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Update 01.023 - Cargo ships

Discussion in 'Change Log' started by George.Mamakos, Mar 27, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. DJB Systems Trainee Engineer

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    49
    If it's not large ship weapons I'm going to cut off my balls and put them in my refinery.
     
  2. Ericius11 Apprentice Engineer

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    463
    That sounds... painful..

    I'm going to guess batteries will be in this update.
     
  3. Bad_Idea Apprentice Engineer

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    You can't use large ship weapons without conveyors feeding them ammo!
     
  4. Nickvr68 Junior Engineer

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    CONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORSCONVEYORS CONVEYORS CONVEYORS CONVEYORS
     
  5. Tsuki Trainee Engineer

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    8
    +1
     
  6. DJB Systems Trainee Engineer

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    49
    What? Even if you just had to load them manually?

    Or, how about an attached small container like the assembler connects to the refinery?
     
  7. Bad_Idea Apprentice Engineer

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    498
    Adding conveyors first just make a lot more sense....
     
  8. RvnZhef Trainee Engineer

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    10
    Definitely won't be this Thursday with the amount of work that has to be done, but something exciting is coming this week too. Only hint I'll give is that something will be great for creative players (and maybe survival), and the other will be great for survival players. Note, these things may not make it if something happens, so don't go spreading this. (http://www.reddit.com/r/spaceengineers/comments/21zg51/how_do_you_guys_empty_your_drills/cgi79yl)
     
  9. DJB Systems Trainee Engineer

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    49
    Weapons first would be more fun.
     
  10. Helldrill Trainee Engineer

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    15
    How would you load a Gatling/Missile turret manually? Its one access hatch is on the underside of its base, and you cant access the items inventory from the control panel either (or it wouldn't let me anyways).
     
  11. Nickvr68 Junior Engineer

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    529
    EEK! FTL Advanced Addition just came out! WHAT SHALL I DO?
     
  12. FalloutBoy Trainee Engineer

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    +1
     
  13. Dan2D3D Moderator

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    1,003
    Oooo! Environmental hazards - meteor storms, Very nice I,m testing :)
     
  14. ataaron Apprentice Engineer

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    293
    What happened to these plans ? :(
     
  15. BlackScythe Apprentice Engineer

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    132
    I think some of it got already implementet in the last two updates, there is less lag in mp.
     
  16. ataaron Apprentice Engineer

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    293
    That was never mentioned slightly in the changelogs and for me there is still massive desync which is very easy to notice

    also you can still lag through entire walls or even ships if another player is flying them.
     
  17. Roxette Senior Engineer

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    1,499
    How is this going ? is this improved code going to be added soon ?
     
    • Funny Funny x 2
  18. JimTheSoundman Trainee Engineer

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    87
    It's on the schedule! It will be ready 4Q of 2025 /s
     
Thread Status:
This last post in this thread was made more than 31 days old.