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Update 01.078 - Main Cockpit, Button Panel hints

Discussion in 'Change Log' started by George.Mamakos, Apr 16, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    Players now have the option to choose the Main Cockpit. This cockpit will be used for controlling their ship or station. The other cockpits will only be used for controlling turrets and other blocks, but not for controlling the ship itself. We also added hints for the Button Panels – this will make the use of the button panels more convenient by showing hints before clicking on each button. Lastly, there is a “Report a Bug” button available on the Main Menu – this is an easier way for the players to report the bugs that they find in the game.



    Features
    - Main Cockpit option
    - Button Panel hints
    - “Report a Bug” button on Main Menu
    - Checkbox for disabling 3rd person camera in the world

    Fixes
    - fixed exploding thrusters on small ships
    - fixed blueprints set to incorrect ownership
    - fixed crash in Havok step Delta time
    - fixed issues with button panels not being able to be connected to the side
    - fixed mwm builder crash when source-path does not contain a directory 'Content'
    - fixed bones messed up when changing suits in medical room
    - fixed issue with player not being to interact with inventory
    - fixed camera cannot be placed on light armor slope 2x1x1 base
    - fixed oxygen gain when using two air vents

    EDIT 04/17/2015
    Update 01.078.009

    - fixed red lines after load in Mission01
    - fixed components do not disappearing from inventory when welding new block
    - fixed button panel info not moving
    - fixed button panel not showing buttons in survival
    - fixed ALT in cockpit + load of world in 3rd person
    - fixed sound crash with medical room
     
    Last edited by a moderator: Apr 17, 2015
    • Like Like x 16
  2. extraammo Senior Engineer

    Messages:
    1,015
    first.

    Also, awesome update. What happens if getting in that one chair that has no first-person mode?
     
  3. Digi Senior Engineer

    Messages:
    2,335
    Yey! :}

    EDIT: video is private :D

    EDIT#: now it's fine :p
     
  4. Ericius11 Apprentice Engineer

    Messages:
    463
  5. st.mad Trainee Engineer

    Messages:
    3
  6. Rico Junior Engineer

    Messages:
    765
    Yay ! No more exploding Thrusters :>

    And yes, the clip is private ;) ^^

    So next Realistic Sounds ? :pbjt:
     
  7. mindeblown Trainee Engineer

    Messages:
    10
  8. Conradian Senior Engineer

    Messages:
    2,596
    Looks good :D
     
  9. .pho Trainee Engineer

    Messages:
    64
    wow
    such wow
     
  10. Conradian Senior Engineer

    Messages:
    2,596
    I already have a suggestion though, wish we could have more than one main cockpit. Most of my ships have two helm positions, one for normal flight (An exposed bridge) and another buried inside for combat operations.
     
    • Like Like x 3
  11. Brenner Junior Engineer

    Messages:
    609
    Button Panel hints? Not exactly a major feature, but I hoped for it for as long as the button panel existed. Great work!
     
  12. Commander Rotal Master Engineer

    Messages:
    4,942
    Next update's going to be something huge, kids. I tell ya, HUGE.
     
  13. BiggLou55 Apprentice Engineer

    Messages:
    358
    Awesome!
     
  14. AutoMcD Senior Engineer

    Messages:
    2,360
    YESSS
     
    • Like Like x 1
  15. Wanderduene Apprentice Engineer

    Messages:
    190
    Very nice Update. I love the option to disable 3rd person view. When turned off you need much mor piloting skills ans spatial sense especial when flying a big pod!
    Oh and the buttonhints are very useful :)
     
  16. Mr Engineer Apprentice Engineer

    Messages:
    467
    Looks good. I've been using cameras for a while now. I find them very helpful, especially the zoom feature. Thanks Keen!
     
  17. Braethias Apprentice Engineer

    Messages:
    180
    AWWW YEEEEA
     
  18. Killacyte Senior Engineer

    Messages:
    1,659
    Every day, in every way, getting better and better!
     
  19. mohs Trainee Engineer

    Messages:
    22
    now I only need a door with only a configurable button (airlock), or is there something like that in a mod?
     
  20. PhantomX Apprentice Engineer

    Messages:
    108
    Not too happy with this one (hints I like), can we please get an ETA on the Multi-core CPU support and DX11 optimization plz I'm tired of retiring old saves due to complexity, Also, please add a feature to track down leaks in an area, I have spent anywhere up to 3 hours removing blocks and placing blocks trying to find air leaks.
     
  21. wardmatt1 Trainee Engineer

    Messages:
    16
    Yay button tips. I was about to ask for this but now I don't need to. lol. They can read my mind. *worries*
     
  22. slader1997 Trainee Engineer

    Messages:
    86
    WHICH IS THEIR MAIN COCKPIT GRAAAAR!!!!!
    [​IMG]
     
  23. CruentaUltio Apprentice Engineer

    Messages:
    229
    Exactly! This is the way I build my ships.
     
  24. Trevish Apprentice Engineer

    Messages:
    180
    does this apply to remote control blocks as well?
     
  25. Kain Reaver Apprentice Engineer

    Messages:
    374
    Hints on button panels? Nice! This is going to be VERY useful!

    Also, I agree on needing more than one main cockpit. Perhaps a "secondary cockpit" option is useful for this.
     
  26. PhantomX Apprentice Engineer

    Messages:
    108
    I like the Main Cockpit idea to an extent, Like some of you guys are saying you have one at the bridge and one on the battle bridge. I'd like to see an option of Main cockpit then maybe 2 or 3 slave cockpits. Main takes priority over piloting the slave can pilot the ship. Just an idea. I'm not going to use that option, to much. I do like the idea of locking the ship, can we get an option of lock ship on the cockpits? where as like main cockpit the current cockpits can pilot the ship, but anymore added to the ship cannot pilot the ship.
     
  27. Scorpion00021 Senior Engineer

    Messages:
    1,410
    should be easy enough if the Main Cockpit option is exposed to the code API. You could write a program to switch between main cockpits when a button is pressed. Have a button panel in both rooms linked to the programmable block with that code. Viola!!
     
  28. Steso83 Trainee Engineer

    Messages:
    76
    Small Ship Air Supply... ! WEEEEE
     
  29. taikodragon Trainee Engineer

    Messages:
    93
    My mod http://steamcommunity.com/sharedfiles/filedetails/?id=317841523 has an airlock functionality, I'll be releasing integration with air vent in a day or so.
     
  30. SenorZorros Master Engineer

    Messages:
    7,063
    great polish
     
Thread Status:
This last post in this thread was made more than 31 days old.