Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.093 - Inventory mass, Flying particle effect, Tutorial scenarios

Discussion in 'Change Log' started by Drui, Jul 30, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    Inventory mass has been now enabled. This means that gravity will affect the ships based on their weight. The more items inserted to the cargo container, the heavier the container will be. The character’s weight is also calculated in the overall weight of the ship grid, but only if the character is actually sitting inside the cockpit. Mass is not calculated for stations. Additionally, a flying particle effect is now displayed on the screen, when the character or a ship is moving faster than 10 m/s. Lastly, we have added two new tutorials to demonstrate the essential survival elements of Oxygen and Energy. The oxygen tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The tutorial also addresses the concept of creating an airtight room for pressurization. The energy tutorial starts with an explanation of how to recharge your suit energy which is followed by a series of small challenges that explain the behavior of power within Space Engineers and the different ways you can provide it.



    Dev Note: Since the anticipation for planets is very high and many of you want to know about the current status, we would like to share some info so we will not keep you in the dark. Planets are still under development and they are the number one priority in the game’s development. After the first internal iteration and testing, and since the last time that we shared some info about them, our team came up with some fresh and great ideas that will make this feature even better! So we made the hard decision to prolong the development a bit more but for a good reason. We are planning to share more detailed info very soon, so stay tuned!

    Features
    - inventory mass
    - flying particle effect
    - tutorial scenarios

    Fixes
    - fixed issue with textures begin too blurry on DX11
    - fixed crash when jump drive aborts the action

    EDIT 07/31/2015:
    Update 01.093.012
    - fixed crash with turrets targeting
    - fixed crash in Havok when bumping to the ship
    - fixed inventory mass not correctly calculated on DS
    - fixed second medical room not turning on in tutorial
    - fixed drill inventory mass recalculation
    - fixed voxel grass missing
     
    Last edited: Jul 31, 2015
    • Like Like x 2
  2. SilentSymphony Apprentice Engineer

    Messages:
    201
  3. Ortikon Apprentice Engineer

    Messages:
    338
  4. Martinineter Senior Engineer

    Messages:
    2,253
  5. Gerdih Apprentice Engineer

    Messages:
    240
    I hope this doesnt effect gravity drivers and center of mass of ships?
     
  6. Stardriver907 Senior Engineer

    Messages:
    2,390
    First page! HAH!

    Yay inventory mass!
     
  7. Thomas_Jefferson Apprentice Engineer

    Messages:
    320
    Ahhh, pretty cool! Hoping for more bug fixes, but still cool! :cool:
     
    • Disagree Disagree x 1
  8. Borg Trainee Engineer

    Messages:
    12
    Another step towards planets. Sounds great!
     
  9. Devon_v Senior Engineer

    Messages:
    1,602
    I approve. Been hoping to have to compensate for the megatons in my miner's hold.
     
  10. Stardriver907 Senior Engineer

    Messages:
    2,390
    I hope it does. More engineering.
     
  11. Thomas_Jefferson Apprentice Engineer

    Messages:
    320
    At the moment, only mass blocks and connections to other grids effect center of mass. While that's not likely to change, this will affect landing on a planet!
     
    • Disagree Disagree x 1
  12. zDeveloper10 Junior Engineer

    Messages:
    741
    what are flying particles actually for?
     
  13. Ronin1973 Master Engineer

    Messages:
    4,468
    Thanks for the heads up on the status of development. No arguing, no griefing here. More of these notices would be much appreciated regarding collective community concerns.
     
  14. LATENT PRECISE-IMPOSER Apprentice Engineer

    Messages:
    194
    So we're making ships difficult to fly based on how much we put inside? I think that's great against Military ships

    but cargo haulers are going to get screwed when they need to retreat and have no jump drive to scuttle out with
     
  15. Borg Trainee Engineer

    Messages:
    12
    Does that mean that any ship is affected by gravity?
     
  16. Sarekh Senior Engineer

    Messages:
    1,026
    but... but.... that means I have to redesign my cargo ships..... cewl - back to the drawing board it is - I have been looking for an excuse to do so ^^

    Thanks for the update!


    A little low on the bugfixing side, though, I think ;)
     
  17. Commander Rotal Master Engineer

    Messages:
    4,942
    MAN i hope we get some better Thrusters at some point, this has the potential of really screwing all over large motherships and mobile stations, they're too slow as-is :/ i must do investigate how many additional Large Thrusters are needed...
     
  18. Nova Dwagon Apprentice Engineer

    Messages:
    125
    well deadline meet, Nothing broken with servers so far

    but still wanting planets
     
  19. Hot.n.Spicy Trainee Engineer

    Messages:
    16
    Great update! Cheers!
     
  20. Digi Senior Engineer

    Messages:
    2,335
    Of course it does affect the center of mass.
     
  21. Braxbro Junior Engineer

    Messages:
    637
    17th post. :pbjt:
     
  22. LATENT PRECISE-IMPOSER Apprentice Engineer

    Messages:
    194
    a few people have been feeling nausea and vertigo due to not being able to see the direction they are going. the streaks help a bit and can be used to determine in the player is either in a planet's atmosphere or in cold space.
     
  23. Clunas Junior Engineer

    Messages:
    564
    This is going to be very interesting...
     
  24. EmperorDragon Apprentice Engineer

    Messages:
    113
    Cool update.

    And yes, interested about the dev notes too, gonna stay tuned like no tune has stayed before!
     
  25. Syncaidius Junior Engineer

    Messages:
    822
    I really do wish they would prevent gravity drives from working.

    There is even less reason to keep them around now we have jump drives. ;)
     
  26. Diegor34 Apprentice Engineer

    Messages:
    108
    Super cool update guys!
     
  27. Devon_v Senior Engineer

    Messages:
    1,602
    Yeah, the particles are a guide for getting a sense of your current vector. Humans expect to be able to calculate speeds based on parallax, but in space objects are so massive and/or distant that our brains can get screwed up trying to deal with moving without seeming to be.
     
  28. Gerdih Apprentice Engineer

    Messages:
    240
    It doesnt change anything since almost all gravity drive ships are simetrical. You will just need to do something to compensate center of mass moving cargo, which can be a pain on the ass
     
  29. karmaklave Trainee Engineer

    Messages:
    6
    Great stuff, many thanks!
     
  30. Thnikkalemur Apprentice Engineer

    Messages:
    111
    Step byyy step! Day byyy day!

    I think it will and should definitely affect gravity drives and ship center of mass! It only makes sense.
     
Thread Status:
This last post in this thread was made more than 31 days old.