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Update 01.083 - Ship waypoints, GPS sorting

Discussion in 'Change Log' started by Drui, May 21, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,369
    Summary
    Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.



    Features

    - Ship waypoints (auto-pilot)
    - GPS sorting by name

    Fixes
    - fixed memory leak while mining
    - fixed assembler not disassembling full oxygen bottles (community fix: Vxsote)
    - fixed projector duplicating items (community fix: Vxsote)
    - fixed airtight hangar door looping sound (community fix: Eikester)
    - fixed sensor max range missing (community fix: KionX)
    - fixed projector state incorrectly shown in terminal (community fix: MMaster)
    - fixed button markers not hiding when the character looks away from the button
    - fixed missing bullet impacts on metal
    - fixed rifle not returning Weapon in IMyGunBaseUser
    - fixed issue with pasting by using just CTRL
    - fixed sorter blocks filters scrap metal as ingots and ore
    - fixed camera issue inside character's body in tight places
    - fixed infinite limbs on character model
    - fixed issue with blueprints not showing on the screen when script was used
    - fixed issue with clearing the control panel search
    - fixed mount points on sound block
    Special thanks to all github contributors!

    Update 01.83.009 :
    - fixed crash in MyGridGyroSystem GetAngularVelocity
    - fixed autopilot is not turned off when deleting remote control
    - fixed crash on connecting to the server with disabled spectator
    - fixed crash in lobby chat update
     
    Last edited by a moderator: May 23, 2015
    • Like Like x 31
  2. PsicoPato Senior Engineer

    Messages:
    1,096
  3. theorytard Trainee Engineer

    Messages:
    37
    Like the update. I would just like to thank everyone at keen for a doing a wonderful job on space engineers
     
    • Like Like x 4
  4. Xocliw Public Relations Staff

    Messages:
    2,615
    Nice as always :).
     
  5. GT500 Trainee Engineer

    Messages:
    56
    Lots of good fixes this week :)

    Great to see the community fixes helping with the patches :)
     
  6. Nova Dwagon Apprentice Engineer

    Messages:
    125
    Lots of community fixers! the best kind!

    But don't get lazy Keen! planets!
     
  7. JuStX2 Apprentice Engineer

    Messages:
    310
    this fixes most of the known bugs I've encountered plus it adds Autopilot to Vanilla YAY Let's try it out.
     
  8. Rommel Trainee Engineer

    Messages:
    43
    Gonna have to test out mining now
     
  9. TherianUlf Apprentice Engineer

    Messages:
    356
    mmmm dem fixes! Thanks to the devs, and everyone who took time to help with the codebase!
     
  10. Legofreak Apprentice Engineer

    Messages:
    244
    Nice! I can think of so many possibilities with autopilot!
     
  11. Nexmaster7 Trainee Engineer

    Messages:
    3
    Wow... Usefulness!
     
  12. The Churrosaur Junior Engineer

    Messages:
    744
    I appreciate the update.

    But doesn't this make all the autopilot scripts on the workshop, or for that matter the ability to code an autopilot script kind of pointless?
     
    • Like Like x 2
  13. SilentSymphony Apprentice Engineer

    Messages:
    201
  14. joemorin73 Junior Engineer

    Messages:
    949
    Weren't GPS locations already sorted?
     
  15. Don Jacobs Junior Engineer

    Messages:
    657
    Excellent, waypoints a ships semi-ai can follow. :)
     
  16. Aldakoopa Apprentice Engineer

    Messages:
    437
    One step closer to AI... I like it.
     
  17. Mr_Bean Apprentice Engineer

    Messages:
    168
    Awesome, great to see the community effort taken on board. :)
     
  18. Vellai Trainee Engineer

    Messages:
    42
    Finally... we can set drones and satelites to their destinations without tricky gyro settings
     
    • Like Like x 3
  19. PharmacyLove Apprentice Engineer

    Messages:
    143
    Lol, so much for everyone working on auto-pilot scripts!

    Nice update though.
     
  20. Don Jacobs Junior Engineer

    Messages:
    657
    I love the fact that the community IS helping fix bugs. Just goes to show Keen is not afraid to take outside help. :)
     
  21. Anoth Junior Engineer

    Messages:
    972
    I am so excited! This is just to awesome!
     
  22. Mosseman Apprentice Engineer

    Messages:
    195
    Yeah, that's what I thought. I'm grateful for the update, though. Good work Keen!
     
  23. catpersonisme Trainee Engineer

    Messages:
    76
    Pre programmed missile flight paths anyone? Like, not against ships, but bases you have the coords of.
     
    • Like Like x 4
  24. Runningwithhamster Trainee Engineer

    Messages:
    76
    That was totally unexpected! :eek:
    Awesome update!
     
  25. Alex33212 Trainee Engineer

    Messages:
    45
    second!

    Also, I like the new additions. Very nice! However, I kind of want to see the "infinite limbs" glitch. What does that mean?
     
  26. Dan2D3D Moderator

    Messages:
    959
    WOW! Nice update so cool! Thank you :)
     
  27. Mr Engineer Apprentice Engineer

    Messages:
    467
    Woot Auto Pilot, been wanting that for a while!
     
  28. AdmObir Apprentice Engineer

    Messages:
    159
    Nice update! Now it's time to go build some patrol drones.
     
  29. TEOTWAWKI Junior Engineer

    Messages:
    571
    Yes it does.
     
  30. PharmacyLove Apprentice Engineer

    Messages:
    143
    Lol, so much for everyone working on auto-pilot scripts!

    Nice update though.
     
Thread Status:
This last post in this thread was made more than 31 days old.