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Update 01.083 - Ship waypoints, GPS sorting

Discussion in 'Change Log' started by Drui, May 21, 2015.

  1. Drui Keen Update Guy Developer

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    Summary
    Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.



    Features

    - Ship waypoints (auto-pilot)
    - GPS sorting by name

    Fixes
    - fixed memory leak while mining
    - fixed assembler not disassembling full oxygen bottles (community fix: Vxsote)
    - fixed projector duplicating items (community fix: Vxsote)
    - fixed airtight hangar door looping sound (community fix: Eikester)
    - fixed sensor max range missing (community fix: KionX)
    - fixed projector state incorrectly shown in terminal (community fix: MMaster)
    - fixed button markers not hiding when the character looks away from the button
    - fixed missing bullet impacts on metal
    - fixed rifle not returning Weapon in IMyGunBaseUser
    - fixed issue with pasting by using just CTRL
    - fixed sorter blocks filters scrap metal as ingots and ore
    - fixed camera issue inside character's body in tight places
    - fixed infinite limbs on character model
    - fixed issue with blueprints not showing on the screen when script was used
    - fixed issue with clearing the control panel search
    - fixed mount points on sound block
    Special thanks to all github contributors!

    Update 01.83.009 :
    - fixed crash in MyGridGyroSystem GetAngularVelocity
    - fixed autopilot is not turned off when deleting remote control
    - fixed crash on connecting to the server with disabled spectator
    - fixed crash in lobby chat update
     
    Last edited by a moderator: May 23, 2015
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  2. PsicoPato

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  3. theorytard

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    Like the update. I would just like to thank everyone at keen for a doing a wonderful job on space engineers
     
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  4. Xocliw Public Relations Developer

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    Nice as always :).
     
  5. GT500

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    Lots of good fixes this week :)

    Great to see the community fixes helping with the patches :)
     
  6. Nova Dwagon

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    Lots of community fixers! the best kind!

    But don't get lazy Keen! planets!
     
  7. JuStX2

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    this fixes most of the known bugs I've encountered plus it adds Autopilot to Vanilla YAY Let's try it out.
     
  8. Rommel

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    Gonna have to test out mining now
     
  9. TherianUlf

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    mmmm dem fixes! Thanks to the devs, and everyone who took time to help with the codebase!
     
  10. Legofreak

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    Nice! I can think of so many possibilities with autopilot!
     
  11. Nexmaster7

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    Wow... Usefulness!
     
  12. The Churrosaur

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    I appreciate the update.

    But doesn't this make all the autopilot scripts on the workshop, or for that matter the ability to code an autopilot script kind of pointless?
     
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  13. SilentSymphony

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  14. joemorin73

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    Weren't GPS locations already sorted?
     
  15. Don Jacobs

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    Excellent, waypoints a ships semi-ai can follow. :)
     
  16. Aldakoopa

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    One step closer to AI... I like it.
     
  17. Mr_Bean

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    Awesome, great to see the community effort taken on board. :)
     
  18. Vellai

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    Finally... we can set drones and satelites to their destinations without tricky gyro settings
     
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  19. PharmacyLove

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    Lol, so much for everyone working on auto-pilot scripts!

    Nice update though.
     
  20. Don Jacobs

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    I love the fact that the community IS helping fix bugs. Just goes to show Keen is not afraid to take outside help. :)
     
  21. Anoth

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    I am so excited! This is just to awesome!
     
  22. Mosseman

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    Yeah, that's what I thought. I'm grateful for the update, though. Good work Keen!
     
  23. catpersonisme

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    Pre programmed missile flight paths anyone? Like, not against ships, but bases you have the coords of.
     
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  24. Runningwithhamster

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    That was totally unexpected! :eek:
    Awesome update!
     
  25. Alex33212

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    second!

    Also, I like the new additions. Very nice! However, I kind of want to see the "infinite limbs" glitch. What does that mean?
     
  26. Dan2D3D69 Moderator

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    WOW! Nice update so cool! Thank you :)
     
  27. Mr Engineer

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    Woot Auto Pilot, been wanting that for a while!
     
  28. AdmObir

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    Nice update! Now it's time to go build some patrol drones.
     
  29. TEOTWAWKI

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    Yes it does.
     
  30. PharmacyLove

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    Lol, so much for everyone working on auto-pilot scripts!

    Nice update though.