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Update 01.082 - Xbox controller, modding support for upgrade modules, new mission

Discussion in 'Change Log' started by Drui, May 14, 2015.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    Xbox controller support has been added to the game! You will now have the option to use a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game. We also added modding support for the recently introduced upgrade modules and a new mission for you to try.



    Features
    - Xbox controller support
    - new mission added
    - modding support for upgrade modules: http://steamcommunity.com/sharedfiles/filedetails/?id=442506350
    - example mods:
    Thruster power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436541
    Gyroscope power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436465
    Drill effectivity upgrade for large ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436391

    Fixes
    - fixed rig skin
    - fixed cannot move in the world
    - fixed efficiency modules too much effective
    - fixed animations when holding tool
    - fixed meteor shower audio loop is played many times over itself
    - fixed corrupted worlds
    - fixed Windows XP support

    Default controller layout:
    General:
    [​IMG]Back-button - control menu (in-game only)
    [​IMG]Start-button - main menu (in-game only)

    GUI:

    [​IMG]A-button - accept
    [​IMG]B-button - cancel
    [​IMG]Dpad-up - go to the next control
    [​IMG]Dpad-down - go to the previous control
    [​IMG]Dpad-left - decrease value of slider
    [​IMG]Dpad-right - increase value of slider

    Character:
    [​IMG]Left-Analog - movement
    [​IMG]Right-Analog - rotation of character
    [​IMG]Right-trigger - primary action
    [​IMG]Left-trigger - secondary action
    [​IMG]Right-bumper and [​IMG]Left-bumper - rolling in jetpack mode
    [​IMG]A-button - jump
    [​IMG]B-button - unequip
    [​IMG]X-button - use
    [​IMG]Y-button - jetpack (toggle)
    [​IMG]L3-button - crouch (toggle)
    [​IMG]R3-button - build mode (toggle)
    [​IMG]Dpad-up and [​IMG]Dpad-down - switch between toolbars
    [​IMG]Dpad-left and [​IMG]Dpad-right - switch between toolbar items

    Spaceship:
    [​IMG]Left-Analog - movement
    [​IMG]Right-Analog, [​IMG]Right-bumper and [​IMG]Left-bumper - rotation of spaceship
    [​IMG]Right-trigger - primary action
    [​IMG]Left-trigger - secondary action
    [​IMG]A-button - flying up
    [​IMG]B-button - unequip
    [​IMG]X-button - exit cockpit
    [​IMG]Y-button - reactors (toggle)
    [​IMG]L3-button - flying down
    [​IMG]Dpad-up and [​IMG]Dpad-down - switch between toolbars
    [​IMG]Dpad-left and [​IMG]Dpad-right - switch between toolbar items


    Build mode:
    [​IMG]Left-Analog, [​IMG]Left-bumper and [​IMG]Right-bumper - rotation of block
    [​IMG]Right-Analog - rotation of character
    [​IMG]Right-trigger - add block
    [​IMG]Left-trigger - remove block
    [​IMG]A-button - iterate block stage
    [​IMG]B-button - unequip
    [​IMG]X-button - symmetry (toggle)
    [​IMG]Y-button - switching symmetry
    [​IMG]R3-button - quit build mode
    [​IMG]Dpad-up and [​IMG]Dpad-down - switch between toolbars
    [​IMG]Dpad-left and [​IMG]Dpad-right - switch between toolbar items

    Voxel mode:
    [​IMG]Right-Analog - rotation of character
    [​IMG]Right-trigger - add voxels
    [​IMG]Left-trigger - remove voxels
    [​IMG]A-button - paint with current voxel material
    [​IMG]B-button - unequip
    [​IMG]X-button - iterate voxel materials
    [​IMG]Y-button - voxel hand settings
    [​IMG]Dpad-up and [​IMG]Dpad-down - switch between toolbars
    [​IMG]Dpad-left and [​IMG]Dpad-right - switch between toolbar items
     
    Last edited: May 14, 2015
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  2. Harrekin

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  3. Nova Dwagon

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    That it...
     
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  4. TEOTWAWKI

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    *sigh*

    The bug fixes are nice but I couldn't possibly care less about XBox controller support.
     
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  5. shimonu

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    Time to try to emulate xbox controller using my hotas.
     
  6. Don Jacobs

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    Oh Jezz, just what I need now, a controller update :)
     
  7. Martinineter

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    Quite early update...
     
  8. AutoMcD

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    Love the new modules! Got some updating to do! :D
     
  9. Commander Rotal

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    Would be quite nice if they weren't mods-only...
     
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  10. asberious

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    I hope this will include Xbox 360 I have one and want to play this on it.
     
  11. transistor77777

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    Wow, that was an early one
     
  12. TEOTWAWKI

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    I can't help but feel extreme irritation that Keen is diverting resources to develop an XBOX port before the game is out of "alpha."
     
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  13. joemorin73

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    Ok, the mod support for upgrade is making things interesting. I don't think the documentation details all that can be modded though.
     
  14. OldGamer67

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    -fixed rig skin

    I hope that means I won't die exiting a cockpit.
     
  15. AutoMcD

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    Oh, didn't realize they were mods.
     
  16. LHammonds

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    Sweet. WinXP/2003 havok dll fixed! Spinning up my dedicated server again as I type (hopefully)!

    EDIT #1: Yes! My dedicated Win2003 is once again working! Thanks!

    EDIT #2: I'm liking the 3 new Keen mods...feels like they should be part of the vanilla game but I understand they are examples for mod authors to create similar types of mods. Installed!!!
     
    Last edited: May 15, 2015
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  17. Commander Rotal

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    I can't possibly imagine this took them more than an afternoon to implement but actual diverting aside it does send a rather worrying message. Maybe unintentional so, but still.
     
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  18. darth_crunchus

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    Yeah, it kind of feels like they're trying too peak early. Get it into full release before you port it, Keen! At least get the multi-player sorted out before then...and make sure that you explicitly state that there has to be cross-platform play. Microsoft likes to be stingy with online play and not share. I wonder how they'll do the updates. Will you have to buy a new copy every so often, or will they do game data updates?
     
  19. Ash87

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    *Reads through people's responses thusfar in this post* :rolleyes:

    Early update, good to see support for modding of upgrades. Cheers
     
  20. Commander Rotal

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    Also: fixed corrupted files.

    Tried a random corrupted file.

    Still corrupted.
     
  21. DuskandDey

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    A little underwhelming with the core of the update being controllers, with very few people really care about, XBox related stuff IMHO should be left till the game is finished (Yes I know some development considerations must be made when adapting to consoles, but the priority should really be getting the game feature complete and as bug free as possible first). But besides that the modable modules offer so many fun possibilities *evil laughter* Suddenly player built missiles are gonna be a lot scarier XP
     
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  22. Foxhound71

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    Why not include the new modules in the vanilla game? Having upgrade choices modules can only be a good thing right? As long as they are balanced that is...
     
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  23. TEOTWAWKI

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    Roll your eyes all you want, the idea that they're working on an XBOX port rather than bringing the game closer to "gold" before branching out to other platforms, is troubling to me. I would much rather see development stay focused on getting the game finished for PC first, then port to other platforms.
     
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  24. kingkrieg

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    i think they re holding a big update, some may say the patch content for this week is a bit.. tame, but i know better :)
     
    Last edited: May 15, 2015
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  25. Scipioafricanus

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    so effectively, we didnt actually get an update this week.
     
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  26. Commander Rotal

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    Nah. I'm sure SOMEONE will be happy about the bug fixes, that's always a plus. It's usefulness (both initself and in bringing the game closer to at least BETA) is, though, you know... insular.
     
  27. Hive365 | Predator

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    This update might be welcome in my opinion but i would've rather seen a minor fix in the Multiplayer Stability. since it is still wonky at times.
    Please Keensoftware. Fix the Multiplayer Issues.
     
  28. rottielover

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    Combine that with the Tweet Merek sent out : "What would you say if you got 100% (full) access to Space Engineers' source code and could add/modify anything you want?"

    Really? I paid for this game and you're going to make it open source????
     
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  29. Zyfe

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    And why would *you* know better?

    This update is useless to me - but I'm sure they are still working on other things as well. Software development takes time. They are concurrently working on bigger things while they release the smaller things that they have ready.

    Just have to wait.
     
  30. Vaskadar

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    Keen should integrate their mods into the vanilla game after a month of release on the mod workshop.
     
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