Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.106 - Pistons performance improvements, Bugfixes

Discussion in 'Change Log' started by George.Mamakos, Oct 30, 2015.

  1. George.Mamakos

    Joined:
    Aug 28, 2013
    Messages:
    426
    Trophy Points:
    287
    Summary
    This week’s update is focusing on bugfixes and improving multiplayer, pistons and rag doll performance. We have fixed the pistons performance issue - pistons and rotor parts are now automatically locked in speeds above 100 m/s making them unable to move, turn and/or explode in high speeds. We also fixed various issues and improved the performance related to ragdolls. From now on, after a character dies, a body remains there for limited time and after that only a backpack with inventory stays behind. Additionally, hydrogen tank capacity has been increased 2.5 times for large grid and 4 times for small grid version. And finally we solved the issue with the incredibly heavy client in MP/DS (a.k.a. “hulk mode”) so the client is no longer pushing small ships around.

    And since it is that period of year when you go trick or treating, we have prepared something for you. Do not miss the Halloween inspired teaser in the video below:



    Features
    - backpack with inventory spawned after death

    Balancing & Performance
    - increased hydrogen tank capacity
    - piston locking and performance improvements
    - no windows on conveyors (increasing performance)

    Fixes
    - fixed invisible voxels
    - fixed UPS drops with character on large ships
    - fixed character clipping inside cryo chamber
    - fixed ship name change on DS crash
    - fixed all door opened in tutorials and older saves
    - fixed crash with physics
    - fixed crash when changing suit in medical room
    - fixed hand tools stay in the hand when stored in container
    - fixed incredibly heavy client in MP/DS (hulk mode)
    - fixed battery can be set to recharge and discharge at once
    - fixed air vent missing in assembler
    - fixed connectors exploding in MP

    EDIT 10/30/2015:
    Update 01.106.011

    - fixed invisible voxels
    - fixed rotors/pistons not being locked at high velocity
     
    Last edited by a moderator: Oct 30, 2015
    • Like Like x 29
    • Late Late x 1
  2. LtDutton

    Joined:
    Sep 17, 2015
    Messages:
    32
    Trophy Points:
    27
    Sweetness!!!!
     
    • Like Like x 2
  3. PsicoPato

    Joined:
    Mar 27, 2015
    Messages:
    1,094
    Trophy Points:
    147
    WOOOT!

    MY GOD!

    Those sabiroids on that cave... ME WHANT NOWWW!!! :D

    By the way, awesome job guys! =)
     
    Last edited: Oct 30, 2015
    • Like Like x 2
  4. a-bullet

    Joined:
    May 22, 2014
    Messages:
    167
    Trophy Points:
    62
    a little late, but still some nice fixes
     
  5. Potter

    Joined:
    Jan 19, 2015
    Messages:
    434
    Trophy Points:
    132
    Thanks for staying so late to give us the update, you guys rock! And an awesome one, nonetheless!
     
    • Like Like x 7
  6. Leatherneck

    Joined:
    May 22, 2014
    Messages:
    345
    Trophy Points:
    77
    Lol, people still refreshing the other thread and missed the update.
     
  7. Auhrii

    Joined:
    Feb 20, 2014
    Messages:
    222
    Trophy Points:
    122
    Pistons performance improvements
    That explains a lot. Pistons/rotors are evil.
     
  8. Potter

    Joined:
    Jan 19, 2015
    Messages:
    434
    Trophy Points:
    132
    Thanks for staying so late to give us the update, you guys rock! And an awesome one, nonetheless!
     
    • Like Like x 2
  9. Triodo

    Joined:
    Sep 25, 2015
    Messages:
    31
    Trophy Points:
    12
    (SAD TROMBONE)

    Please, Keen. Keep working so hard!



    ...to give us planets soon
     
  10. Leatherneck

    Joined:
    May 22, 2014
    Messages:
    345
    Trophy Points:
    77
    Lol, people still refreshing the other thread and missed the update.
     
    • Like Like x 2
  11. Malhavoc

    Joined:
    Oct 24, 2015
    Messages:
    5
    Trophy Points:
    32
  12. jwattsn

    Joined:
    May 3, 2015
    Messages:
    5
    Trophy Points:
    22
    Awesome hydrogen tank cap increase
     
  13. ZebulonGiles

    Joined:
    Oct 19, 2015
    Messages:
    11
    Trophy Points:
    32
    Cool updates and fixes. The backpack being left behind is a cool feature too. :)
     
  14. KissSh0t

    Joined:
    May 3, 2014
    Messages:
    2,997
    Trophy Points:
    207
    [​IMG]
     
    • Like Like x 4
    • Agree Agree x 1
  15. Caesar15 2

    Joined:
    Jun 11, 2015
    Messages:
    45
    Trophy Points:
    32
    Piston and roter fix..awesome!
     
  16. NerdimusPrime

    Joined:
    Sep 5, 2014
    Messages:
    49
    Trophy Points:
    47
    I say we take off and nuke the site from orbit. It's the only way to be sure.
     
    • Like Like x 6
  17. Rearden

    Joined:
    Oct 27, 2015
    Messages:
    5
    Trophy Points:
    21
    looks like an awesome update.
    I'm looking forward to playing the tutorial.
     
  18. pardusian141

    Joined:
    Jun 10, 2014
    Messages:
    108
    Trophy Points:
    77
    that cave spider planet teaser....
     
  19. carbonCore

    Joined:
    Aug 9, 2015
    Messages:
    30
    Trophy Points:
    42
    MOTHERFFFF

    That spider in that tunnel ;-;
     
    • Like Like x 2
  20. Silvak

    Joined:
    Aug 8, 2015
    Messages:
    104
    Trophy Points:
    57
    Worth the wait if the pistons really are "fixed". Great to see that voxels are fixed and some MP love!
     
    • Like Like x 2
  21. rumcajs03

    Joined:
    Nov 18, 2014
    Messages:
    75
    Trophy Points:
    47
    GET THOSE UGLY THINGS OFF ME :eek:
     
    • Like Like x 1
  22. DIVO

    Joined:
    Apr 22, 2015
    Messages:
    3
    Trophy Points:
    27
    I was expecting some idiot to say again "no planets?".
     
    • Like Like x 1
  23. waterlimon

    Joined:
    May 7, 2014
    Messages:
    1,496
    Trophy Points:
    152
    Does the piston locking adapt to speed limit changing mods?
     
  24. Thomas_Jefferson

    Joined:
    Feb 12, 2015
    Messages:
    307
    Trophy Points:
    102
    VERY NICE! @RotalHenricsson will be pleased (assuming that rotors are ACTUALLY fixed, lol)
     
    • Disagree Disagree x 1
  25. MikeBender1972

    Joined:
    Mar 21, 2014
    Messages:
    8
    Trophy Points:
    41
    NOICE! I thought something crazy was gonna happen for you guys haven't been this late before...
    Oh well still a great update with some needed fixes!
     
  26. Jones-250

    Joined:
    Dec 13, 2014
    Messages:
    196
    Trophy Points:
    142
    [​IMG]
    We're gettin' 'ere. Keep inchin' towards to goal, lads.
    EDIT: Caves confirmed?

     
    Last edited: Oct 30, 2015
  27. Ghostickles

    Joined:
    Jul 6, 2014
    Messages:
    1,707
    Trophy Points:
    137
    Sure, take all the suprise outta the game, first landing gear now this! It wont be the same if connectors don't asplode in multiplayer :(
    (smell that sarcasm?)
    Thanks KEEN!
    :)
     
    • Like Like x 1
  28. j0sh1ng

    Joined:
    Sep 23, 2015
    Messages:
    123
    Trophy Points:
    57
    That was terrifying
     
  29. Styles

    Joined:
    Apr 28, 2015
    Messages:
    97
    Trophy Points:
    77
    F5rst! Oh, wait... :-/

    Well, it wouldn't have been very satisfying either way :p

    I do wish they would add an in-game reference for the programmable block scripting API - autocomplete (along the lines of intellisense) would be nice, but just a simple reference would eliminate the need to alt-tab to visual studio all the time
     
    • Like Like x 1
  30. Eternal Visitor

    Joined:
    Mar 24, 2014
    Messages:
    71
    Trophy Points:
    72
    somehow I'm starting to think my 5 turret defense buggy isn't heavily armed enough...
     
    • Like Like x 1