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Update 01.105 - Hydrogen thrusters, MP improvements, New battery behavior, Slide doors

Discussion in 'Change Log' started by Drui, Oct 22, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,369
    Summary
    The 2nd anniversary of Space Engineers release is upon us, so for this week we prepared a meaty update. It features new improvements, fixes and requested features such as the new slide doors that allows players to walk (fly) through the door at any angle. We also adjusted the behavior of small and large ship batteries. Batteries can be charged and provide energy at the same time, so players can always have stand-by batteries that are charged if energy is available, but also give energy automatically when needed.
    Another important change to mention is switching off the thruster override 10x power for inertial dampeners, so all ships will behave differently now.
    Additionally, we implemented the superconductor, a new component needed in the most valuable blocks such as the jumpdrive, artificial mass, laser antennas or large reactors. Moreover, the small ship cockpit has a conveyor in front of it.

    In this week’s update we are also introducing hydrogen along with hydrogen thrusters, hydrogen tanks and hydrogen bottles as another feature preparing the game world for the upcoming release of Planets. Please bear in mind that this is the first iteration but we decided to implement it to the game now as a small gift to you for the game’s second anniversary.
    We also implemented new improvements to the multiplayer and preparing the game for the roll-out of new features and updates to the multiplayer in coming weeks. And if the new improvements are not your cup of tea you can return to the previous version of multiplayer without the new additions on the Beta Tab in the Space Engineers properties in Steam client. There might be some problems here and there, so please report them back at our bug report section: http://forum.keenswh.com/forums/bug-reports.326950



    Features
    - new slide doors
    - superconductor component
    - updated battery behavior
    - updated small ship cockpit
    - hydrogen thrusters, tanks, bottles
    - survival jetpack changes
    - inertial dampeners changes
    - strength slider for connectors

    Battery guide
    From now on all newly built batteries will start at 30% of maximum charge and the power cell components will turn to scrap metal when grinding down a battery block to balance this change. Also, batteries have four states (none, recharge only, discharge only, semi-auto):
    - when battery is not set to either recharge or discharge, it will allow both input and output, meaning it will recharge if there is surplus power on the grid, and discharge if there is not enough power otherwise
    - when set to recharge, it will only allow input
    - when set to discharge, it will only allow output
    - when set to semi-auto, it will alternate between recharge and discharge like before

    Hydrogen guide
    Hydrogen thrusters are stronger than the current ion ones but they require hydrogen fuel pumped by conveyor system in order to function. Oxygen generator is now generating hydrogen along oxygen from ice. Hydrogen thrusters will be the most efficient way to leave the planet’s atmosphere, or to quickly accelerate in a fight, but need a large tank, fuel, and a conveyor connection. You also need to use hydrogen to power the jetpack now by hydrogen stored in bottles in player’s inventory. The jetpack will consume more hydrogen in high-gravity environments. We have also added the ability for modders to create custom fuels and custom thrusters that require the fuel.

    Inertial dampeners change explanation
    Previous state of things would make flight in natural gravity and leaving the atmosphere too easy. Inertial dampeners now have the same strength as player inputs and ships will always behave depending on their thrusters -so if you build only one small thruster facing forward, you will be stopping the ship longer. Small ships have still 5x power for dampeners to make them more agile compared to large ships. We also opened a possibility to mod thrust override, so community can experiment with their own settings or put old settings back if they liked it more. Please tell us what you think about this large change in our feedback forum section: http://forum.keenswh.com/forums/feedback.423142/

    Steam beta branch switching guide
    To access the Beta branch, go into game properties, Beta tab, and select the old build named "old_multiplayer" to opt in. There is no password needed.

    Fixes
    - multiplayer improvements
    - rotor performance improvements
    - fixed issue with particle effect when not using jump drive
    - fixed performance issues in Havok
    - fixed oxygen refill not working sometimes
    - fixed issues with air vents

    Update
    - fixed crash when connecting to the game
    - fixed crash with destroying voxels
    - fixed crash when character was changing suit
    - fixed crash with rotors and pistons
    - fixed crash when merging grids
    - fixed crash with oxygen
    - fixed turrets always using conveyor system even when set to off
     
    Last edited by a moderator: Oct 24, 2015
    • Like Like x 34
  2. StormField Apprentice Engineer

    Messages:
    192
    First.
    Edit: Ha, rest of f5ighters got no excuse. Ban was lifted hours ago and I still made it :)

    F5uke successfully deployed.
     
    • Like Like x 1
    • Dumb Dumb x 1
  3. SidewinderCZ Trainee Engineer

    Messages:
    16
  4. Jackal Trainee Engineer

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    26
     
    • Like Like x 11
  5. Ghostickles Senior Engineer

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    2,070
    Nice looking patch guys! :)
     
  6. Oskar1101 Apprentice Engineer

    Messages:
    185
    No Planets? I hate it...
     
    • Like Like x 1
  7. DragonShadow Apprentice Engineer

    Messages:
    352
    [​IMG]

    SWEET UPDATE THO!
     
    • Like Like x 2
  8. Harrekin Master Engineer

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    3,077
    Hang on...is this some new kind of netcode going on?
     
    • Like Like x 2
  9. Peavy Trainee Engineer

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    47
    I think this update is really great
     
  10. Kane Junior Engineer

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    570
    Nice update :)
     
  11. shimonu Apprentice Engineer

    Messages:
    391
    And forum broken
     
    • Like Like x 1
  12. Silvak Apprentice Engineer

    Messages:
    104
    Sounds great! I'm really looking forward to tomorrow!

    EDIT: So I can't salvage ANY powercells from batteries now? Not even 25% or something?
     
    Last edited: Oct 22, 2015
  13. Axios Trainee Engineer

    Messages:
    61
    Very interesting patch!

    Suggestion: give the player the ability to choose to build battery totally discharged.
     
    • Like Like x 1
  14. Oskar1101 Apprentice Engineer

    Messages:
    185
    No Planets? I hate it...
     
  15. Valpen Trainee Engineer

    Messages:
    3
    Damn no planets!
     
    • Like Like x 1
  16. tharkus Junior Engineer

    Messages:
    712
    Wow ! nice Update !
    The new doors are Awesome, i expect that the old doors be reworked to look nicer too :)

    the only thing i dont like too much is the model of the hydrogen thrusters, i would love a more
    complex/ detailed ones.
     
    Last edited: Oct 22, 2015
    • Like Like x 1
  17. Surge Trainee Engineer

    Messages:
    7
    Nice!!!
     
  18. KissSh0t Master Engineer

    Messages:
    3,338
    Update size is 295.4mb

    You aren't telling us everything are you Keen....
     
    • Like Like x 5
  19. nelnia Trainee Engineer

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    8
    Hydrogen!
     
  20. Aracus Senior Engineer

    Messages:
    1,911
    HA! knew it, no planets on thursday, maybe(unlikely) on the livestream.
     
  21. Thomas_Jefferson Apprentice Engineer

    Messages:
    320
    MP CODE, YAY!!!!!! :pbjt::pbjt:

    And damn you F5ers! You're slowing down the server!

    OMG... all the new files!

    [​IMG]
     
    Last edited: Oct 22, 2015
    • Like Like x 2
    • Disagree Disagree x 1
  22. Tybot Trainee Engineer

    Messages:
    7
    This actually pleases me greatly. The batteries bugged the hell out of me before and this is a welcome fix. But most of all I'm all about fixing MP, so keep that trucking!
     
  23. Mr Engineer Apprentice Engineer

    Messages:
    467
    http://www.nooooooooooooooo.com/ I think we need this! Good update though. Hydrogen and thrusters, Doors? yeah okay then, not bad. Batteries? Don't use them much. Jetpack with hydrogen? Yeah, sure that seems fair and logical.
     
  24. Hot.n.Spicy Trainee Engineer

    Messages:
    16
    Wow holy cow great update guys! This is probably the best bug fixing update yet. Some really exciting features here. I wish you would elaborate more on the fixes though and give us some more details other that vaguely saying:
    - multiplayer improvements
    - rotor performance improvements
    - fixed performance issues in Havok
     
    • Like Like x 1
  25. grant.ivy Apprentice Engineer

    Messages:
    185
    I am holding out hope for new info during the stream!
     
    • Like Like x 1
  26. Commander Rotal Master Engineer

    Messages:
    4,942
    I mean the Thrusters are great and the new Doors are really great but... who the hell thought the Inertial Dampener-change was a good idea? It'll not only break existing ships it's also going to make new ones really, really ugly. Decidedly not a fan. Also not sure why the still-blue Jetpack now needs another bottle; aren't Survival players hauling around enough already?
     
    • Like Like x 7
  27. PsicoPato Senior Engineer

    Messages:
    1,096
    Perfect! =)
    Thanks KEEN! ^^
     
  28. Thermonuklear Junior Engineer

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    590
    Amazing! I think the hype train is slowly turning into plasma...
     
    • Like Like x 1
  29. Martinineter Senior Engineer

    Messages:
    2,253
    This. Is. Great.
    Best patch of the last few months
     
    • Like Like x 2
  30. Wolf Apprentice Engineer

    Messages:
    158
    A good update. Love the new doors.
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.