Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.084 - DirectX 11, Station rotation

Discussion in 'Change Log' started by Drui, May 28, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,369
    Summary
    DirectX 11 renderer has been added to the game. It is available as an option in Graphics settings and players can choose between the old DX9 and the new DX11 (the game has to be restarted after that). The main advantages of the DX11 renderer are better game performance and visual look of the models. The renderer is still in early stages of development, so some bugs and visual issues may be present.

    The DX11 renderer of the game uses physically based rendering (PBR), which helps to achieve a more realistic look, especially for metallic surfaces. For modders, it means that they will have to create a new set of textures for DX11: albedo, metalness, ambient occlusion, gloss, color change, emissive and alpha masks. For existing models it is possible to use our DX9 to DX11 texture converter, but in the future we recommend making PBR textures first, and then converting them to the last-gen format.
    We will be slowly replacing old placeholder models with reworked assets. Five updated blocks are released in this update (Beacon, Gyroscope, Warhead, Projector, Spotlight). Keep in mind that pretty much all models have to be recreated from scratch, and it's a slow process. Therefore it might be a while before the next updated model pack is released.

    Additionally, players will now have the option to rotate a static station by switching to rotating mode (via pressing the 'B' button). The station created in the Station rotation mode will not allow blocks separated from it to be merged again.



    Features
    - DirectX 11 renderer
    - station rotation
    - reworked models and textures: Beacon, Gyroscope, Warhead, Projector, Spotlight



    DX11 modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=450823575
    DX11 texture converter is available for modders at SpaceEngineersModSDK\Tools\Space texture converter\

    Fixes
    - fixed character shaking during cluster reorder
    - fixed setting ragdoll world matrix
    - fixed client dying for no apparent reason

    Community updates
    - Added Height Offset for Suspension Wheels - THDigi
    - Attach GameLogic to Blocks multiple times - Tyrsis
    - Create asteroid from prefab voxel definition midspace
    - Floating item quantity display update - rexxar-tc
    - Fix assembler issues - RossM
    - Allow modding the Laser Antenna's line-of-sight requirements - RossM
    - Shorthand numbers for ScreenDialogAmount control - UberMouse

    EDIT 05/29/2015
    Update 01.084.011
    - fixed crash when turret was shooting
    - fixed DS crash when trying to set world name to empty string
    - fixed camera behind character's neck in the cockpit
    - fixed thumbnails
    - fixed support checking
    - added method for composite game logic to get specific logic component (some mods were crashing)
     
    Last edited: May 29, 2015
    • Like Like x 18
  2. SilentSymphony Apprentice Engineer

    Messages:
    201
    Nice one, You surprised me.
     
  3. Harrekin Master Engineer

    Messages:
    3,077
    First again.

    Edit: Damn...ninja'd
     
    • Like Like x 1
  4. Vgr Trainee Engineer

    Messages:
    98
    WHOA GREAT
     
  5. Martinineter Senior Engineer

    Messages:
    2,253
  6. xMoneyShadow Apprentice Engineer

    Messages:
    150
    DX11 YES! Thank you Keen!
     
  7. Lrj52 Apprentice Engineer

    Messages:
    246
    YES YES YES YES FINALY!
    Ehem... sorry.
     
  8. MiChAeLoKGB Junior Engineer

    Messages:
    763
  9. KingdomBragg Junior Engineer

    Messages:
    544
    Nice, thanks guys!
     
  10. MarekW Trainee Engineer

    Messages:
    94
    People are so fast! Excellent addition.
     
  11. BiggLou55 Apprentice Engineer

    Messages:
    358
    Wow... Very Nice! I think I'm more excited about finally being able to rotate my stations!
     
  12. DrCyanide Apprentice Engineer

    Messages:
    110
    Am I the only one that thought that the free rotation of stations would allow for a "convert to station" button? Oh well, maybe next patch. In the mean time, I guess I'll just set up a new station with a merge block, convert my existing to a ship, then merge it back.
     
    • Like Like x 8
  13. PsicoPato Senior Engineer

    Messages:
    1,096
    YEAAAAAAAAAAAAAAA!!!!!!!!!!
     
  14. Anister Trainee Engineer

    Messages:
    59
    Oh my lord, AWESOME!
     
  15. Stoner91 Trainee Engineer

    Messages:
    52
    Finally, it's here! Great job Keen.
     
  16. BrainWeasel Trainee Engineer

    Messages:
    59
  17. Wanderduene Apprentice Engineer

    Messages:
    190
    DirectX 11? Nice :D
     
  18. Cruzz999 Apprentice Engineer

    Messages:
    264
    My guess it's to make sure people don't use "convert to station" as an emergency brake on their ships. Seems like it should be possible to do it for a stationary ship though.
     
    • Like Like x 6
  19. Enkidu Apprentice Engineer

    Messages:
    167
    I'm so exited, i just can't hide it... the only thing that bugs me is, that i'm stuck at work and can't play the game... ;-)
     
  20. Harrekin Master Engineer

    Messages:
    3,077
    And just in time for DX12!
     
    • Like Like x 1
  21. PsicoPato Senior Engineer

    Messages:
    1,096
    Me too... :(
     
  22. Don Jacobs Junior Engineer

    Messages:
    657
    AWWWEESOME!!

    Got to love the new textures
     
  23. Z0ckerchrisLP Trainee Engineer

    Messages:
    28
    The new models look neat! Soon the game will probably look a lot better than it already does!
     
  24. NerdimusPrime Trainee Engineer

    Messages:
    49
    GIVE ME AMBIENT OCCLUSION OR GIVE ME DEATH!

    Ok, I got nothing. But yay, rotatable stations!
     
  25. shadowhunter501st Trainee Engineer

    Messages:
    9
    I was looking forward to this! Finally DX11 (already obsolete, but still better then DX9...)
    Hope there are new models for DX11 coming out every week (like one or two).

    This really looks like an update that took a lot of work and pushes the game a bit further.
     
  26. rexxar Senior Engineer

    Messages:
    1,524
    Aw, you didn't credit community bug fixes this time? I was hoping to see my name up there :p

    Anyway, great update! I can't wait to try it out!
     
  27. Don Jacobs Junior Engineer

    Messages:
    657
    Sage has already posted several of his blocks with DX11 compatibility :)
     
  28. kingkrieg Apprentice Engineer

    Messages:
    161
    My homebase just became 30,000000% more epic:

    before:

    [​IMG]



    After:

    [​IMG]


    enough said, amazing job keen, simply, amazing! everything runs incredibly smoother, shadows work perfectly too and let alone the lightning effects!


    props!
     
    • Like Like x 4
  29. Repo Mann Apprentice Engineer

    Messages:
    236
    we've got some blocks remodelled...hmmm...intredasting...

    Also I hope we get new reactor cores next update. same for batteries and regular armor blocks - they could looks better.
     
  30. hellatze Apprentice Engineer

    Messages:
    205
    after i think, this game really need to repair singleplayer survival.

    they are start to boring to play beside mining and making. all over time.
     
  31. Hiramas Apprentice Engineer

    Messages:
    121
    So, thanks for the update, seems great!
    But I think something is seriously wrong with the lights. I am not sure it it is the effect that mimics eye-adjustment or what, but I have major problems on my station now.
     
Thread Status:
This last post in this thread was made more than 31 days old.