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Update 01.035 - Transmit electricity through rotors, new world settings

Discussion in 'Change Log' started by George.Mamakos, Jun 19, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Lyndeno Apprentice Engineer

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    115
    Could you control thrusters that are on these rotors?
     
  2. Kiccsavo Apprentice Engineer

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    114
    COOOOOOOOOL Can't wait to get home and play. :thumb:
     
  3. Speerit Trainee Engineer

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    17
    Still waiting for performance tuning so I can work on my 300MG mothership. I get 5 FPS on that map.
     
  4. Bad_Idea Apprentice Engineer

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    498
    Sadly it doesn't seem like it.
     
  5. Rat Trainee Engineer

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    12
    cool, now we can build one-person turrets
     
  6. heyryan Trainee Engineer

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    8
    That center of mass indicator is going to be sooo handy for my asymmetrical ships.

    As always, great update.
     
  7. Fireball14 Trainee Engineer

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    19
    Cool, only thing i need right now is mining drills shake off switch (as world settling or as some component - i dont realy care how).
     
  8. Alfalfa Apprentice Engineer

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    102
    I find myself torn between the inimitable exquisiteness of every aspect of this update and my desire for stable mechanisms in multiplayer.
     
  9. Fab Apprentice Engineer

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    379
    why would you make an colossal ship if the crew for every capital ship in space engineers is around 3?
     
  10. Dan2D3D Moderator

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    1,000
    Thank you for this update. :)
    Now that electricity is being transmitted through rotors can we copy/paste ships with rotors without losing our world cause rotor split in two parts. :(
    [​IMG]
     
  11. verticalspeed Apprentice Engineer

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    171
    Why is the centre of mass thing useful? This isn't a complaint..... I'm genuinely curious what I can use it for.
     
  12. DemonFiren Apprentice Engineer

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    449
    Watch the update video, it tells you there.
     
  13. SolidRocket455 Trainee Engineer

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    1
    Awesome update! This adds a ton of functionality, y'all are on it! In the future, could we possibly see pistons and/or hinges and custom hotkeys for rotors/pistons/hinges?
     
  14. Urablahblah Apprentice Engineer

    Messages:
    270
    Agreed. Hand mining is basically useless as of now. This and improved netcode need to jump to priority #1 on the all-governing "list of importance."
     
  15. jynx3004 Trainee Engineer

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    16
    Seriously? The game is barely playable with the net code, and toolbar bugs and code in-efficiency this is the update for the week?

    NETCODE FKN TOOLBAR FIX NEXT!

    The week after that should be adding faction/teams and coordinate navigation.
     
  16. Daniele Ruberto Trainee Engineer

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    12
    Dont Use Landinggears in MP ... Baddd very bad.. once time Client crash and then a Server Crash!
     
  17. cj187 Trainee Engineer

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    33
    +1
     
  18. Dan2D3D Moderator

    Messages:
    1,000


    Hi space engineer I never had problem with the toolbar if you have you should post a bug report here :
    http://forums.keenswh.com/?forum=326950 [​IMG]
     
  19. ViperMan Junior Engineer

    Messages:
    680
    Since you're so good at scheduling IT software engineering, I might suggest you apply to fill one of their vacant positions.

    (By the way, I WAS an IT engineering scheduler for the Government, and uh, you're obviously not qualified, sorry...)
     
  20. Nataniell Trainee Engineer

    Messages:
    7
    A lot of new bugs, game still crashing if you are using merge blocks. Not playable...
     
  21. foxdie Apprentice Engineer

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    141
    ahhhhh. SOOOOO close to being decent. But power through rotors = good. Thrusters through rotors = no show.

    C U Next Thursday!
     
  22. K9K | KaMiKaZuU Trainee Engineer

    Messages:
    24
    Great, well done!!!
     
  23. 142jordy Trainee Engineer

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    90
    Finally, been waiting for this for so long! Now if we could also have the option for pre-set angles like 15 35 70 90 and we click on it, it would automatically go there and then add a lock function so we dont have to lock it by angle, the rotors would be even more awesome!
     
  24. Draygo Senior Engineer

    Messages:
    1,297
    Default save/load location for dedicated servers in local\console mode changed from %appdata%\spaceengineersdedicated\default\saves to %appdata%\spaceengineersdedicated\saves\
     
  25. Crewman87 Apprentice Engineer

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    438
    So... Much... Yes!
     
  26. Yatakedeze Trainee Engineer

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    99
    No need to be high and mighty.

    The toolbar bug is a very widely discussed issue with any multiplayer. This bug was introduced with 1.034. Frankly I'm shocked it wasn't addressed in a hotfix, though it can be mitigated by choosing a small item such as internal light which won't block your view. I don't know how difficult a bug it might be for them to fix, but it should be a priority as it is very annoying.

    I had fully expected this bug to have been fixed by now. I haven't played yet but the patch notes do say:

    So maybe that has been resolved.

    And I don't want to talk about the netcode in this thread... so I made one in the dedicated servers forum instead.
     
  27. verticalspeed Apprentice Engineer

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    171
    But that's the thing..... It doesn't really explain what I have been missing all these months. What am I using it for?
     
  28. gimeyop Trainee Engineer

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    6
    OMG I CAN FINALLY MAKE MY GUNDAM
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  29. Xanthe Trainee Engineer

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    6
    Anyone else getting 1 frame per every 20 to 30 seconds when joining their dedicated servers?
    Me and my hubby are getting this issue when trying to join our dedicated server. (Hosted on a 3rd machine over LAN ofc) =S
     
  30. DuneD Junior Engineer

    Messages:
    948
    Loving those passenger seats :)

    [​IMG]
     
Thread Status:
This last post in this thread was made more than 31 days old.