Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.105 - Hydrogen thrusters, MP improvements, New battery behavior, Slide doors

Discussion in 'Change Log' started by Drui, Oct 22, 2015.

  1. Drui Keen Update Guy Developer

    Joined:
    Jan 20, 2014
    Messages:
    1,199
    Trophy Points:
    347
    Summary
    The 2nd anniversary of Space Engineers release is upon us, so for this week we prepared a meaty update. It features new improvements, fixes and requested features such as the new slide doors that allows players to walk (fly) through the door at any angle. We also adjusted the behavior of small and large ship batteries. Batteries can be charged and provide energy at the same time, so players can always have stand-by batteries that are charged if energy is available, but also give energy automatically when needed.
    Another important change to mention is switching off the thruster override 10x power for inertial dampeners, so all ships will behave differently now.
    Additionally, we implemented the superconductor, a new component needed in the most valuable blocks such as the jumpdrive, artificial mass, laser antennas or large reactors. Moreover, the small ship cockpit has a conveyor in front of it.

    In this week’s update we are also introducing hydrogen along with hydrogen thrusters, hydrogen tanks and hydrogen bottles as another feature preparing the game world for the upcoming release of Planets. Please bear in mind that this is the first iteration but we decided to implement it to the game now as a small gift to you for the game’s second anniversary.
    We also implemented new improvements to the multiplayer and preparing the game for the roll-out of new features and updates to the multiplayer in coming weeks. And if the new improvements are not your cup of tea you can return to the previous version of multiplayer without the new additions on the Beta Tab in the Space Engineers properties in Steam client. There might be some problems here and there, so please report them back at our bug report section: http://forum.keenswh.com/forums/bug-reports.326950



    Features
    - new slide doors
    - superconductor component
    - updated battery behavior
    - updated small ship cockpit
    - hydrogen thrusters, tanks, bottles
    - survival jetpack changes
    - inertial dampeners changes
    - strength slider for connectors

    Battery guide
    From now on all newly built batteries will start at 30% of maximum charge and the power cell components will turn to scrap metal when grinding down a battery block to balance this change. Also, batteries have four states (none, recharge only, discharge only, semi-auto):
    - when battery is not set to either recharge or discharge, it will allow both input and output, meaning it will recharge if there is surplus power on the grid, and discharge if there is not enough power otherwise
    - when set to recharge, it will only allow input
    - when set to discharge, it will only allow output
    - when set to semi-auto, it will alternate between recharge and discharge like before

    Hydrogen guide
    Hydrogen thrusters are stronger than the current ion ones but they require hydrogen fuel pumped by conveyor system in order to function. Oxygen generator is now generating hydrogen along oxygen from ice. Hydrogen thrusters will be the most efficient way to leave the planet’s atmosphere, or to quickly accelerate in a fight, but need a large tank, fuel, and a conveyor connection. You also need to use hydrogen to power the jetpack now by hydrogen stored in bottles in player’s inventory. The jetpack will consume more hydrogen in high-gravity environments. We have also added the ability for modders to create custom fuels and custom thrusters that require the fuel.

    Inertial dampeners change explanation
    Previous state of things would make flight in natural gravity and leaving the atmosphere too easy. Inertial dampeners now have the same strength as player inputs and ships will always behave depending on their thrusters -so if you build only one small thruster facing forward, you will be stopping the ship longer. Small ships have still 5x power for dampeners to make them more agile compared to large ships. We also opened a possibility to mod thrust override, so community can experiment with their own settings or put old settings back if they liked it more. Please tell us what you think about this large change in our feedback forum section: http://forum.keenswh.com/forums/feedback.423142/

    Steam beta branch switching guide
    To access the Beta branch, go into game properties, Beta tab, and select the old build named "old_multiplayer" to opt in. There is no password needed.

    Fixes
    - multiplayer improvements
    - rotor performance improvements
    - fixed issue with particle effect when not using jump drive
    - fixed performance issues in Havok
    - fixed oxygen refill not working sometimes
    - fixed issues with air vents

    Update
    - fixed crash when connecting to the game
    - fixed crash with destroying voxels
    - fixed crash when character was changing suit
    - fixed crash with rotors and pistons
    - fixed crash when merging grids
    - fixed crash with oxygen
    - fixed turrets always using conveyor system even when set to off
     
    Last edited by a moderator: Oct 24, 2015
    • Like Like x 34
  2. StormField

    Joined:
    Sep 17, 2015
    Messages:
    192
    Trophy Points:
    67
    First.
    Edit: Ha, rest of f5ighters got no excuse. Ban was lifted hours ago and I still made it :)

    F5uke successfully deployed.
     
    • Like Like x 1
    • Dumb Dumb x 1
  3. SidewinderCZ

    Joined:
    Jun 24, 2014
    Messages:
    16
    Trophy Points:
    66
  4. Jackal

    Joined:
    May 17, 2015
    Messages:
    26
    Trophy Points:
    27
     
    • Like Like x 11
  5. Ghostickles

    Joined:
    Jul 6, 2014
    Messages:
    1,749
    Trophy Points:
    137
    Nice looking patch guys! :)
     
  6. Oskar1101

    Joined:
    Oct 10, 2014
    Messages:
    26
    Trophy Points:
    52
    No Planets? I hate it...
     
    • Like Like x 1
  7. DragonShadow

    Joined:
    Aug 3, 2014
    Messages:
    329
    Trophy Points:
    112
    [​IMG]

    SWEET UPDATE THO!
     
    • Like Like x 2
  8. Harrekin

    Joined:
    Mar 6, 2015
    Messages:
    3,072
    Trophy Points:
    202
    Hang on...is this some new kind of netcode going on?
     
    • Like Like x 2
  9. Peavy

    Joined:
    Jul 6, 2015
    Messages:
    47
    Trophy Points:
    37
    I think this update is really great
     
  10. Kane

    Joined:
    Sep 10, 2013
    Messages:
    568
    Trophy Points:
    142
    Nice update :)
     
  11. shimonu

    Joined:
    Dec 26, 2013
    Messages:
    384
    Trophy Points:
    132
    And forum broken
     
    • Like Like x 1
  12. Silvak

    Joined:
    Aug 8, 2015
    Messages:
    104
    Trophy Points:
    57
    Sounds great! I'm really looking forward to tomorrow!

    EDIT: So I can't salvage ANY powercells from batteries now? Not even 25% or something?
     
    Last edited: Oct 22, 2015
  13. Axios

    Joined:
    Jan 31, 2015
    Messages:
    61
    Trophy Points:
    52
    Very interesting patch!

    Suggestion: give the player the ability to choose to build battery totally discharged.
     
    • Like Like x 1
  14. Oskar1101

    Joined:
    Oct 10, 2014
    Messages:
    26
    Trophy Points:
    52
    No Planets? I hate it...
     
  15. Valpen

    Joined:
    Oct 22, 2015
    Messages:
    3
    Trophy Points:
    12
    Damn no planets!
     
    • Like Like x 1
  16. tharkus

    Joined:
    Nov 15, 2013
    Messages:
    708
    Trophy Points:
    122
    Wow ! nice Update !
    The new doors are Awesome, i expect that the old doors be reworked to look nicer too :)

    the only thing i dont like too much is the model of the hydrogen thrusters, i would love a more
    complex/ detailed ones.
     
    Last edited: Oct 22, 2015
    • Like Like x 1
  17. Surge

    Joined:
    Mar 5, 2015
    Messages:
    7
    Trophy Points:
    27
    Nice!!!
     
  18. KissSh0t

    Joined:
    May 3, 2014
    Messages:
    3,058
    Trophy Points:
    227
    Update size is 295.4mb

    You aren't telling us everything are you Keen....
     
    • Like Like x 5
  19. nelnia

    Joined:
    Mar 20, 2015
    Messages:
    8
    Trophy Points:
    37
    Hydrogen!
     
  20. Aracus

    Joined:
    Nov 19, 2014
    Messages:
    1,901
    Trophy Points:
    177
    HA! knew it, no planets on thursday, maybe(unlikely) on the livestream.
     
  21. Thomas_Jefferson

    Joined:
    Feb 12, 2015
    Messages:
    310
    Trophy Points:
    102
    MP CODE, YAY!!!!!! :pbjt::pbjt:

    And damn you F5ers! You're slowing down the server!

    OMG... all the new files!

    [​IMG]
     
    Last edited: Oct 22, 2015
    • Like Like x 2
    • Disagree Disagree x 1
  22. Tybot

    Joined:
    May 10, 2015
    Messages:
    7
    Trophy Points:
    51
    This actually pleases me greatly. The batteries bugged the hell out of me before and this is a welcome fix. But most of all I'm all about fixing MP, so keep that trucking!
     
  23. Mr Engineer

    Joined:
    Sep 11, 2014
    Messages:
    465
    Trophy Points:
    112
    http://www.nooooooooooooooo.com/ I think we need this! Good update though. Hydrogen and thrusters, Doors? yeah okay then, not bad. Batteries? Don't use them much. Jetpack with hydrogen? Yeah, sure that seems fair and logical.
     
  24. Hot.n.Spicy

    Joined:
    Jul 2, 2015
    Messages:
    16
    Trophy Points:
    27
    Wow holy cow great update guys! This is probably the best bug fixing update yet. Some really exciting features here. I wish you would elaborate more on the fixes though and give us some more details other that vaguely saying:
    - multiplayer improvements
    - rotor performance improvements
    - fixed performance issues in Havok
     
    • Like Like x 1
  25. grant.ivy

    Joined:
    Aug 6, 2015
    Messages:
    185
    Trophy Points:
    57
    I am holding out hope for new info during the stream!
     
    • Like Like x 1
  26. Commander Rotal

    Joined:
    Apr 25, 2014
    Messages:
    4,775
    Trophy Points:
    267
    I mean the Thrusters are great and the new Doors are really great but... who the hell thought the Inertial Dampener-change was a good idea? It'll not only break existing ships it's also going to make new ones really, really ugly. Decidedly not a fan. Also not sure why the still-blue Jetpack now needs another bottle; aren't Survival players hauling around enough already?
     
    • Like Like x 7
  27. PsicoPato

    Joined:
    Mar 27, 2015
    Messages:
    1,096
    Trophy Points:
    167
    Perfect! =)
    Thanks KEEN! ^^
     
  28. Thermonuklear

    Joined:
    Aug 19, 2015
    Messages:
    530
    Trophy Points:
    82
    Amazing! I think the hype train is slowly turning into plasma...
     
    • Like Like x 1
  29. Martinineter

    Joined:
    Oct 27, 2013
    Messages:
    2,253
    Trophy Points:
    182
    This. Is. Great.
    Best patch of the last few months
     
    • Like Like x 2
  30. Wolf

    Joined:
    Nov 23, 2013
    Messages:
    158
    Trophy Points:
    82
    A good update. Love the new doors.
     
    • Like Like x 1