Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.101 - Landing gear fix, Performance improvements, Small ship turrets

Discussion in 'Change Log' started by George.Mamakos, Sep 25, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Leaping Tortoise Apprentice Engineer

    Messages:
    212
    Why 25 minutes?
     
  2. Kihia Trainee Engineer

    Messages:
    22
    This is the F5 Defensive Dreadnought, reporting severe damage to first and second layers of Armor, Turret Batteries 5 and 15 have been taken out of commission prepping F5 Warheads for launch, requesting more backup, where is the F5 Vanguard Fleet?
     
  3. acidmetal Apprentice Engineer

    Messages:
    163
    This is CTRLR battleship reporting for support.
     
    • Like Like x 1
  4. KissSh0t Master Engineer

    Messages:
    3,548
     
    • Like Like x 1
  5. The MoSS 2 Apprentice Engineer

    Messages:
    159
    Come on, hurry up with that piston fix :pbjt:
     
    • Like Like x 1
  6. Elsephire Apprentice Engineer

    Messages:
    122
  7. Hot.n.Spicy Trainee Engineer

    Messages:
    16
    Yeah seriously its not even that hard. Just a decimal off somewhere.
     
  8. The MoSS 2 Apprentice Engineer

    Messages:
    159
    :eek:ops:
     
  9. thatguywithahammer Apprentice Engineer

    Messages:
    179
    Since I see a lot of controversy over the nature of shock waves, blast waves, and whatever other forms in which nuclear explosions manifest their energy output, I thought I would enlighten you all with my vast knowledge of these subjects.

    Not really. I'd just like to share a page, more specifically this bit and this other section from a certain very useful website.
     
  10. rexxar Senior Engineer

    Messages:
    1,530
    I'm 90.0% sure that floating point imprecision has something to do with it. Who knows what the other 15.32235% might be.
     
  11. mindofchaos Trainee Engineer

    Messages:
    13
    must be waiting on youtube agian makes for a late night
     
    • Like Like x 1
  12. Ghostickles Senior Engineer

    Messages:
    2,077
    Devs be trollin :)
     
  13. picklerok Junior Engineer

    Messages:
    544
    As far as I am aware, it is now officially Friday in Prague. Which means they missed their Thursday launch window.
    (Someone correct me on this if I'm wrong)
     
  14. Zeriga Trainee Engineer

    Messages:
    30
    No you're not wrong. However they've been "late" several times now. As far as I'm concerned, they're never late until the world has moved to Friday. Not just their time zone.
     
  15. Ghostickles Senior Engineer

    Messages:
    2,077
    Doubt they 'missed' it rather they let it slide past and you know what they would tell us?
    'Deal with it.'
    :D
     
  16. anybodysguess Apprentice Engineer

    Messages:
    184
    In my time zone they have another 6 hours
     
  17. Oskar1101 Apprentice Engineer

    Messages:
    231
  18. mindofchaos Trainee Engineer

    Messages:
    13
    you are correct :)
     
  19. Ghostickles Senior Engineer

    Messages:
    2,077
    lol, sneaky.
     
  20. Klaern Apprentice Engineer

    Messages:
    296
    Wow folks, awesome responses. I forget how slow sound is, and the whole radiation aspect of vaporizing peeps who are close makes sense. A couple of you pointed out that it would depend on how close you are, which is totally true. The folks who die a couple weeks later from radiation exposure due to fall out probably got to hear the bomb, but were still victims. I imagine buildings collapsing and stuff being thrown around would be louder than the actual detonation too.
     
  21. Commander_Bert Trainee Engineer

    Messages:
    6
    This update is terrible, because it makes a save world in creative mode to a battlefield.
    I was building a new ship over days, there came a ship titled "Raid in Progress", and the ship was nearly destroyed. Thats not funny.
     
  22. PsicoPato Senior Engineer

    Messages:
    1,097
    Deactivate drones on the options of your load.
     
  23. Dr. Novikov Apprentice Engineer

    Messages:
    263
    What would be 100% not funny to me is my own incompetence and inability to uncheck the drone option in the settings. That level of my own stupidity would be embarassing. Luckily, I have enough mental horsepower to uncheck the "drones" in creative.
     
  24. Thedevistator Senior Engineer

    Messages:
    1,942
    Did you disable cargo ships? Because he pirate carrier is a cargo ship.
     
  25. Dr. Novikov Apprentice Engineer

    Messages:
    263
    When I use creative mode to design ships, I disable drones, cargo ships, random encounters, sun rotation, etc. Because if one is desisgning a ship, he almost certainly does not want anything random to happen.
     
    • Like Like x 2
  26. Beeskee Trainee Engineer

    Messages:
    46
    I'm testing/playing in 1x survival, I have an array of 24 assemblers, and this script: http://steamcommunity.com/sharedfiles/filedetails/?id=445361051

    but it doesn't like it when connected to a huge base. :(

    I'll try the one you quoted again, but I tried it before and it didn't work for me. I think my base is just too large now. :D
     
  27. XkyDiver Apprentice Engineer

    Messages:
    360
    My avatar would like a word with you. >;)
     
  28. Sinbad Senior Engineer

    Messages:
    2,788
  29. The Last Wish Trainee Engineer

    Messages:
    1
    I'd like to be able to make personal mod packs. In window where you chose mods it would be awesome to one klick add all mods you usually use.
     
  30. Caesar15 Apprentice Engineer

    Messages:
    114
    The hype has extended into previous update threads!
     
Thread Status:
This last post in this thread was made more than 31 days old.