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Update 01.084 - DirectX 11, Station rotation

Discussion in 'Change Log' started by Drui, May 28, 2015.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    DirectX 11 renderer has been added to the game. It is available as an option in Graphics settings and players can choose between the old DX9 and the new DX11 (the game has to be restarted after that). The main advantages of the DX11 renderer are better game performance and visual look of the models. The renderer is still in early stages of development, so some bugs and visual issues may be present.

    The DX11 renderer of the game uses physically based rendering (PBR), which helps to achieve a more realistic look, especially for metallic surfaces. For modders, it means that they will have to create a new set of textures for DX11: albedo, metalness, ambient occlusion, gloss, color change, emissive and alpha masks. For existing models it is possible to use our DX9 to DX11 texture converter, but in the future we recommend making PBR textures first, and then converting them to the last-gen format.
    We will be slowly replacing old placeholder models with reworked assets. Five updated blocks are released in this update (Beacon, Gyroscope, Warhead, Projector, Spotlight). Keep in mind that pretty much all models have to be recreated from scratch, and it's a slow process. Therefore it might be a while before the next updated model pack is released.

    Additionally, players will now have the option to rotate a static station by switching to rotating mode (via pressing the 'B' button). The station created in the Station rotation mode will not allow blocks separated from it to be merged again.



    Features
    - DirectX 11 renderer
    - station rotation
    - reworked models and textures: Beacon, Gyroscope, Warhead, Projector, Spotlight



    DX11 modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=450823575
    DX11 texture converter is available for modders at SpaceEngineersModSDK\Tools\Space texture converter\

    Fixes
    - fixed character shaking during cluster reorder
    - fixed setting ragdoll world matrix
    - fixed client dying for no apparent reason

    Community updates
    - Added Height Offset for Suspension Wheels - THDigi
    - Attach GameLogic to Blocks multiple times - Tyrsis
    - Create asteroid from prefab voxel definition midspace
    - Floating item quantity display update - rexxar-tc
    - Fix assembler issues - RossM
    - Allow modding the Laser Antenna's line-of-sight requirements - RossM
    - Shorthand numbers for ScreenDialogAmount control - UberMouse

    EDIT 05/29/2015
    Update 01.084.011
    - fixed crash when turret was shooting
    - fixed DS crash when trying to set world name to empty string
    - fixed camera behind character's neck in the cockpit
    - fixed thumbnails
    - fixed support checking
    - added method for composite game logic to get specific logic component (some mods were crashing)
     
    Last edited: May 29, 2015
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  2. SilentSymphony

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    Nice one, You surprised me.
     
  3. Harrekin

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    First again.

    Edit: Damn...ninja'd
     
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  4. Vgr

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    WHOA GREAT
     
  5. Martinineter

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  6. xMoneyShadow

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    DX11 YES! Thank you Keen!
     
  7. Lrj52

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    YES YES YES YES FINALY!
    Ehem... sorry.
     
  8. MiChAeLoKGB

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  9. KingdomBragg

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    Nice, thanks guys!
     
  10. MarekW

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    People are so fast! Excellent addition.
     
  11. BiggLou55

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    Wow... Very Nice! I think I'm more excited about finally being able to rotate my stations!
     
  12. DrCyanide

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    Am I the only one that thought that the free rotation of stations would allow for a "convert to station" button? Oh well, maybe next patch. In the mean time, I guess I'll just set up a new station with a merge block, convert my existing to a ship, then merge it back.
     
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  13. PsicoPato

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    YEAAAAAAAAAAAAAAA!!!!!!!!!!
     
  14. Anister

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    Oh my lord, AWESOME!
     
  15. Stoner91

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    Finally, it's here! Great job Keen.
     
  16. BrainWeasel

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  17. Wanderduene

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    DirectX 11? Nice :D
     
  18. Cruzz999

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    My guess it's to make sure people don't use "convert to station" as an emergency brake on their ships. Seems like it should be possible to do it for a stationary ship though.
     
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  19. Enkidu

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    I'm so exited, i just can't hide it... the only thing that bugs me is, that i'm stuck at work and can't play the game... ;-)
     
  20. Harrekin

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    And just in time for DX12!
     
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  21. PsicoPato

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    Me too... :(
     
  22. Don Jacobs

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    AWWWEESOME!!

    Got to love the new textures
     
  23. Z0ckerchrisLP

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    The new models look neat! Soon the game will probably look a lot better than it already does!
     
  24. NerdimusPrime

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    GIVE ME AMBIENT OCCLUSION OR GIVE ME DEATH!

    Ok, I got nothing. But yay, rotatable stations!
     
  25. shadowhunter501st

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    I was looking forward to this! Finally DX11 (already obsolete, but still better then DX9...)
    Hope there are new models for DX11 coming out every week (like one or two).

    This really looks like an update that took a lot of work and pushes the game a bit further.
     
  26. rexxar KeenSWH Developer

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    Aw, you didn't credit community bug fixes this time? I was hoping to see my name up there :p

    Anyway, great update! I can't wait to try it out!
     
  27. Don Jacobs

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    Sage has already posted several of his blocks with DX11 compatibility :)
     
  28. kingkrieg

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    My homebase just became 30,000000% more epic:

    before:

    [​IMG]



    After:

    [​IMG]


    enough said, amazing job keen, simply, amazing! everything runs incredibly smoother, shadows work perfectly too and let alone the lightning effects!


    props!
     
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  29. Repo Mann

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    we've got some blocks remodelled...hmmm...intredasting...

    Also I hope we get new reactor cores next update. same for batteries and regular armor blocks - they could looks better.
     
  30. hellatze

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    after i think, this game really need to repair singleplayer survival.

    they are start to boring to play beside mining and making. all over time.
     
  31. Hiramas

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    So, thanks for the update, seems great!
    But I think something is seriously wrong with the lights. I am not sure it it is the effect that mimics eye-adjustment or what, but I have major problems on my station now.