Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.046 - Sensor block, Flashing lights

Discussion in 'Change Log' started by George.Mamakos, Sep 4, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. cstillwell Trainee Engineer

    Messages:
    19
    Nice update Devs!
     
  2. Mad Mike Apprentice Engineer

    Messages:
    265
    remote mines and auto doors..... tie in sensors to thrusters and remote mines that chase you....:bawl:
     
  3. Samsonguy920 Apprentice Engineer

    Messages:
    245
    Here's hoping we don't have Tommy at the helm....
     
  4. KingdomBragg Junior Engineer

    Messages:
    544
  5. THE_VB Junior Engineer

    Messages:
    511
    Booby-trapped noobships that fly to you.
     
  6. salvaribeiro Apprentice Engineer

    Messages:
    303
    I knew this update would have something awesome.
     
  7. Hillmizzle Trainee Engineer

    Messages:
    1
    Did you really just use "Mispelt" to criticize their spelling errors?

    Another outstanding update Keen, thank you very much.
     
  8. artisticMink Trainee Engineer

    Messages:
    84
    No client side ship list in multiplayer. Please? Pretty please?
     
  9. Divercity Trainee Engineer

    Messages:
    11
    "added multiplayer lag/slowdown compensation (helps with rubber banding)"
    Lets see how good it is..
     
  10. Teslaette Trainee Engineer

    Messages:
    6
    Yay! Been wanting something like this forever, thanks devs!
     
  11. Legofreak Apprentice Engineer

    Messages:
    244
    NOICE!

    Time to make more logic gates!
     
  12. spacedMatt Apprentice Engineer

    Messages:
    421
    Wooop wooop! ITS PATCHMAS!!!!!
     
  13. Jason45PC Trainee Engineer

    Messages:
    24
    There is a bug that has persisted from last weeks update... It's a problem with small ship large thruster, it just seems to randomly destroy/disappear, Can you fix it?
     
  14. Kyle_Katarn Trainee Engineer

    Messages:
    37
    Haven't been able to play around with it, as Im not home at the moment, but are you able to setup the sensors to trigger only when someone in your faction enters it?
     
  15. Corodius Trainee Engineer

    Messages:
    32
    Yet Another Awesome Update. :D Just about to jump in and check this stuff out.
     
  16. mystiq Apprentice Engineer

    Messages:
    111
    cool, but... nothing about rotors.... mg, 14 days waiting to fix this...and..... nothing... so on dedicated servers still unplayable with rotors (confirmed now).... bye bye creativity. "this is not the patchmas i looking for"
     
  17. Gwindalmir Senior Engineer

    Messages:
    1,006
    So, I can now turn off my gravity generators while no one is there? YAY! My base can be 'green now'.
     
  18. Legofreak Apprentice Engineer

    Messages:
    244
     
  19. Hyomoto Apprentice Engineer

    Messages:
    244
    Interesting and unexpected. I figured we'd get a minor camera addition this time but once again Keen has tossed us completely new features. I think the sensor blocks are a bit limited to do much more than doors, MAYBE some interesting piston docking stuff, but these last two updates have been blocks that interact with the world, who knows what will come next. Except maybe Xoclic if he can ever be bothered to quit posting about his interview and post his interview.
     
  20. JBV3737 Trainee Engineer

    Messages:
    2
    Did you fix the connector errors servers get which makes connectors not work at all until server is rebooted???
     
  21. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    Ooooo, this is exciting. Especially, for my part, the warhead options. Oh my, yes ...
     
  22. moroder Apprentice Engineer

    Messages:
    170
    Loving this!

    Fun update. Sensors should add a ton of fun. Bringing the Internet of Things craze to space :)
     
  23. Floki Apprentice Engineer

    Messages:
    247
    Have one senor move a rotor that is holding a small ship block into the range of many other sensors to use one 'action' to activate more than one 'effect'

    I wonder if this could be used similar to redstone now?
     
  24. HitryiPryanik Apprentice Engineer

    Messages:
    206
    Aw yeah! It happens!
    Advanced bombs and mines will be useful at wars and defense!
    Where my composite leg, my parrot-droid and my spacerum?! Yarrr!

    Also thanks for fixes.
     
  25. extraammo Senior Engineer

    Messages:
    1,015
    Pretty much.
     
  26. Stigg_001 Trainee Engineer

    Messages:
    9
    Great work from the whole team once again, thank you.
     
  27. DarkS33d Apprentice Engineer

    Messages:
    177
    I've been wanting flashing lights for a while now. Thank you! My ship can properly go to "RED ALERT" now :) And the sensor block, just pure awesome. I don't understand anyone saying the sensor block only has a limited function. I can think of about 40 cool things to do with this new block and if can do that think of what the more talented players can do.
     
  28. BSA_Meat Trainee Engineer

    Messages:
    3

    ughhhh yeah, did i miss that in a previous update or something? Numerical entry for sliders is IMO the BIGGEST WIN here, how is it not in the changelog?
     
  29. Conradian Moderator

    Messages:
    2,596
    Hah... Wasting your money? The only person who could be accused of that is you sorry.
    KSH has acknowledged it on more than one occasion, like this update. If you look at it, you'll see the first fix is related to helping with rubber-banding.
     
  30. Conradian Moderator

    Messages:
    2,596
    Numerical entry for sliders (Crtl+Left Click) has been in the game for quite a while now aha, but it flew under the radar of most people.
     
Thread Status:
This last post in this thread was made more than 31 days old.