Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.106 - Pistons performance improvements, Bugfixes

Discussion in 'Change Log' started by George.Mamakos, Oct 30, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    This week’s update is focusing on bugfixes and improving multiplayer, pistons and rag doll performance. We have fixed the pistons performance issue - pistons and rotor parts are now automatically locked in speeds above 100 m/s making them unable to move, turn and/or explode in high speeds. We also fixed various issues and improved the performance related to ragdolls. From now on, after a character dies, a body remains there for limited time and after that only a backpack with inventory stays behind. Additionally, hydrogen tank capacity has been increased 2.5 times for large grid and 4 times for small grid version. And finally we solved the issue with the incredibly heavy client in MP/DS (a.k.a. “hulk mode”) so the client is no longer pushing small ships around.

    And since it is that period of year when you go trick or treating, we have prepared something for you. Do not miss the Halloween inspired teaser in the video below:



    Features
    - backpack with inventory spawned after death

    Balancing & Performance
    - increased hydrogen tank capacity
    - piston locking and performance improvements
    - no windows on conveyors (increasing performance)

    Fixes
    - fixed invisible voxels
    - fixed UPS drops with character on large ships
    - fixed character clipping inside cryo chamber
    - fixed ship name change on DS crash
    - fixed all door opened in tutorials and older saves
    - fixed crash with physics
    - fixed crash when changing suit in medical room
    - fixed hand tools stay in the hand when stored in container
    - fixed incredibly heavy client in MP/DS (hulk mode)
    - fixed battery can be set to recharge and discharge at once
    - fixed air vent missing in assembler
    - fixed connectors exploding in MP

    EDIT 10/30/2015:
    Update 01.106.011

    - fixed invisible voxels
    - fixed rotors/pistons not being locked at high velocity
     
    Last edited by a moderator: Oct 30, 2015
    • Like Like x 29
    • Late Late x 1
  2. LtDutton Trainee Engineer

    Messages:
    32
    Sweetness!!!!
     
    • Like Like x 2
  3. PsicoPato Senior Engineer

    Messages:
    1,096
    WOOOT!

    MY GOD!

    Those sabiroids on that cave... ME WHANT NOWWW!!! :D

    By the way, awesome job guys! =)
     
    Last edited: Oct 30, 2015
    • Like Like x 2
  4. a-bullet Apprentice Engineer

    Messages:
    176
    a little late, but still some nice fixes
     
  5. Potter Apprentice Engineer

    Messages:
    496
    Thanks for staying so late to give us the update, you guys rock! And an awesome one, nonetheless!
     
    • Like Like x 7
  6. Leatherneck Apprentice Engineer

    Messages:
    336
    Lol, people still refreshing the other thread and missed the update.
     
  7. Auhrii Apprentice Engineer

    Messages:
    274
    Pistons performance improvements
    That explains a lot. Pistons/rotors are evil.
     
  8. Potter Apprentice Engineer

    Messages:
    496
    Thanks for staying so late to give us the update, you guys rock! And an awesome one, nonetheless!
     
    • Like Like x 2
  9. Triodo Trainee Engineer

    Messages:
    31
    (SAD TROMBONE)

    Please, Keen. Keep working so hard!



    ...to give us planets soon
     
  10. Leatherneck Apprentice Engineer

    Messages:
    336
    Lol, people still refreshing the other thread and missed the update.
     
    • Like Like x 2
  11. Malhavoc Trainee Engineer

    Messages:
    5
  12. jwattsn Trainee Engineer

    Messages:
    5
    Awesome hydrogen tank cap increase
     
  13. ZebulonGiles Trainee Engineer

    Messages:
    11
    Cool updates and fixes. The backpack being left behind is a cool feature too. :)
     
  14. KissSh0t Master Engineer

    Messages:
    3,371
    [​IMG]
     
    • Like Like x 4
    • Agree Agree x 1
  15. Caesar15 2 Trainee Engineer

    Messages:
    45
    Piston and roter fix..awesome!
     
  16. NerdimusPrime Trainee Engineer

    Messages:
    49
    I say we take off and nuke the site from orbit. It's the only way to be sure.
     
    • Like Like x 6
  17. Rearden Trainee Engineer

    Messages:
    5
    looks like an awesome update.
    I'm looking forward to playing the tutorial.
     
  18. pardusian141 Apprentice Engineer

    Messages:
    107
    that cave spider planet teaser....
     
  19. carbonCore Trainee Engineer

    Messages:
    37
    MOTHERFFFF

    That spider in that tunnel ;-;
     
    • Like Like x 2
  20. Silvak Apprentice Engineer

    Messages:
    104
    Worth the wait if the pistons really are "fixed". Great to see that voxels are fixed and some MP love!
     
    • Like Like x 2
  21. rumcajs03 Trainee Engineer

    Messages:
    75
    GET THOSE UGLY THINGS OFF ME :eek:
     
    • Like Like x 1
  22. DIVO Trainee Engineer

    Messages:
    3
    I was expecting some idiot to say again "no planets?".
     
    • Like Like x 1
  23. waterlimon Senior Engineer

    Messages:
    1,499
    Does the piston locking adapt to speed limit changing mods?
     
  24. Thomas_Jefferson Apprentice Engineer

    Messages:
    320
    VERY NICE! @RotalHenricsson will be pleased (assuming that rotors are ACTUALLY fixed, lol)
     
    • Disagree Disagree x 1
  25. MikeBender1972 Trainee Engineer

    Messages:
    8
    NOICE! I thought something crazy was gonna happen for you guys haven't been this late before...
    Oh well still a great update with some needed fixes!
     
  26. Jones-250 Apprentice Engineer

    Messages:
    194
    [​IMG]
    We're gettin' 'ere. Keep inchin' towards to goal, lads.
    EDIT: Caves confirmed?

     
    Last edited: Oct 30, 2015
  27. Ghostickles Senior Engineer

    Messages:
    2,071
    Sure, take all the suprise outta the game, first landing gear now this! It wont be the same if connectors don't asplode in multiplayer :(
    (smell that sarcasm?)
    Thanks KEEN!
    :)
     
    • Like Like x 1
  28. j0sh1ng Apprentice Engineer

    Messages:
    123
    That was terrifying
     
  29. Styles Trainee Engineer

    Messages:
    97
    F5rst! Oh, wait... :-/

    Well, it wouldn't have been very satisfying either way :p

    I do wish they would add an in-game reference for the programmable block scripting API - autocomplete (along the lines of intellisense) would be nice, but just a simple reference would eliminate the need to alt-tab to visual studio all the time
     
    • Like Like x 1
  30. Eternal Visitor Trainee Engineer

    Messages:
    71
    somehow I'm starting to think my 5 turret defense buggy isn't heavily armed enough...
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.