I don't really like running around. I think a nice example of quality/variety/quantity food is in Life Is Feudal. There are 5 tiers of food. Where 5th level gives a huge boost in stats and skills development and 1st level is just single ingredient food for heavy work. There are chicken coops, stables, barns to hold and breed animals and which results in 4 different meat types. Wild animals in forests, different herbs, apples and so on, which makes food part quite exciting. Too bad that game is bit too much time consuming and not very creative.