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Update 01.101 - Landing gear fix, Performance improvements, Small ship turrets

Discussion in 'Change Log' started by George.Mamakos, Sep 25, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. tunefuldjmike Trainee Engineer

    Messages:
    57
    - fixed exploding landing gears \o/\o/\o/\o/\o/\o/\o/\o/
     
  2. Castle Builder Trainee Engineer

    Messages:
    40
    finally my landing gears aren't filled with tnt!
     
  3. Commander Rotal Master Engineer

    Messages:
    4,976
    This shameless advocating of Rotor-use disgusts and disturbs the Collective.
     
    • Like Like x 3
  4. Maximun Trainee Engineer

    Messages:
    48
    landing gears fixed... YEEESSSSS, new faction :) and on the brink of planets :woot: but you should add some friendly factions like police and such and if u cause any damage to them they attack you.
     
  5. Lrj52 Apprentice Engineer

    Messages:
    246
    The bug of all bugs has been fixed! Turrets for small ships is really cool too :D
     
  6. Cley Faye Trainee Engineer

    Messages:
    9
    Dammit, my ball-of-landing-gear-bomb is now useless!
     
  7. JD.Horx Senior Engineer

    Messages:
    1,032
    I am really happy that I could contribute to this great game! Proud to be part of such an amazing community!

    Thanks Keen!
     
    • Like Like x 18
  8. DragonShadow Apprentice Engineer

    Messages:
    398
    Fixed landing gears? Ships from my favorite fleet? Pirate carrier? New turrets? A pretty planets teaser?

    I approve of this update, haha. :)
     
  9. roothorick Trainee Engineer

    Messages:
    75
    Well, I'm off to a GREAT start! Well, not a start at all, actually.

    Code:
    2015-09-24 18:09:30.858 - Thread:  15 ->  Exception occured: VRageRender.MyRenderException: Failed to compile shaderps_[blur_planet.hlsl][blur_h]
      at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
      at VRageRender.MyShaders.InitPs(PixelShaderId id)
      at VRageRender.MyShaders.CreatePs(String file, String func, String header)
      at VRageRender.MyPlanetBlur.RecreateShadersForSettings()
      at VRageRender.OnSettingsChangedDelegate.Invoke()
      at VRageRender.MyRender11.UpdateRenderSettings(MyRenderSettings1 settings)
      at VRageRender.MyRender11.ProcessMessageInternal(IMyRenderMessage message)
      at VRageRender.MyRender11.ProcessMessage(IMyRenderMessage message)
      at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
      at VRageRender.MyRender11.ProcessMessageQueue()
      at VRageRender.MyRender11.Draw(Boolean draw)
      at VRage.MyRenderThread.Draw()
      at VRage.MyRenderThread.RenderCallback()
      at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
      at VRage.MyRenderThread.RenderThreadStart(Object param)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2015-09-24 18:09:30.859 - Thread:  15 ->  Hiding window
    2015-09-24 18:09:31.203 - Thread:  15 ->  Hiding window done
    2015-09-24 18:09:31.203 - Thread:  15 ->  Showing message
    2015-09-24 18:09:31.246 - Thread:  1 ->  Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
      at Sandbox.Engine.Networking.MySteam.get_BranchName()
      at Sandbox.Game.Gui.MyGuiScreenMainMenu.DrawAppVersion()
      at Sandbox.Game.Gui.MyGuiScreenMainMenu.Draw()
      at Sandbox.Graphics.GUI.MyScreenManager.Draw()
      at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
      at Sandbox.MySandboxGame.PrepareForDraw()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.FixedRenderLoop.<>c__DisplayClass2.<Run>b__1()
      at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.FixedRenderLoop.Run(VoidAction tickCallback)
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.RunInternal(String[] args)
      at SpaceEngineers.MyProgram.Main(String[] args)
    
    GTX 760, driver rev 353.62. About to install 355.98 just for the sake of argument.

    FWIW, my Intel ondie is enabled and drives a secondary monitor, but the crash persisted even after disabling that monitor.

    1.100 worked fine.
     
  10. Super_Happy_Alien Apprentice Engineer

    Messages:
    388
    Looks Evil and cool at the same time
     
    • Like Like x 1
  11. DmnSpawn Trainee Engineer

    Messages:
    12
    Landing Gear fix FTW! I knew Keen wouldn't let us down. Like if you also had faith!
     
  12. Jones-250 Apprentice Engineer

    Messages:
    194
    1. Mad Max: 2077, Mel Gibson IN SPEEEEEHHHSSS!
    2. Finally! My infantry transports and gunships can provide 360 degree fire at last!
    3. Landing gears fixed? Permanently? Completely?! O-my-ggf what?! YES!
    No planets, but much awaited fixes. Oh, joy!
     
  13. Stardriver907 Master Engineer

    Messages:
    3,174
    Yeah, nice going, dude!
     
  14. HollowVoices Trainee Engineer

    Messages:
    59
    Congrats! Those ships look great :D
    I'm curious, how did you submit your faction? All in one world or in multiple blueprints?
     
  15. Commander Rotal Master Engineer

    Messages:
    4,976
    Kinda reminds me of a Space Shark.
     
  16. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    ~heavy breathing~

    Not going to pretend I'm not jealous, but if any fleet deserved to be added, it's his. Grats!

    ... really? Is this still Space Engineers? :eek:
     
    • Like Like x 4
  17. RAmar Trainee Engineer

    Messages:
    39
    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU


    Seriously brah, Thank you.
     
  18. WraithLeader1 Apprentice Engineer

    Messages:
    414
    Just restarted my DS,
    There is a [enable flora] check box....
     
    • Like Like x 2
  19. picklerok Junior Engineer

    Messages:
    544
    Awesome! Nice to see some love for the encounter option, and the new pirate features are really going to spice up survival mode.
     
    • Like Like x 1
  20. rottielover Apprentice Engineer

    Messages:
    485
    Who else is getting the "electrical" sound as though blocks are damaged 100% of the time... ohhhhh headacheee
     
  21. JuStX2 Apprentice Engineer

    Messages:
    312
    Finally the Concept Turrets were getting stale as mods, finally a real small ship turret lol! Landing Gear Fix? Was I the only one that didn't think it was broken to begin with? I can't wait till next week, stellar first return to content addition.
     
    • Like Like x 1
  22. X.ecut.R Trainee Engineer

    Messages:
    75
    Hmm there seems to be a problem.....i cant start se anymore....it says that my graphics card does not need the minimum requirements....i have a geforce GTX 760...dafuq?
     
  23. rexxar Senior Engineer

    Messages:
    1,530
    Am I reading this right? They fixed the landing gears?! I don't believe it!
     
    • Like Like x 1
  24. Krutchen Apprentice Engineer

    Messages:
    159
    If exploding landing gears is really fixed, then this is a bigger update than even planets, :V
    but really, awesome, thanks lads.

    Does anyone know if the pirate drones are capable of using forward facing guns, how well do they orientate themselves in combat manuevers?
     
    • Like Like x 3
  25. Ceztu Apprentice Engineer

    Messages:
    138
    Same issue here, sadly. No pirate fun for me... :/
     
  26. druppi Apprentice Engineer

    Messages:
    178
    Well "landing gear fixed" (for Singelplayer I guess) ;)
     
  27. Dragon0G Junior Engineer

    Messages:
    550
    Just so you know, with planets so tantalizingly close, I expect teasers like that every update until they come out. :woot:
     
    • Like Like x 3
  28. 666Savior Apprentice Engineer

    Messages:
    196
    @roothorick i'm having same issue and i have the same card. Latest driver changes nothing, i've been running it since yesterday. Everything worked fine in 1.100

    And based on everything else im reading, it looks like everyone with a 760 is having this issue :(
     
  29. Mix-martes86 Senior Engineer

    Messages:
    1,110
    Impressive update. Not as cheesy as last one, but this one is worth it too. And that teaser... evil. :D

    Cheers
     
    • Like Like x 1
  30. Krutchen Apprentice Engineer

    Messages:
    159
    Test it. It's possible.
    I'll probably launch up SE in a bit and pull this test on a multiplayer creative, see if everything goes well.
     
Thread Status:
This last post in this thread was made more than 31 days old.