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Update 01.096 - Bug Fixing

Discussion in 'Change Log' started by Drui, Aug 20, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    We are currently entering a temporary feature freeze / bug fixing period in which we will focus mainly on fixing bugs and finishing existing features. The weekly updates will continue, but they’ll be focused on stabilization rather than on new features. The stabilization period will allow us to fix issues that have existed in the game for some time or appeared after recent features were implemented and improve the overall gameplay. More detailed info can be found on Marek’s latest blog post: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html
    The community’s support has been very helpful so far in identifying various issues and suggesting improvements. We thank you for this! Thus, we encourage all of you to use our bug report forums and help us find and solve issues that exist in the game (please remember to read the bug-report guide before you start posting).
    Keen-forum: http://forum.keenswh.com/forums/bug-reports.326950/
    Steam-forum: http://steamcommunity.com/app/244850/discussions/1/
    Additionally, we have boosted battery outputs and capacity to better match increased thruster requirements. We would also like to thank all the players who have been posting their feedback about balancing and tutorials. If any of you are interested in helping us, you can do so here: http://forum.keenswh.com/forums/feedback.423142/



    Fixes

    - fixed crash when aborting jump on DS
    - fixed cannot terminate running game on Win 10
    - fixed character shaking when exiting cockpit
    - fixed turret not targeting character
    - fixed sound block playing two sounds at once
    - fixed scrolling in sound block
    - fixed character spawns twice
    - fixed double sound when placing blocks
    - fixed not able to switch tabs when editing inventory
    - fixed tutorial 8 and tutorial 9 could not be finished

    Balancing
    - increased power output and input of batteries
    - increased capacity of batteries

    EDIT 08/20/2015:
    we know about the crashes introduced in 01.096 and we are fixing them today. So sorry for the inconvenience and thank you a lot for your reports!

    EDIT 08/21/2015:
    Update 01.096.013

    - fixed crash when grinding blocks on DS
    - fixed crash when reloading the game
    - fixed crash with sound not playing
    - fixed crash with remote control
     
    Last edited by a moderator: Aug 21, 2015
    • Like Like x 2
  2. xMoneyShadow Apprentice Engineer

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    150
    expected planets but this is nice too :)
     
  3. Ra'Jiska Trainee Engineer

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    31
    First !
     
  4. Odious T Apprentice Engineer

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    229
    G'morning
     
  5. Ra'Jiska Trainee Engineer

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    31
    Shiet. Failed my weekly first attempt.
     
  6. Ericius11 Apprentice Engineer

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    463
    Praise Keen! I think my battery operated ships may be usable again.
     
  7. PsicoPato Senior Engineer

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    1,096
    Woot! Nice update!
     
  8. SCP 106 [SPS] Trainee Engineer

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    20
    Wait, so now I don't need 100+ batteries to run my gravity cannon? Well, all of my ofher ships are about to get a backup power system!
     
  9. druppi Apprentice Engineer

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    175
    think planets will come on chrismas this year
     
  10. Commander Rotal Master Engineer

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  11. eviltek2099 Apprentice Engineer

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    198
    first Page, YAY!
     
  12. Shudrix Trainee Engineer

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    28
    dat astronauts arm
     
  13. SirLANsalot Apprentice Engineer

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    280
    After that epic post on Tuesday of a sneak peek, I am disappoint keen.....I am disappoint.
     
  14. ThatGuy Trainee Engineer

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    56
    I didn't know that this bugs even existed
     
  15. YorkshireGeordie Trainee Engineer

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    1
    guess you missed the part about no new features lol
     
  16. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    The battery update is very welcome! And I'm sure the DS people will be happy with the jump fix.

    I, uhh, could've lived with that one. :p

    They're just that good: they fix bugs before you're even aware of them. ;)
     
  17. Kittani Trainee Engineer

    Messages:
    68
    Thanks for the update. Glad to see some stuff getting sorted out. I've been watching some people playing with the planet source code and everyone is crashing, even with adding multiple sets of additional thrusters. May want to try to get the balancing for that in well before the planets release so the people brave enough to play with the source can start figuring out what will be needed ahead of time. I still think an Anti-mass block is the best way to allow ships on/off planet as otherwise every ship is going to have a ton of downward thrusters. Just make em expensive in terms of energy cost.
     
  18. ziant Trainee Engineer

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    28
    Bug fixing.. Yayyyy...
     
  19. Commander Rotal Master Engineer

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    4,942
    It would probably have been a smarter move to put that blog and screenshots in this week's update video to at least give us something interesting to look at. Can't say that in 2500 hours of play i have encountered a single one of the fixed bugs but the only good bug is a dead bug, so any bug squish is welcome in my personal book. (The list might also be incomplete.)
     
  20. LetTheWookieeWin Apprentice Engineer

    Messages:
    144
    Very pleased with the bug fixing. Hope to see more.

    I am very glad to see the "fixed turret not targeting character" bug fixed. I've seen that bug many times myself, both to my advantage and disadvantage.
     
  21. Stardriver907 Senior Engineer

    Messages:
    2,390
    I don't quite have 2500 hours but my bug experience seems to be similar. I've never experienced 90% of the stuff they fixed. Although, it also seems they fix more than they list.
     
  22. LetTheWookieeWin Apprentice Engineer

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    144
    Perhaps they are going to have a new "booster" engine to help ships get off planet? Who knows what we are in store for :)
     
  23. WraithLeader1 Apprentice Engineer

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    394
    Thanks for boosting the batteries! That'll help tons.
     
  24. Commander Rotal Master Engineer

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    4,942
    Can't wait to see if they touched the lights :D
     
  25. LocInt Apprentice Engineer

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    264
    My batteries didn't get any update at all. Anyone else having this?
     
  26. Tybot Trainee Engineer

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    7
    For an update with no real additions, makes me very, very happy. I'm excited for planets and all but I'd much rather have better performance and stability, particular in multi. That's the part that's preventing me from playing right now.
     
  27. Ericius11 Apprentice Engineer

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    463
    Ewww.... No thank you. I hate the way artificial-mass blocks work and look. I've been really looking forward to planets because it means my ground vehicles will no longer need ugly glowing blocks on all the hubcaps. I've been designing planetary landers for months now, but I have tons of ships that CAN'T land on planets. They don't all need to. It's been more fun for me to build a fleet of specialized ships. My planned system has a large orbital facility that remains in space, refining everything. Meanwhile, there's a smaller planetary hauler that goes down to the surface, collects resources, and then returns to space.
     
  28. KingdomBragg Junior Engineer

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    544
    Thanks guys, appreciated :)
     
  29. Kham Apprentice Engineer

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    467
    Shame to see the fix for exploding air tight hangar doors exploding when un-merging didn't make it into this weeks patch. Still so many ships we can't use for fear of ripping them apart.
     
  30. Kerodal Trainee Engineer

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    21
    I hope they fix the mining waste ore bug next week, one when leaving the asteroid causes massive lag on system for a period of 1 or 2 minutes
     
Thread Status:
This last post in this thread was made more than 31 days old.