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Update 01.052 – Assembler Cooperation, Volumetric Explosions

Discussion in 'Change Log' started by George.Mamakos, Oct 16, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    Assemblers can now cooperate with each other (when enabled in terminal) by taking items from other assembler’s queue and help with transferring materials. Volumetric explosions have been also added; things hidden behind armor (or other blocks) will not get destroyed when the armor survives from the explosion. Additionally, players can now help each other with the new “welder option: help others” - welded blocks will not belong automatically to the player who is helping but to the owner of the ship.

    https://www.youtube.com/watch?v=8YHYYjutkqc

    Features
    - assembler cooperation
    - volumetric explosions
    - welder setting: help others
    - antenna broadcasting on/off (including character - "O" key)
    - default world size is now 20 km (size can still be changed to “unlimited” in world settings)
    - arc furnace can now refine more metals

    Fixes
    - fixed missile explosions right after missile was launched
    - fixed issue with objects not removed when leaving the world
    - fixed respawning of character crossing the world limits
    - fixed broken animations for custom skins
    - fixed cases when components were duplicated by collectors
    - fixed issue with more screens popping up at once
    - fixed auto-save not saving the world regularly
    - fixed view change while pasting modded blueprint
    - fixed game is running before loading screen is closed
    - fixed crash caused by camera view and exiting Remote control
    - fixed custom respawn ship mods not working
    - fixed world corrupted, refinery entity ID replaced
    - fixed sensor triggering action on owned block
    - fixed DS crashed on loading - steamSDK
    - fixed client on DS is not able to join the faction
    - fixed spawned as spectator when loading world

    EDIT 10/17/14:
    Update 01.052.023
    - fixed small landing gear collision model
    - fixed issue: loading world with many asteroids
    - fixed crash with meteors in world
    - fixed crash caused by turret
    - fixed crash in multiplayer when joining/spawning
    - fixed crash in factions
    - fixed crash in character mods
    - fixed crash caused by floating objects
    - fixed crash when loading invalid audio file
    - fixed crash in assemblers
     
    Last edited by a moderator: Oct 17, 2014
  2. demolish50 Senior Engineer

    Messages:
    1,434
    I love fixes. MOAR OF THESE PLEASE. ;)
     
    Last edited by a moderator: Oct 16, 2014
  3. CTF_Arora Trainee Engineer

    Messages:
    3
  4. DanDuncombe Apprentice Engineer

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    333
  5. Micknator Trainee Engineer

    Messages:
    27
    AWESOME, assembler cooperation! :D
     
  6. Bad_Idea Apprentice Engineer

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    498
  7. Ghostickles Senior Engineer

    Messages:
    2,077
    Another patchmas, you guys never fail to deliver. Thank You Keen!
     
  8. Wanderduene Apprentice Engineer

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    190
  9. Communist Penguin Apprentice Engineer

    Messages:
    148
    New blast mechanics! yes!!1 I can finally use heavy armour!

    [​IMG]
     
    Last edited by a moderator: Oct 16, 2014
  10. The Churrosaur Junior Engineer

    Messages:
    744
    FIXED MISSILES. FIXED EXPLOSIONS. FIXED ASSEMBLERS. ALL HAIL KEEN.
     
  11. galacticon Apprentice Engineer

    Messages:
    440
    Awesome! What happened with in-game programming?
     
  12. CheeseJedi Apprentice Engineer

    Messages:
    382
    Awesome! :D
     
  13. Mak260 Apprentice Engineer

    Messages:
    122
    nicceee
     
  14. Tinnfoil Trainee Engineer

    Messages:
    8
    Yay. Soooooo good. Can you guys teach apple how to keep products working properly?
     
  15. cr4cky Trainee Engineer

    Messages:
    4
    Good Job ;-) ... but still waiting for blueprints in survival :(:(
     
  16. Xocliw Public Relations Staff

    Messages:
    2,615
    I love volumetric explosions :D.
     
  17. Lt_Duckweed Apprentice Engineer

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    417
    All hail the keen gods
     
  18. The_Director Junior Engineer

    Messages:
    756
    Great stuff!
     
  19. phib3r Trainee Engineer

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    46
  20. R9000 Trainee Engineer

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    13
    Seriously, that missile explosion change is the best change in a while, and that's saying something. Well done Keen! You guys must be working your butts off. :p
     
  21. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    Nice Update

    Is it possible to get space engineers for mac book ?
     
  22. KingdomBragg Junior Engineer

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    544
  23. propagandawar Apprentice Engineer

    Messages:
    151
    Cool. Now before you guys stop adding features. Any chance we can Get BIG Fraggin Cannons and Lasers before you start refining everything? Seriosuly even a loader that we can put home made munitions in to fire out of our own Grav Cannons would at least be something (You know we add our own projectiles kinda like the Minecraft Dispenser) . Turrets are lag inducing and Big Ships should have big guns. Also anything about Enemy AI? Even with a level builder no AI is still a bad move in my opinion.
     
  24. MiChAeLoKGB Junior Engineer

    Messages:
    763
    Finally my ship design I made on survival server with double layer of armor on outside and on all main interior walls will have effect.
    Funny is, that it will be faster to grind down enemy ship than destroy it with rockets :D


     
    Last edited by a moderator: Oct 16, 2014
  25. Knut Apprentice Engineer

    Messages:
    129
    Very nice update with nice features.
    And a lot of bug fixing.
    Well done.
     
  26. JanB1 Trainee Engineer

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    3
    Day 371: Still waiting for the computer-block. ;)
     
  27. Nick_ST Trainee Engineer

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    26
    Very nice update! Finally armor makes sense ...
     
  28. Krirub Trainee Engineer

    Messages:
    93
    Have they nerfed rocket damage? Now it takes 5 rockets to make a hole in small ship heavy armor.

    Anyway, great update, heavy armor is now actually useful (maybe too much), having more assemblers is now useful too, which is really great to build blocks faster.

    8/10
     
  29. Fingersniffer Apprentice Engineer

    Messages:
    411
    So, another change to Antenna's and it's still not the faction only option people have been begging for month... seriously guys come on!
    We want Antenna's to have the option to ONLY BE VISIBLE TO OTHER FACTION MEMBERS!
     
  30. KnightCDL Trainee Engineer

    Messages:
    4
    Now, wen it says default world size is 20km, is that a 20km diameter, or 20km radius?
     
Thread Status:
This last post in this thread was made more than 31 days old.