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Update 01.061 – Netgraph, Bugfixing #8

Discussion in 'Change Log' started by George.Mamakos, Dec 18, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    Netgraph has been added. This will help players to check their connection status with the server. It can also be used by non-dedicated servers to check the amount of used bandwidth. Another addition that we did is the option to disable block deformation and destruction (in world settings).

    Warning: Players will experience long loading times when loading a world that was created before update 01.060. This happens only for the first time (save a map and the loading time should be back to normal for that map next time). We already fixed long loading times in cases of creating a new world, but there are still some issues with asteroids and their size - we are working on improving this as well.

    https://www.youtube.com/watch?v=w7l5z6XPA2Y

    Netgraph Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=357872062


    Features:
    - net graph (CTRL+H)
    - destructible blocks option in world settings (Enables/disables blocks deformation and destruction for the map. If disabled, no blocks can be damaged or destroyed)

    Fixes
    - fixed ore detector detecting ore when there was none*
    - fixed freeze when grinding
    - fixed no message when character crosses the limit world
    - fixed piston missing in assembler
    - fixed crash in Havok constraints (aka random crash)
    - fixed crash in render
    - fixed HUD overlapping when in ship
    - fixed issue when player could not create new large/small ship grid
    - fixed issue with arrow keys not working properly with sliders
    - fixed issue with sound of working assembler still running when assembler was not working

    EDIT 12/19/2014:
    Update 01.061.014
    - fixed dropping items from inventory not working properly
    - fixed ship welders not welding blocks
    - fixed thrusters not damaging blocks
    - fixed tags not showing when publishing workshops items

    *Warning: in order to see this change you will have to create a new world and save it, also precision of ore detector is still work-in-progress
     
    Last edited by a moderator: Dec 19, 2014
  2. Semaphorism Apprentice Engineer

    Messages:
    186
    Awesome! :D nice update.

    More fixes, no procedural worlds yet, but it'll get there soon :D


    P.S I just checked up on the forums, and clicked f5 once. The update was posted then. :woot: (f5 is the magical key)
     
    Last edited by a moderator: Dec 18, 2014
  3. Martinineter Senior Engineer

    Messages:
    2,253
    Yeah

    Hopefully christmas will bring us nice presents.....
     
    Last edited by a moderator: Dec 18, 2014
  4. TheEnd Trainee Engineer

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    28
  5. botelhorui Trainee Engineer

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    53
    please let the freezes and crashed be fixed
     
  6. Don Jacobs Junior Engineer

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    657
    Ah, lets see how bad our connections are. :)
     
    Last edited by a moderator: Dec 18, 2014
  7. Ultraxwing Trainee Engineer

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    26
    Cool! Nifty server features, and the the major crashes i was recieving as well was probably attributed to the welders/grinders. hopefully this fixes all of that.
     
  8. plaYer2k Master Engineer

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    3,160
  9. Eikester Apprentice Engineer

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    423
    still no fix for the mwmbuilder? its 3 weeks now and still broken, glad i have a 058 copy on my hdd
     
  10. AutoMcD Senior Engineer

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    2,369
  11. Kuu Lightwing Senior Engineer

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    1,503
    Uh, that was anticlimactic... Well, thanks for the fixes, I guess, but...

    And no fix for the lights?
     
  12. joemorin73 Junior Engineer

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    949
    No mention of the Dedicated Server issues?
     
  13. wd56 Apprentice Engineer

    Messages:
    147
    Oh man, exciting stuff. Hopefully all those fixes actually worked.

    Have the asteroids missing Ore been fixed? and can you now create an asteroid in creative mode and select the ore types again?
     
  14. Legofreak Apprentice Engineer

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    244
    I'm surprised the non-destructible blocks option just now got added.
     
  15. tbagger98 Trainee Engineer

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    13
    I can't wait to get home to see the new updates. The only thing ringing in my head right now is hallelujah!!!!! Great work Keen keep it up!!!!
     
  16. Pasta Trainee Engineer

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    31
    Thanks for fixing all the stuff you broke last patch... It almost feels like progress.
     
  17. rogeriocamorim Apprentice Engineer

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    112
    Where asteroids fix?
    Can i chose mats now?
     
  18. Hubris Trainee Engineer

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    14
    Do you guys know that the worlds are uncompressed still and lag like shit? servers went from 30mb to 60 and with a high end machine i lag and so does everyone I know
     
  19. Servovicis Trainee Engineer

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    41
    so, has anyone tested these fixes yet? I want to move to the new version, makes things easier, but grinder bugs kill all desire to play for everyone on the server.
     
  20. Dekarian Trainee Engineer

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    90
    "No 3rd party ships." *showcases Starfury from Babylon 5* Gee, that's not hypocritical.
     
  21. goduranus Junior Engineer

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    512
    Props to netgraph, not a fancy new feature, but really helps to check connection quality, after the initial server ping.
     
  22. KingdomBragg Junior Engineer

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    544
    Thanks for the fixes and non-destructible blocks will be very handy.

    Also, I'm guessing that Marek has never watched Babylon5 ;)

    [​IMG]
     
  23. Paehrin Trainee Engineer

    Messages:
    8
    Some nice fixes, and the informations about exploration are very exciting. Let's see how this goes !
    (I hope that the light colour bug will be fix soon though^^)
     
  24. EnginseerWatkins Trainee Engineer

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    5
    Welders now fix objects on same grid, now ship printers can be one grid.
     
  25. Masked Death Apprentice Engineer

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    315
    Cool, I've been waiting to be able to see how much do I lag :p
    Jokes aside, I hope that the ore detector does work properly now. I did not know this is a bug and thought that I am so dumb I can't find the ore :p
     
  26. Don Jacobs Junior Engineer

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    657
    HOT DAMN! Welders can now fix objects on the same grid as they are on!!! WOOOT! Self Repair Systems are GO!!
     
  27. Arrnor Trainee Engineer

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    61
    Wow, so ships can self-repair now? It's in the video, but not mentioned on the list.
     
  28. Arid Trainee Engineer

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    62
    Yeaaah Update :D
    I really think, that I didn't gave you enough money :D Your work is awsome :p
     
  29. TangoFoxtrot Apprentice Engineer

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    112
    Awesome update!
    Can you add the ability to submit designs from the workshop?
     
  30. pardusian141 Apprentice Engineer

    Messages:
    107
    Last edited by a moderator: Dec 18, 2014
Thread Status:
This last post in this thread was made more than 31 days old.