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Update 01.049: Re-designed G-screen layout, Antenna range visualization

Discussion in 'Change Log' started by George.Mamakos, Sep 25, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    The G-screen layout has been completely recreated (custom tabs are still work in progress). A search box for the G-screen has been also added along with the antenna’s range visibility and the item spawning tools for world makers.

    https://www.youtube.com/watch?v=iHRMq3Hkc_4

    Features:
    - recreated G-screen layout - it provides easier and faster access to what you need
    - moddable categories for G-screen blocks and tools (can be edited in the new BlockCategories.sbc file)
    - search textbox in the G-screen to make it easier to find that one block
    - added antenna range visualization (under info tab)
    - added object creation for player-made scenarios (creative mode only, Shift + F10)
    - sensor is now able to detect voxels (asteroids)

    Fixes:
    - fixed crash in missile launcher shooting
    - fixed issue with multiple ships in one spawn group shooting at each other
    - fixed crash in modding API caused by ConfigDedicated.Administrators
    - fixed sync issues with damage application to blocks
    - fixed shifted jetpack animation on characters in multiplayer
    - fixed missing welding/grinding/drilling sounds
    - fixed player spawning twice in the world after remotely controlling a ship
    - fixed custom palette resetting after spawn
    - fixed issue when asteroids are not properly update when a lot of explosives go off near them
    - fixed ModAPI is no longer working for some namespaces
    - fixed cockpit inertia displayed wrong in 1st person
    - fixed timers execute one tab only
    - fixed collector not collecting 0 speed items
    - fixed G-Menu search-box reaction on shortcuts
    - fixed ModAPI ConfigDedicated.Administrators causes exception
    - fixed crash while starting remote control by sensor

    EDIT 09/26/2014:
    Update 01.049.009
    - fixed crash when joining multi player
    - fixed crash in input
    - fixed major audio crash
    - fixed issues with remote control on Dedicated server
     
    Last edited by a moderator: Sep 26, 2014
  2. THE_VB Junior Engineer

    Messages:
    511
    YAY!
    I hope devs will add block search function for senosrs, so we could target specific parts of ships, like decoys(that can be set only to trigger sensors) or connectors for auto docking.
     
    Last edited by a moderator: Sep 25, 2014
  3. Martinineter Senior Engineer

    Messages:
    2,253
    Yeah, it is here! Quite early.
     
    Last edited by a moderator: Sep 25, 2014
  4. Bad_Idea Apprentice Engineer

    Messages:
    498
  5. Randomness Apprentice Engineer

    Messages:
    278
    The B(est) team upgrades the G screen! glad to see it guys!
     
    Last edited by a moderator: Sep 25, 2014
  6. Komatanz Apprentice Engineer

    Messages:
    134
    Pretty quick you were, dear Keenians. Hopefully you won't regret it by Hotfix-Friday... ;)

    *holding thumbs*
     
  7. Martinineter Senior Engineer

    Messages:
    2,253
    B team?
     
  8. Bamse5b Trainee Engineer

    Messages:
    44
    Early Update! :D
     
    Last edited by a moderator: Sep 25, 2014
  9. TheEnd Trainee Engineer

    Messages:
    28
    [​IMG]
     
    Last edited by a moderator: Sep 25, 2014
  10. ManIkWeet Trainee Engineer

    Messages:
    26
    Can we get the sensor to detect Meteor storms?
    Or maybe a dedicated Meteor Sensor?
    Other than that nice job! :)
     
  11. Wizlawz Master Engineer

    Messages:
    3,028
    OK, ok!...you got me!

    THIS is {next to awaiting SPC for SPS} THE BEST UPDATE EVER!!

    G-MENU Organization +3 to you!

    got something for me {us} ? i got something for you:

    have one on me.

    [​IMG]
     
  12. TherianUlf Apprentice Engineer

    Messages:
    356
    hopefully this is the first step to remote access of toolbar configuration screens. So you can remotely manage vessels with the toolbar
     
  13. Mr Engineer Apprentice Engineer

    Messages:
    467
    Nice, very nice. Thanks KSH!!!
     
  14. Gooplux6 Apprentice Engineer

    Messages:
    161
    cool, one of those small updates that has a great effect :)
     
  15. Amancalledme Apprentice Engineer

    Messages:
    304
  16. BiggLou55 Apprentice Engineer

    Messages:
    358
    Another nice one.... Thanks KSH...
     
  17. sectoid Trainee Engineer

    Messages:
    60
    [​IMG]



    I love the new G-menu already :D
     
  18. Leif_The_Head Apprentice Engineer

    Messages:
    351
    Wait what? I was just about to post about the F5 games beginning... and you got the update already out o.O
    Haven't got time to test it out now, but I will later tonight.
     
  19. Wuxian Trainee Engineer

    Messages:
    82
    YES! These are my kinds of updates, I love it!
     
  20. WereBottle Apprentice Engineer

    Messages:
    398
    I do like that they sorted out the timer block issue as for the rest, it's nice to see existing stuff getting some pretty good tweaks. Not to mention we can now have automated mining drones
     
    Last edited by a moderator: Sep 25, 2014
  21. FiesesAlien Trainee Engineer

    Messages:
    17
    Seems only PvP-Players or Users of "This PC is the PC from 'in 100 Years'"-Users find the updates good... Can they finally do something to upgrade the Lego-Box? Yeah? I dont care if its a little green Man saying every 60 Minutes "Haa Haa!" and destroying everything i build up so far... even that would make the Game better (yeah, frustrating but finally... ai ...)

    The game gets from update to update more boring and i fear that a pve-content never will hit the game... I dont find back in the game, its just extremely boring now... at least, the money<->gamehours of fun are worth.

    But now i will deinstall it and visit back in a year or so...

    cya...
     
  22. huvid Trainee Engineer

    Messages:
    2
    Or you want to have a holiday or you're working on something big because this shouldnt been so hard?
     
  23. Mr Engineer Apprentice Engineer

    Messages:
    467
    Not really missed that much, things didn't get a chance to properly get going
     
  24. Leif_The_Head Apprentice Engineer

    Messages:
    351
    Erm, you do know that this is Alpha and Devs said PvE is something to be implemented last?
    YOU are the tester, you can NOT expect anything finished at this point, neither can you expect them to boost AI into the game in the next weeks, programming a proper AI is hard and the environment isn't suited for AIs right now.
     
  25. tymestrike Trainee Engineer

    Messages:
    15
    I just wanted to say, Thank you so much to the folks at Keen for these weekly patchmases They keep me invested in the game because I am always getting shocked (in a good way) at what comes out next.
     
  26. Mr Engineer Apprentice Engineer

    Messages:
    467
    I completely agree
     
  27. SpaceHater Trainee Engineer

    Messages:
    48
    Booooring :sleep:
     
  28. Calvissuperman Trainee Engineer

    Messages:
    24
    sounds? SOUNDS? SOUNDS?SOUNDS!!!!:rof:
     
  29. TheBowenator Trainee Engineer

    Messages:
    5
    Yeah, it's pretty sweet and all .. but some form of exploration or, a proper PvE wouldn't go amiss :C (I feel i'm alone in wanting this)
     
  30. mafen Trainee Engineer

    Messages:
    4
    Maybe a little bit off topic, but when did women saying Metor Storm Inbound get added?
     
Thread Status:
This last post in this thread was made more than 31 days old.