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Update 01.101 - Landing gear fix, Performance improvements, Small ship turrets

Discussion in 'Change Log' started by George.Mamakos, Sep 25, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Hazardous544 Trainee Engineer

    Messages:
    4
    Like all other above same issue.
     
  2. Kira Apprentice Engineer

    Messages:
    172
    As one of kerns harsher critics as of let. I have to thank them for listening to the fans. This is a solid update! Sure it isn't planets but it's downright solid. Keen. Please mKe the next priority a fix for toolbar Config lag
     
  3. chrisvan62 Trainee Engineer

    Messages:
    2
    After the update, all my modded antennas dissappeared and cant be pasted into the world now. Is anyone else having this problem?
     
  4. fusurugi Junior Engineer

    Messages:
    521
    Argh, still those flood lights. Nobody likes them, keen! We want interior lights on small, too!
     
  5. •·´`·..•Barry B·´`·..• Trainee Engineer

    Messages:
    20
    My space engineers has the same poplem could we ask some question to each other to see if we can work out the problem

    -gtx 960
    -4 gb ram
    -s.e. is on and ssd
    -WINDOWS 10
    -core 2 quad l
    l
    MY error Log V


    2015-09-25 09:30:21.207 - Thread: 1 -> Log Started
    2015-09-25 09:30:21.214 - Thread: 1 -> Timezone (local - UTC): 10h
    2015-09-25 09:30:21.214 - Thread: 1 -> App Version: 01_101_020
    2015-09-25 09:30:21.214 - Thread: 1 -> Steam build: Always true
    2015-09-25 09:30:21.214 - Thread: 1 -> Is official: True [NO][IS][NAMP]
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.ProcessorCount: 4
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10240.0
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.CommandLine: "E:\Programs\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.Is64BitProcess: True
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.Version: 4.0.30319.42000
    2015-09-25 09:30:21.214 - Thread: 1 -> Environment.CurrentDirectory: E:\Programs\Steam\steamapps\common\SpaceEngineers\Bin64
    2015-09-25 09:30:21.214 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
    2015-09-25 09:30:21.215 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
    2015-09-25 09:30:21.215 - Thread: 1 -> IntPtr.Size: 8
    2015-09-25 09:30:21.215 - Thread: 1 -> Default Culture: en-AU
    2015-09-25 09:30:21.215 - Thread: 1 -> Default UI Culture: en-GB
    2015-09-25 09:30:21.215 - Thread: 1 -> IsAdmin: False
    2015-09-25 09:30:21.224 - Thread: 1 -> MyConfig.Load() - START
    2015-09-25 09:30:21.229 - Thread: 1 -> Path: C:\Users\jason\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2015-09-25 09:30:21.282 - Thread: 1 -> MemoryLimits: True
    2015-09-25 09:30:21.282 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> VideoAdapter: 0
    2015-09-25 09:30:21.282 - Thread: 1 -> ScreenWidth: 1366
    2015-09-25 09:30:21.282 - Thread: 1 -> ScreenHeight: 768
    2015-09-25 09:30:21.282 - Thread: 1 -> WindowMode: 1
    2015-09-25 09:30:21.282 - Thread: 1 -> VerticalSync: False
    2015-09-25 09:30:21.282 - Thread: 1 -> HardwareCursor: True
    2015-09-25 09:30:21.282 - Thread: 1 -> RenderQuality: 0
    2015-09-25 09:30:21.282 - Thread: 1 -> FieldOfView: 59.77752
    2015-09-25 09:30:21.282 - Thread: 1 -> RefreshRate: 60
    2015-09-25 09:30:21.282 - Thread: 1 -> MusicVolume: 0
    2015-09-25 09:30:21.282 - Thread: 1 -> GameVolume: 0.1319579
    2015-09-25 09:30:21.282 - Thread: 1 -> Language: 0
    2015-09-25 09:30:21.282 - Thread: 1 -> NeedShowTutorialQuestion: False
    2015-09-25 09:30:21.282 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderBarCharacter: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderBarSelectedIndex: 2
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderBarLarge: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderUseSymmetry: True
    2015-09-25 09:30:21.282 - Thread: 1 -> MinimalHud: False
    2015-09-25 09:30:21.282 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderBuildingMode: 0
    2015-09-25 09:30:21.282 - Thread: 1 -> ControlsHints: False
    2015-09-25 09:30:21.282 - Thread: 1 -> RotationHints: False
    2015-09-25 09:30:21.282 - Thread: 1 -> CubeBuilderBarSmall: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-09-25 09:30:21.282 - Thread: 1 -> MultiplayerShowCompatible: True
    2015-09-25 09:30:21.282 - Thread: 1 -> ScreenshotSizeMultiplier: 1
    2015-09-25 09:30:21.282 - Thread: 1 -> DisableHeadbob: False
    2015-09-25 09:30:21.282 - Thread: 1 -> CompressSaveGames: False
    2015-09-25 09:30:21.282 - Thread: 1 -> ShowPlayerNamesOnHud: True
    2015-09-25 09:30:21.283 - Thread: 1 -> ShowCrosshair: True
    2015-09-25 09:30:21.283 - Thread: 1 -> HudWarnings: True
    2015-09-25 09:30:21.283 - Thread: 1 -> RenderInterpolation: False
    2015-09-25 09:30:21.283 - Thread: 1 -> GraphicsRenderer: DirectX 11
    2015-09-25 09:30:21.283 - Thread: 1 -> UiTransparency: 1
    2015-09-25 09:30:21.283 - Thread: 1 -> UiBkTransparency: 0.07260124
    2015-09-25 09:30:21.283 - Thread: 1 -> VoiceChat: True
    2015-09-25 09:30:21.283 - Thread: 1 -> FirstTimeRun: False
    2015-09-25 09:30:21.283 - Thread: 1 -> TextureQuality: 2
    2015-09-25 09:30:21.283 - Thread: 1 -> AntialiasingMode: 2
    2015-09-25 09:30:21.287 - Thread: 1 -> MyConfig.Load() - END
    2015-09-25 09:30:21.289 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2015-09-25 09:30:21.900 - Thread: 1 -> Steam.IsActive: True
    2015-09-25 09:30:21.901 - Thread: 1 -> Steam.IsOnline: True
    2015-09-25 09:30:21.901 - Thread: 1 -> Steam.OwnsGame: True
    2015-09-25 09:30:21.901 - Thread: 1 -> Steam.UserId: 76561198094023057
    2015-09-25 09:30:21.901 - Thread: 1 -> Steam.UserName: •´`·.•Barry B•.·´`•
    2015-09-25 09:30:21.901 - Thread: 1 -> Steam.Branch:
    2015-09-25 09:30:21.901 - Thread: 1 -> Build date: 2015-09-24 10:20
    2015-09-25 09:30:21.901 - Thread: 1 -> Build version: 0.1.5745.40213
    2015-09-25 09:30:22.188 - Thread: 1 -> MySandboxGame.Constructor() - START
    2015-09-25 09:30:22.188 - Thread: 1 -> Game dir: E:\Programs\Steam\steamapps\common\SpaceEngineers\Bin64
    2015-09-25 09:30:22.188 - Thread: 1 -> Content dir: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content
    2015-09-25 09:30:22.189 - Thread: 1 -> Found processor count: 4
    2015-09-25 09:30:22.189 - Thread: 1 -> Using processor count: 4
    2015-09-25 09:30:22.694 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2015-09-25 09:30:22.700 - Thread: 1 -> f4adfbf5afd51beb6383f6ac71ec0670b414a6e4
    2015-09-25 09:30:23.679 - Thread: 1 -> Loading scenarios
    2015-09-25 09:30:23.762 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2015-09-25 09:30:23.764 - Thread: 1 -> Preallocate - START
    2015-09-25 09:30:23.765 - Thread: 1 -> SyncClass - START
    2015-09-25 09:30:23.767 - Thread: 1 -> SyncClass - END
    2015-09-25 09:30:23.767 - Thread: 1 -> MySyncShipWelder - START
    2015-09-25 09:30:23.769 - Thread: 1 -> MySyncShipWelder - END
    2015-09-25 09:30:23.769 - Thread: 1 -> MySpaceBuildComponent - START
    2015-09-25 09:30:23.769 - Thread: 1 -> MySpaceBuildComponent - END
    2015-09-25 09:30:23.769 - Thread: 1 -> MySpaceWorldGenerator - START
    2015-09-25 09:30:23.787 - Thread: 1 -> MySpaceWorldGenerator - END
    2015-09-25 09:30:23.787 - Thread: 1 -> MySpaceRespawnComponent - START
    2015-09-25 09:30:23.789 - Thread: 1 -> MySpaceRespawnComponent - END
    2015-09-25 09:30:23.790 - Thread: 1 -> MyEntities - START
    2015-09-25 09:30:23.824 - Thread: 1 -> MyEntities - END
    2015-09-25 09:30:23.824 - Thread: 1 -> MyObjectBuilder_Base - START
    2015-09-25 09:30:23.824 - Thread: 1 -> MyObjectBuilder_Base - END
    2015-09-25 09:30:23.824 - Thread: 1 -> MyTransparentGeometry - START
    2015-09-25 09:30:23.899 - Thread: 1 -> MyTransparentGeometry - END
    2015-09-25 09:30:23.899 - Thread: 1 -> MyCubeGridDeformationTables - START
    2015-09-25 09:30:23.914 - Thread: 1 -> MyCubeGridDeformationTables - END
    2015-09-25 09:30:23.915 - Thread: 1 -> MyMath - START
    2015-09-25 09:30:23.915 - Thread: 1 -> MyMath - END
    2015-09-25 09:30:23.928 - Thread: 1 -> MyDefinitionManager - START
    2015-09-25 09:30:23.928 - Thread: 1 -> MyDefinitionManager - END
    2015-09-25 09:30:23.928 - Thread: 1 -> MyCubeGridDefinitions - START
    2015-09-25 09:30:24.026 - Thread: 1 -> MyCubeGridDefinitions - END
    2015-09-25 09:30:24.026 - Thread: 1 -> MyAIActionsParser - START
    2015-09-25 09:30:24.027 - Thread: 1 -> MyAIActionsParser - END
    2015-09-25 09:30:24.027 - Thread: 1 -> MyAiTargetManager - START
    2015-09-25 09:30:24.034 - Thread: 1 -> MyAiTargetManager - END
    2015-09-25 09:30:24.034 - Thread: 1 -> MyEntityStatComponent - START
    2015-09-25 09:30:24.038 - Thread: 1 -> MyEntityStatComponent - END
    2015-09-25 09:30:24.039 - Thread: 1 -> MyCharacterStatComponent - START
    2015-09-25 09:30:24.039 - Thread: 1 -> MyCharacterStatComponent - END
    2015-09-25 09:30:24.039 - Thread: 1 -> MyEntityComponentsDebugDraw - START
    2015-09-25 09:30:24.039 - Thread: 1 -> MyEntityComponentsDebugDraw - END
    2015-09-25 09:30:24.039 - Thread: 1 -> MySyncEntity - START
    2015-09-25 09:30:24.044 - Thread: 1 -> MySyncEntity - END
    2015-09-25 09:30:24.044 - Thread: 1 -> MySyncOxygenGenerator - START
    2015-09-25 09:30:24.047 - Thread: 1 -> MySyncOxygenGenerator - END
    2015-09-25 09:30:24.047 - Thread: 1 -> MySyncAirVent - START
    2015-09-25 09:30:24.050 - Thread: 1 -> MySyncAirVent - END
    2015-09-25 09:30:24.050 - Thread: 1 -> MySyncOxygenTank - START
    2015-09-25 09:30:24.055 - Thread: 1 -> MySyncOxygenTank - END
    2015-09-25 09:30:24.055 - Thread: 1 -> MySyncBatteryBlock - START
    2015-09-25 09:30:24.061 - Thread: 1 -> MySyncBatteryBlock - END
    2015-09-25 09:30:24.061 - Thread: 1 -> MySyncButtonPanel - START
    2015-09-25 09:30:24.066 - Thread: 1 -> MySyncButtonPanel - END
    2015-09-25 09:30:24.066 - Thread: 1 -> MySyncCameraBlock - START
    2015-09-25 09:30:24.068 - Thread: 1 -> MySyncCameraBlock - END
    2015-09-25 09:30:24.068 - Thread: 1 -> MySyncProjector - START
    2015-09-25 09:30:24.086 - Thread: 1 -> MySyncProjector - END
    2015-09-25 09:30:24.086 - Thread: 1 -> MySyncTimerBlock - START
    2015-09-25 09:30:24.093 - Thread: 1 -> MySyncTimerBlock - END
    2015-09-25 09:30:24.093 - Thread: 1 -> MySyncJumpDrive - START
    2015-09-25 09:30:24.102 - Thread: 1 -> MySyncJumpDrive - END
    2015-09-25 09:30:24.102 - Thread: 1 -> MyChatHistory - START
    2015-09-25 09:30:24.102 - Thread: 1 -> MyChatHistory - END
    2015-09-25 09:30:24.102 - Thread: 1 -> MySyncControllableEntity - START
    2015-09-25 09:30:24.114 - Thread: 1 -> MySyncControllableEntity - END
    2015-09-25 09:30:24.114 - Thread: 1 -> MySyncShipController - START
    2015-09-25 09:30:24.125 - Thread: 1 -> MySyncShipController - END
    2015-09-25 09:30:24.125 - Thread: 1 -> MySyncRemoteControl - START
    2015-09-25 09:30:24.146 - Thread: 1 -> MySyncRemoteControl - END
    2015-09-25 09:30:24.146 - Thread: 1 -> MySyncGasSystem - START
    2015-09-25 09:30:24.148 - Thread: 1 -> MySyncGasSystem - END
    2015-09-25 09:30:24.148 - Thread: 1 -> MySyncJumpDriveSystem - START
    2015-09-25 09:30:24.155 - Thread: 1 -> MySyncJumpDriveSystem - END
    2015-09-25 09:30:24.155 - Thread: 1 -> MySyncDestructions - START
    2015-09-25 09:30:24.163 - Thread: 1 -> MySyncDestructions - END
    2015-09-25 09:30:24.164 - Thread: 1 -> MyGuiBlueprintScreen - START
    2015-09-25 09:30:24.214 - Thread: 1 -> MyGuiBlueprintScreen - END
    2015-09-25 09:30:24.214 - Thread: 1 -> MyGuiIngameScriptsPage - START
    2015-09-25 09:30:24.214 - Thread: 1 -> MyGuiIngameScriptsPage - END
    2015-09-25 09:30:24.214 - Thread: 1 -> MySyncAdvancedDoor - START
    2015-09-25 09:30:24.216 - Thread: 1 -> MySyncAdvancedDoor - END
    2015-09-25 09:30:24.216 - Thread: 1 -> MySyncEnvironmentItems - START
    2015-09-25 09:30:24.224 - Thread: 1 -> MySyncEnvironmentItems - END
    2015-09-25 09:30:24.224 - Thread: 1 -> MySyncGunBase - START
    2015-09-25 09:30:24.225 - Thread: 1 -> MySyncGunBase - END
    2015-09-25 09:30:24.225 - Thread: 1 -> MyCommandCharacter - START
    2015-09-25 09:30:24.229 - Thread: 1 -> MyCommandCharacter - END
    2015-09-25 09:30:24.229 - Thread: 1 -> MyCommandConsole - START
    2015-09-25 09:30:24.230 - Thread: 1 -> MyCommandConsole - END
    2015-09-25 09:30:24.230 - Thread: 1 -> MyCommandEntity - START
    2015-09-25 09:30:24.233 - Thread: 1 -> MyCommandEntity - END
    2015-09-25 09:30:24.233 - Thread: 1 -> MyGpsCollection - START
    2015-09-25 09:30:24.239 - Thread: 1 -> MyGpsCollection - END
    2015-09-25 09:30:24.239 - Thread: 1 -> MySyncAirtightDoorGeneric - START
    2015-09-25 09:30:24.240 - Thread: 1 -> MySyncAirtightDoorGeneric - END
    2015-09-25 09:30:24.240 - Thread: 1 -> MySyncConveyorSorter - START
    2015-09-25 09:30:24.245 - Thread: 1 -> MySyncConveyorSorter - END
    2015-09-25 09:30:24.245 - Thread: 1 -> MySyncCockpit - START
    2015-09-25 09:30:24.245 - Thread: 1 -> MySyncCockpit - END
    2015-09-25 09:30:24.246 - Thread: 1 -> MySyncCryoChamber - START
    2015-09-25 09:30:24.247 - Thread: 1 -> MySyncCryoChamber - END
    2015-09-25 09:30:24.247 - Thread: 1 -> MySyncLaserAntenna - START
    2015-09-25 09:30:24.252 - Thread: 1 -> MySyncLaserAntenna - END
    2015-09-25 09:30:24.252 - Thread: 1 -> MySyncManipulationTool - START
    2015-09-25 09:30:24.255 - Thread: 1 -> MySyncManipulationTool - END
    2015-09-25 09:30:24.255 - Thread: 1 -> MySyncMissionTriggers - START
    2015-09-25 09:30:24.257 - Thread: 1 -> MySyncMissionTriggers - END
    2015-09-25 09:30:24.257 - Thread: 1 -> MySyncScenario - START
    2015-09-25 09:30:24.266 - Thread: 1 -> MySyncScenario - END
    2015-09-25 09:30:24.266 - Thread: 1 -> MySyncCubeBlock - START
    2015-09-25 09:30:24.266 - Thread: 1 -> MySyncCubeBlock - END
    2015-09-25 09:30:24.266 - Thread: 1 -> MySyncSoundBlock - START
    2015-09-25 09:30:24.274 - Thread: 1 -> MySyncSoundBlock - END
    2015-09-25 09:30:24.274 - Thread: 1 -> MySyncSpaceBall - START
    2015-09-25 09:30:24.278 - Thread: 1 -> MySyncSpaceBall - END
    2015-09-25 09:30:24.278 - Thread: 1 -> MyCameraCollection - START
    2015-09-25 09:30:24.279 - Thread: 1 -> MyCameraCollection - END
    2015-09-25 09:30:24.279 - Thread: 1 -> MySyncOreDetector - START
    2015-09-25 09:30:24.281 - Thread: 1 -> MySyncOreDetector - END
    2015-09-25 09:30:24.281 - Thread: 1 -> MySyncGravityGeneratorSphere - START
    2015-09-25 09:30:24.282 - Thread: 1 -> MySyncGravityGeneratorSphere - END
    2015-09-25 09:30:24.282 - Thread: 1 -> MySyncHelper - START
    2015-09-25 09:30:24.286 - Thread: 1 -> MySyncHelper - END
    2015-09-25 09:30:24.286 - Thread: 1 -> MySyncSensorBlock - START
    2015-09-25 09:30:24.294 - Thread: 1 -> MySyncSensorBlock - END
    2015-09-25 09:30:24.294 - Thread: 1 -> MySyncTextPanel - START
    2015-09-25 09:30:24.309 - Thread: 1 -> MySyncTextPanel - END
    2015-09-25 09:30:24.309 - Thread: 1 -> MySyncThruster - START
    2015-09-25 09:30:24.310 - Thread: 1 -> MySyncThruster - END
    2015-09-25 09:30:24.310 - Thread: 1 -> MySyncGrid - START
    2015-09-25 09:30:24.367 - Thread: 1 -> MySyncGrid - END
    2015-09-25 09:30:24.367 - Thread: 1 -> MySyncMotorBase - START
    2015-09-25 09:30:24.369 - Thread: 1 -> MySyncMotorBase - END
    2015-09-25 09:30:24.369 - Thread: 1 -> MySyncMotorSuspension - START
    2015-09-25 09:30:24.380 - Thread: 1 -> MySyncMotorSuspension - END
    2015-09-25 09:30:24.380 - Thread: 1 -> MySyncPistonBase - START
    2015-09-25 09:30:24.387 - Thread: 1 -> MySyncPistonBase - END
    2015-09-25 09:30:24.387 - Thread: 1 -> MySyncRadioBroadcaster - START
    2015-09-25 09:30:24.390 - Thread: 1 -> MySyncRadioBroadcaster - END
    2015-09-25 09:30:24.390 - Thread: 1 -> MyFactionCollection - START
    2015-09-25 09:30:24.395 - Thread: 1 -> MyFactionCollection - END
    2015-09-25 09:30:24.395 - Thread: 1 -> MySyncUserControllableGun - START
    2015-09-25 09:30:24.398 - Thread: 1 -> MySyncUserControllableGun - END
    2015-09-25 09:30:24.398 - Thread: 1 -> MySyncThrower - START
    2015-09-25 09:30:24.400 - Thread: 1 -> MySyncThrower - END
    2015-09-25 09:30:24.400 - Thread: 1 -> MyToolBarCollection - START
    2015-09-25 09:30:24.405 - Thread: 1 -> MyToolBarCollection - END
    2015-09-25 09:30:24.405 - Thread: 1 -> MySyncProgrammableBlock - START
    2015-09-25 09:30:24.412 - Thread: 1 -> MySyncProgrammableBlock - END
    2015-09-25 09:30:24.412 - Thread: 1 -> MyGuiScreenDebugSpawnMenu - START
    2015-09-25 09:30:24.415 - Thread: 1 -> MyGuiScreenDebugSpawnMenu - END
    2015-09-25 09:30:24.415 - Thread: 1 -> MySyncMissiles - START
    2015-09-25 09:30:24.416 - Thread: 1 -> MySyncMissiles - END
    2015-09-25 09:30:24.416 - Thread: 1 -> MyScriptedGroupsSystem - START
    2015-09-25 09:30:24.418 - Thread: 1 -> MyScriptedGroupsSystem - END
    2015-09-25 09:30:24.418 - Thread: 1 -> MySyncPrefabManager - START
    2015-09-25 09:30:24.419 - Thread: 1 -> MySyncPrefabManager - END
    2015-09-25 09:30:24.419 - Thread: 1 -> MySyncShipConnector - START
    2015-09-25 09:30:24.425 - Thread: 1 -> MySyncShipConnector - END
    2015-09-25 09:30:24.425 - Thread: 1 -> MySyncGyro - START
    2015-09-25 09:30:24.429 - Thread: 1 -> MySyncGyro - END
    2015-09-25 09:30:24.429 - Thread: 1 -> MySyncLargeTurret - START
    2015-09-25 09:30:24.442 - Thread: 1 -> MySyncLargeTurret - END
    2015-09-25 09:30:24.442 - Thread: 1 -> MySyncConveyors - START
    2015-09-25 09:30:24.443 - Thread: 1 -> MySyncConveyors - END
    2015-09-25 09:30:24.443 - Thread: 1 -> MySyncMeteorShower - START
    2015-09-25 09:30:24.444 - Thread: 1 -> MySyncMeteorShower - END
    2015-09-25 09:30:24.444 - Thread: 1 -> MySyncVoxel - START
    2015-09-25 09:30:24.456 - Thread: 1 -> MySyncVoxel - END
    2015-09-25 09:30:24.456 - Thread: 1 -> MySyncBattery - START
    2015-09-25 09:30:24.458 - Thread: 1 -> MySyncBattery - END
    2015-09-25 09:30:24.458 - Thread: 1 -> MySyncFloatingObjects - START
    2015-09-25 09:30:24.471 - Thread: 1 -> MySyncFloatingObjects - END
    2015-09-25 09:30:24.471 - Thread: 1 -> MySyncLightingBlock - START
    2015-09-25 09:30:24.481 - Thread: 1 -> MySyncLightingBlock - END
    2015-09-25 09:30:24.481 - Thread: 1 -> MySyncDoor - START
    2015-09-25 09:30:24.483 - Thread: 1 -> MySyncDoor - END
    2015-09-25 09:30:24.483 - Thread: 1 -> MySyncGravityGenerator - START
    2015-09-25 09:30:24.484 - Thread: 1 -> MySyncGravityGenerator - END
    2015-09-25 09:30:24.484 - Thread: 1 -> MySyncInventory - START
    2015-09-25 09:30:24.496 - Thread: 1 -> MySyncInventory - END
    2015-09-25 09:30:24.496 - Thread: 1 -> MySyncBlockHelpers - START
    2015-09-25 09:30:24.503 - Thread: 1 -> MySyncBlockHelpers - END
    2015-09-25 09:30:24.503 - Thread: 1 -> MySyncWarhead - START
    2015-09-25 09:30:24.508 - Thread: 1 -> MySyncWarhead - END
    2015-09-25 09:30:24.508 - Thread: 1 -> ProductionBlockSync - START
    2015-09-25 09:30:24.513 - Thread: 1 -> ProductionBlockSync - END
    2015-09-25 09:30:24.513 - Thread: 1 -> SyncClass - START
    2015-09-25 09:30:24.518 - Thread: 1 -> SyncClass - END
    2015-09-25 09:30:24.518 - Thread: 1 -> MySyncLandingGear - START
    2015-09-25 09:30:24.524 - Thread: 1 -> MySyncLandingGear - END
    2015-09-25 09:30:24.524 - Thread: 1 -> MySyncExplosions - START
    2015-09-25 09:30:24.525 - Thread: 1 -> MySyncExplosions - END
    2015-09-25 09:30:24.525 - Thread: 1 -> MySyncCharacter - START
    2015-09-25 09:30:24.548 - Thread: 1 -> MySyncCharacter - END
    2015-09-25 09:30:24.548 - Thread: 1 -> MySyncMotorStator - START
    2015-09-25 09:30:24.561 - Thread: 1 -> MySyncMotorStator - END
    2015-09-25 09:30:24.561 - Thread: 1 -> MyPlayerCollection - START
    2015-09-25 09:30:24.583 - Thread: 1 -> MyPlayerCollection - END
    2015-09-25 09:30:24.583 - Thread: 1 -> MySyncCreate - START
    2015-09-25 09:30:24.593 - Thread: 1 -> MySyncCreate - END
    2015-09-25 09:30:24.593 - Thread: 1 -> MySyncGlobal - START
    2015-09-25 09:30:24.597 - Thread: 1 -> MySyncGlobal - END
    2015-09-25 09:30:24.598 - Thread: 1 -> MyMultiplayerSyncObject - START
    2015-09-25 09:30:24.602 - Thread: 1 -> MyMultiplayerSyncObject - END
    2015-09-25 09:30:24.602 - Thread: 1 -> Preallocate - END
    2015-09-25 09:30:24.613 - Thread: 1 -> MySandboxGame.Constructor() - END
    2015-09-25 09:30:24.619 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
    2015-09-25 09:30:24.619 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5745.40213, Culture=neutral, PublicKeyToken=null
    2015-09-25 09:30:24.619 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5745.40213, Culture=neutral, PublicKeyToken=null
    2015-09-25 09:30:24.619 - Thread: 1 -> Assembly.Location: E:\Programs\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2015-09-25 09:30:24.619 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
    2015-09-25 09:30:24.619 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
    2015-09-25 09:30:24.623 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
    2015-09-25 09:30:24.633 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
    2015-09-25 09:30:24.633 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
    2015-09-25 09:30:24.633 - Thread: 1 -> Virtualized: False
    2015-09-25 09:30:24.639 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
    2015-09-25 09:30:24.642 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,294,037,504 bytes
    2015-09-25 09:30:24.642 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2015-09-25 09:30:24.642 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,363,367,424 bytes
    2015-09-25 09:30:24.642 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,565,538,816 bytes
    2015-09-25 09:30:24.648 - Thread: 1 -> Drive C: | Capacity: 120,031,539,200 bytes | Free space: 78,694,735,872 bytes
    2015-09-25 09:30:24.649 - Thread: 1 -> Drive D: | Capacity: 73,401,331,712 bytes | Free space: 9,162,170,368 bytes
    2015-09-25 09:30:24.649 - Thread: 1 -> Drive E: | Capacity: 240,054,693,888 bytes | Free space: 25,814,781,952 bytes
    2015-09-25 09:30:24.649 - Thread: 1 -> Drive F: | Capacity: 342,819,336,192 bytes | Free space: 24,304,672,768 bytes
    2015-09-25 09:30:24.650 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
    2015-09-25 09:30:24.650 - Thread: 1 -> MySandboxGame.Initialize() - START
    2015-09-25 09:30:24.793 - Thread: 1 -> MyGuiGameControlsHelpers()
    2015-09-25 09:30:24.956 - Thread: 1 -> Physics.Init
    2015-09-25 09:30:24.957 - Thread: 1 -> Version: Release(0), 1800,
    2015-09-25 09:30:24.963 - Thread: 1 -> HkGameName: SpaceEngineers Release
    2015-09-25 09:30:25.015 - Thread: 1 -> MyModels.LoadData - START
    2015-09-25 09:30:25.015 - Thread: 1 -> Pre-caching cube block models
    2015-09-25 09:30:25.015 - Thread: 1 -> MyModels.LoadData - END
    2015-09-25 09:30:25.015 - Thread: 1 -> MySandboxGame.LoadData() - START
    2015-09-25 09:30:25.016 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
    2015-09-25 09:30:25.020 - Thread: 1 -> dd94c45429a9d5dbf139bb5911c61fbe3ebc4fbc
    2015-09-25 09:30:25.188 - Thread: 1 -> Loading Sounds
    2015-09-25 09:30:25.194 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
    2015-09-25 09:30:25.210 - Thread: 1 -> MyAudio.LoadData - START
    2015-09-25 09:30:25.254 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (VIA HD Audio(Win 10)) - Channel #: 2
    2015-09-25 09:30:26.165 - Thread: 1 -> MyAudio.LoadData - END
    2015-09-25 09:30:26.180 - Thread: 1 -> Could not find any sound for 'None'
    2015-09-25 09:30:26.189 - Thread: 1 -> MyGuiManager()
    2015-09-25 09:30:26.287 - Thread: 1 -> MyScreenManager()
    2015-09-25 09:30:26.402 - Thread: 1 -> MyConfig.Save() - START
    2015-09-25 09:30:26.402 - Thread: 1 -> Path: C:\Users\jason\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2015-09-25 09:30:26.438 - Thread: 1 -> MyConfig.Save() - END
    2015-09-25 09:30:26.441 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2015-09-25 09:30:26.444 - Thread: 1 -> MyGuiManager2.LoadContent() - START
    2015-09-25 09:30:26.490 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.490 - Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml
    2015-09-25 09:30:26.524 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
    2015-09-25 09:30:26.524 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.524 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.524 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.524 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.524 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.524 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2015-09-25 09:30:26.534 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2015-09-25 09:30:26.534 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.534 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.534 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.534 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.535 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.535 - Thread: 1 -> Font filename: Fonts\green\FontData.xml
    2015-09-25 09:30:26.539 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
    2015-09-25 09:30:26.539 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.539 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.539 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.539 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.539 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.539 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.544 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.545 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.545 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.545 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.545 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.545 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.545 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2015-09-25 09:30:26.550 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2015-09-25 09:30:26.550 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.551 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.551 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.551 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.551 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.551 - Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml
    2015-09-25 09:30:26.556 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
    2015-09-25 09:30:26.556 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.556 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.556 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.556 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.556 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.556 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.563 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.563 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.563 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.563 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.563 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.563 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.563 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2015-09-25 09:30:26.569 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2015-09-25 09:30:26.569 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.569 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.569 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.569 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.569 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.569 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2015-09-25 09:30:26.574 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2015-09-25 09:30:26.574 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.574 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.574 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.574 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.574 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.574 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2015-09-25 09:30:26.591 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2015-09-25 09:30:26.591 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.591 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.591 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.591 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.591 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.591 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2015-09-25 09:30:26.596 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2015-09-25 09:30:26.596 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.596 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.596 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.596 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.596 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.596 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.600 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.600 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.600 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.600 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.600 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.600 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.600 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2015-09-25 09:30:26.611 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2015-09-25 09:30:26.611 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.611 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.612 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.612 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.612 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.612 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.617 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.617 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.617 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.617 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.618 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.618 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.618 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.630 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.630 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.630 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.630 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.630 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.630 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.630 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2015-09-25 09:30:26.634 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2015-09-25 09:30:26.634 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.634 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.634 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.635 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.635 - Thread: 1 -> MyFont.Ctor - START
    2015-09-25 09:30:26.635 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2015-09-25 09:30:26.639 - Thread: 1 -> FontFilePath: E:\Programs\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2015-09-25 09:30:26.639 - Thread: 1 -> LineHeight: 37
    2015-09-25 09:30:26.639 - Thread: 1 -> Baseline: 30
    2015-09-25 09:30:26.639 - Thread: 1 -> KernEnabled: True
    2015-09-25 09:30:26.639 - Thread: 1 -> MyFont.Ctor - END
    2015-09-25 09:30:26.639 - Thread: 1 -> MyGuiManager2.LoadContent() - END
    2015-09-25 09:30:26.640 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2015-09-25 09:30:26.640 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2015-09-25 09:30:26.640 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2015-09-25 09:30:26.798 - Thread: 1 -> MySandboxGame.LoadData() - END
    2015-09-25 09:30:26.877 - Thread: 1 -> MySandboxGame.Initialize() - END
    2015-09-25 09:30:26.887 - Thread: 1 -> Timer Frequency: 2278645
    2015-09-25 09:30:26.887 - Thread: 1 -> Ticks per frame: 38136
    2015-09-25 09:30:27.688 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse
    2015-09-25 09:30:27.689 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GTX 960', Description: 'NVIDIA GeForce GTX 960, dev id: 5121, mem: 2065367040, shared mem: 2147018752, Luid: 28101, rev: 161, subsys id: -2061496253, vendor id: 4318'
    2015-09-25 09:30:27.693 - Thread: 1 -> 640x480@60Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 720x480@60.005Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 720x480@60.005Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 720x576@60.005Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 720x576@60.005Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 800x600@60.317Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1024x576@60.005Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1024x768@60.004Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1152x720@60.001Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1280x720@60Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1280x768@59.79Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1280x768@59.79Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1360x768@59.79Hz
    2015-09-25 09:30:27.693 - Thread: 1 -> 1360x768@59.79Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1366x768@59.79Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1932x1086@59.79Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1932x1086@59.79Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'Microsoft Basic Render Driver, dev id: 140, mem: 0, shared mem: 2147018752, Luid: 32104, rev: 0, subsys id: 0, vendor id: 5140'
    2015-09-25 09:30:27.694 - Thread: 1 -> 640x480@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 720x576@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 800x600@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1024x768@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1152x864@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1280x720@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1280x768@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1280x800@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1280x960@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1280x1024@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1360x768@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1360x1024@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1440x900@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1600x900@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1600x1024@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1600x1200@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1680x1200@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1680x1050@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1920x1080@60Hz
    2015-09-25 09:30:27.694 - Thread: 1 -> 1920x1200@60Hz
    2015-09-25 09:30:28.360 - Thread: 11 -> Error processing message: SwitchRenderSettings
    2015-09-25 09:30:28.365 - Thread: 11 -> Exception occured: VRageRender.MyRenderException: Failed to compile shaderps_[blur_planet.hlsl][blur_h]
    at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
    at VRageRender.MyShaders.InitPs(PixelShaderId id)
    at VRageRender.MyShaders.CreatePs(String file, String func, String header)
    at VRageRender.MyPlanetBlur.RecreateShadersForSettings()
    at VRageRender.OnSettingsChangedDelegate.Invoke()
    at VRageRender.MyRender11.UpdateRenderSettings(MyRenderSettings1 settings)
    at VRageRender.MyRender11.ProcessMessageInternal(IMyRenderMessage message)
    at VRageRender.MyRender11.ProcessMessage(IMyRenderMessage message)
    at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
    at VRageRender.MyRender11.ProcessMessageQueue()
    at VRageRender.MyRender11.Draw(Boolean draw)
    at VRage.MyRenderThread.Draw()
    at VRage.MyRenderThread.RenderCallback()
    at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
    at VRage.MyRenderThread.RenderThreadStart(Object param)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2015-09-25 09:30:28.366 - Thread: 11 -> Hiding window
    2015-09-25 09:30:29.094 - Thread: 11 -> Hiding window done
    2015-09-25 09:30:29.094 - Thread: 11 -> Showing message
    2015-09-25 09:30:29.107 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
    at Sandbox.Game.Gui.MyGuiScreenMainMenu.DrawAppVersion()
    at Sandbox.Game.Gui.MyGuiScreenMainMenu.Draw()
    at Sandbox.Graphics.GUI.MyScreenManager.Draw()
    at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
    at Sandbox.MySandboxGame.PrepareForDraw()
    at Sandbox.Engine.Platform.Game.UpdateInternal()
    at Sandbox.Engine.Platform.FixedRenderLoop.<>c__DisplayClass2.<Run>b__1()
    at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
    at SpaceEngineers.MyProgram.RunInternal(String[] args)
    at SpaceEngineers.MyProgram.Main(String[] args)
























     
  6. KissSh0t Master Engineer

    Messages:
    3,537
    THE FIX TO THE THIRD PERSON CAMERA....

    [​IMG]
     
    • Like Like x 2
  7. Mauzen Trainee Engineer

    Messages:
    74
    To add something to the crash reports:
    SE starts well for me, and most savegames load up fine. Running in DX11 on i5 3570k and GTX660 TI with up-to-date drivers.
    Though a rather old savegame (didnt load/save it for a couple of updates, so maybe its not a problem of this patch) crashes about a second after loading. Until crashing graphics load fine.

    Code:
    2015-09-25 01:46:40.461 - Thread:  1 ->  Session loaded
    2015-09-25 01:46:40.461 - Thread:  1 ->  RunLoadingAction - END
    2015-09-25 01:46:40.461 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - START
    2015-09-25 01:46:40.462 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - END
    2015-09-25 01:46:40.462 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - START
    2015-09-25 01:46:40.462 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - END
    2015-09-25 01:46:40.462 - Thread:  1 ->  Updating continues.
    2015-09-25 01:46:40.565 - Thread:  1 ->  GC Memory: 760,700,336 B
    2015-09-25 01:47:02.313 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2015-09-25 01:47:02.313 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2015-09-25 01:47:07.829 - Thread:  1 ->  Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
      at Sandbox.Game.Entities.Cube.MyGridPhysics.BreakAtPoint(HkBreakOffPointInfo& pt, HkArrayUInt32& brokenKeysOut)
      at Sandbox.Game.Entities.Cube.MyGridPhysics.BreakPartsHandler(HkBreakOffPoints& breakOffPoints, HkArrayUInt32& brokenKeysOut)
      at Havok.HkBreakOffPartsUtil.breakOffPart(hkResult* , ContactImpulseLimitBreachedEvent* e, hkArray<unsigned int\,hkContainerHeapAllocator>* keysBrokenOffOut, hkpPhysicsSystem* systemOut)
      at Havok.HkBreakOffListener.breakOffSubPart(HkBreakOffListener* , hkResult* , ContactImpulseLimitBreachedEvent* e, hkArray<unsigned int\,hkContainerHeapAllocator>* keysBrokenOffOut, hkpPhysicsSystem* systemOut)
      at hkpWorld.stepDeltaTime(hkpWorld* , Single )
      at Havok.HkWorld.StepSimulation(Single timeInSec)
      at Sandbox.Engine.Physics.MyPhysics.StepWorld(HkWorld world)
      at Sandbox.Engine.Physics.MyPhysics.Simulate()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.FixedRenderLoop.<>c__DisplayClass2.<Run>b__1()
      at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.RunInternal(String[] args)
      at SpaceEngineers.MyProgram.Main(String[] args)
    2015-09-25 01:47:07.830 - Thread:  1 ->  Hiding window
    2015-09-25 01:47:08.109 - Thread:  1 ->  Hiding window done
    2015-09-25 01:47:08.109 - Thread:  1 ->  Showing message
    
    Its a huge ship that also is moving IIRC. Contains landing gears (docked and undocked), rotors and pistons (lots of them), but no turrets iirc. If it helps I can provide the savegame, the full log and system specs. PM me for that then.

    Edit: It includes a huge retractable solar panel attached to a huge ship, and I remember having problems with that panel ever since. Not in form of crashes, but previously it just tended to explode on load.
     
    Last edited: Sep 25, 2015
  8. StormField Apprentice Engineer

    Messages:
    192
    KSH - Nice, small turret AND landing gear? Quite the build up you guys are making :D
     
  9. •·´`·..•Barry B·´`·..• Trainee Engineer

    Messages:
    20
    i have a gtx 960 and Space enginneers does not work start :(
     
  10. Silvak Apprentice Engineer

    Messages:
    104
    Yep, and the large ship gatling turrets were turned to missile turrets.......but I suppose those are small beans compared to everyone else being unable to play at all!
     
  11. •·´`·..•Barry B·´`·..• Trainee Engineer

    Messages:
    20
    i have problem on gtx 960 (doesn't start) :( wish i could roll back to last update until they patch the problems
     
  12. 666Savior Apprentice Engineer

    Messages:
    196
    go into the cfg file and change your DX version to DX9. it will allow you to run the game.
     
  13. Dragon0G Junior Engineer

    Messages:
    550
    Don't worry guys, the hotfix will probably take care of these problems.
     
    • Like Like x 2
  14. druppi Apprentice Engineer

    Messages:
    178

    confirmed! ... just updated the driver and reinstalled SE...... brings nothing :eek:ops:eek:_O:(:mad:
     
  15. •·´`·..•Barry B·´`·..• Trainee Engineer

    Messages:
    20

    i roll back feture would be nice in steam game but the problem is that people could go to old version with expoloits and suecrity ( i can't spell) issues in them :( society
     
  16. McyD Apprentice Engineer

    Messages:
    136
    VRage DX 11 log shows:

    2015-09-24 19:24:20.155 - Thread: 15 -> Compilation of shader cs_[clouds.hlsl][CloudFogCS]#define NUMTHREADS 8_ failed: SharpDX.CompilationException: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: ld requires resource declared as texture1D/2D/3D/1DArray/2DArray. Opcode #15, operand #3 (counts are 1-based).

    at SharpDX.D3DCompiler.ShaderBytecode.Compile(Byte[] shaderSource, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName)
    at VRageRender.MyShaders.Compile(String source, String function, String profile, String name, Boolean invalidateCache)
    2015-09-24 19:24:20.234 - Thread: 15 -> Compilation of shader ps_[blur_planet.hlsl][blur_h] failed: SharpDX.CompilationException: D:\Games\steamapps\common\SpaceEngineers\Bin64\ps_[blur_planet.hlsl][blur_h](34,35): error X3004: undeclared identifier 'sample'
    D:\Games\steamapps\common\SpaceEngineers\Bin64\ps_[blur_planet.hlsl][blur_h](34,25): error X3013: 'Load': intrinsic method does not take 2 parameters
    D:\Games\steamapps\common\SpaceEngineers\Bin64\ps_[blur_planet.hlsl][blur_h](34,25): error X3013: Possible intrinsic methods are:
    D:\Games\steamapps\common\SpaceEngineers\Bin64\ps_[blur_planet.hlsl][blur_h](34,25): error X3013: Texture2DMS.Load(int2, int1)
    D:\Games\steamapps\common\SpaceEngineers\Bin64\ps_[blur_planet.hlsl][blur_h](34,25): error X3013: Texture2DMS.Load(int2, int1, int2)

    at SharpDX.D3DCompiler.ShaderBytecode.Compile(Byte[] shaderSource, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName)
    at VRageRender.MyShaders.Compile(String source, String function, String profile, String name, Boolean invalidateCache)
    2015-09-24 19:24:20.238 - Thread: 15 -> Failed to compile shaderps_[blur_planet.hlsl][blur_h]
     
  17. StormField Apprentice Engineer

    Messages:
    192
    Even though I can't start the game (980gtx, fresh drivers), I am more than fine holding off. That landing gear fix :D
     
  18. Starfang42 Trainee Engineer

    Messages:
    53
    Well, looks like I'll be waiting for the hotfix. The game loads, but when I load my world I'm stuck in freefall, and the jetpack/inertial dampener buttons don't work. Then I spawned a small ship, got in, pressed x (rather, the equivalent since I use a different keyboard layout), and the game crashed. I sent in the crash report, of course.
     
  19. heartlessdeath Trainee Engineer

    Messages:
    41
    All of my Oxygen bottles were depleted after the update... Didn't realize this until after I died.
     
    • Like Like x 1
  20. The MoSS 2 Apprentice Engineer

    Messages:
    159
    Landing gears were dangerous for a long time, it must have been some serious issue deep within the game. An article about this problem would be nice :101:
     
    • Like Like x 1
  21. TinfoilChef Trainee Engineer

    Messages:
    34
    Landing gear fix?! Awesome!

    As for the rest of this patch, I've Noticed Four things right off.

    1. Asteroids look like ALL of the stone has been stripped off of them, leaving only the ores. Went to several asteroids and confirmed. ALL of their stone is gone.

    2. ALL of my Oxygen bottles were empty. Had to make an emergency run to the O2 generator for refills. While there I noticed that the assembler can now make Hydrogen bottles. Excellent! Fuel? water gen? Explosive? Nuclear weapons?

    3. Oxygen consumption seems to be much faster than before. Suit oxygen is being used up at a rate of approximately 0.2% per second, MUCH faster than before.

    4. Framerate is down and somewhat jerky. anyhwere from 20 to 40 fps
     
  22. druppi Apprentice Engineer

    Messages:
    178
    EDIT. at least starting in DX9 works
     
  23. Potter Apprentice Engineer

    Messages:
    496
    Holy raviolies. You guys killed it this week, and last week for that matter. Thanks for all the hard work!
     
  24. heartlessdeath Trainee Engineer

    Messages:
    41
    As for the stone being gone, we asked for less... So... They took it all. :p
     
    • Like Like x 3
  25. darth_crunchus Apprentice Engineer

    Messages:
    239
    It has to do with a mod we both have, I'm sure of it, as this behavior ceases under vanilla conditions. Try it. Seeing s there's issues with custom antennas, I'd suggest removing any of those antenna mods first. I'm gonna try that, myself.
     
  26. 666Savior Apprentice Engineer

    Messages:
    196
    quick point, upon closer inspection i found this in my error code:

    Failed to compile shaderps [blur_planet.hlsl][blur_h]

    Considering the failure to start happens to people who run DX11, i feel that they added some new planet code that isn't playing nice with something

    Upon more checking, EVERYONE who has submitted an error log has that same line of error
     
  27. Houstonruss Trainee Engineer

    Messages:
    4
    My latest notes with this update:
    My game DID launch with a strix980.
    FPS performance took an enormous dive on dx11 (980,3770k,16gbram)
    Small ships made of explodium!
    Asteroids are different, No stone on them?
    Jetpack relay noises sound whenever you stop moving.
    *Existing gatling turrets are now missile launchers...(a mod may be at fault for this)
     
  28. Legotaz Trainee Engineer

    Messages:
    26
    yea i noticed that too i wonder if its something they ACCIDENTALLY forgot to remove or something , does seem strange . im guessing that planet blur is how they will make them easier to hide in open space when your so far away the planet will be blured ...... who knows
     
  29. Ortikon Apprentice Engineer

    Messages:
    338
    No more ships rattling around in the hangar!
     
  30. Dr. Novikov Apprentice Engineer

    Messages:
    263
    Not sure if that is a bug or a feature, but reactor overload not works differently. Ship just stops responding untill you release the buttons.
     
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