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Update 01.103 - Performance & bug fixes, Armor box turret hack fixed

Discussion in 'Change Log' started by George.Mamakos, Oct 8, 2015.

  1. George.Mamakos

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    Summary
    This week we have another batch of improvements and bug fixes for you. We’ve applied changes that are improving the turret performance and also increase the framerate when there are many ships in great distance (there will be no memory consumption from ships that are on the edge of visibility). We’ve also fixed the armor box turret hack and speed-up the g-screen when opening for the first time.

    Lastly, we would like to add that our development is focusing more and more on the new updates and features that we are planning to release in the near future. Stay tuned!



    Fixes
    - armor box turret hack
    - turret performance
    - small FPS improvement (large when there are many ships in great distance)
    - G screen performance (special thanks to Andrew Woodall for submitting this fix through github)
    - fixed blocks ignoring enable/disable (LCD panels, artificial masses, gravity generators)
    - fixed oxygen farm red when placed in creative
    - fixed jump drive white when merged with another grid
    - fixed switch lock ON/OFF action for ejectors

    EDIT 10/09/2015:
    Update 01.103.006

    - fixed crash when running out of oxygen in generator
    - fixed crash when moving things in assembler
    - fixed autopilot not working when turning power off and on
    - fixed red oxygen tanks
    - fixed unable to circle through hotbars
     
    Last edited by a moderator: Oct 10, 2015
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  2. carbonCore

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    First, awesome!!!
     
  3. StormField

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    FIRST

    Edit: Second :D

    Edit2: KSH you guys got some balls my friends. Serious big brass ones.

    Love the teaser and the fixes, thank you!
     
    Last edited: Oct 8, 2015
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  4. Commander Rotal

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    FOR FUCK SAKE
    [​IMG]
    [​IMG]
     
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  5. grant.ivy

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  6. themars2011

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    hype train derailed,
    but accelerating for next week!
     
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  7. STK2008

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    Yeah I'm kind of pissed tbh

    So much for soon then
     
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  8. MrJinx

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    Yay cool stuff GJ keen!
     
  9. Mr Engineer

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    Nice update! I always welcome FPS increases as well as all the other preformance improvements. Thanks Keen!
     
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  10. DragonShadow

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    [​IMG]
     
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  11. thedarkdragon89

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  12. Merix

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    well, first page and stuff...
     
  13. Don Jacobs

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    ROCK!
     
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  14. 3vil_Luigi

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    the forum's breaking down, that can only mean one thing: UPDATE! WHOOOO
     
  15. STK2008

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    What I do t get is the could see the excitement for planets why not tell us not this Thursday instead of letting us think it was seeing g as the tweet said soon :(
     
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  16. TehGM

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    Wooo! Hype train crashed!
    And seems like it impacted forum's performance. Lel.
     
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  17. rottielover

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    Are Oxygen TANKS fixed??
     
  18. FlakMagnet

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    Hype killer :)

    Still...should mean I don;t get a framerate hit when a 'raid' develops on the edge if view and won't go away.
     
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  19. Dwarf-Lord Pangolin

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    Hype train derailed!

    ... get the next one rolling!

    Also, what ejector lock? :confused:
     
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  20. Quevin

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    couln't agree more :(
     
  21. Caesar15

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    FUUUUUUUUUUUUUUUU
     
  22. Yzov

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    Next week I hope there will be planets...
     
  23. SlimShadey

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    Woooooot!!
     
  24. Llessur

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    Well this is disappointing :(
     
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  25. Repo Mann

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    well, no planets. again. Did you fix oxygen, Keen?
     
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  26. Dragon0G

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    Dang. Well, the hype train has taken a detour.
     
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  27. Triodo

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    So, no planet until the "near future".

    Too good to be true... I'll stick with KSP... :eek:ops:
     
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  28. Urablahblah

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    Meh. Those thrusters tho!
     
  29. Napoleocool

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    Keen are assholes for teasing us so much.
     
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  30. grant.ivy

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    Much wow! I didn't expect planets today, and that is fine, that just means things will be better when they do come! Go Keen!
     
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