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Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements

Discussion in 'Change Log' started by Drui, Jun 16, 2016.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system.
    We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved.
    Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience.
    Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly.

    - stable branch released

    - fixed landing gears unlocking when merging ships
    - fixed wrong active mods load order
    - fixed weapons still able to shoot when disabled
    - fixed terminal / inventory closing after looting cyberhounds
    - fixed meteorites hitting from below
    - fixed several particles
    - fixed misplaced GUI when assigning actions
    - fixed reload message
    - fixed issues when switching camera
    - fixed typo in cubeblock.sbc
    - fixed reset of thruster control
    - fixed Piston.LimitReached in MODAPI
    - fixed small rocket launchers reload issues
    - fixed missing slider in ore detector
    - fixed batteries welded from projectors
    - fixed crash when loading modded worlds


    Update 01.140 dev version
    The development branch contains several work-in-progress planet improvements that are not ready to be moved to the stable branch - please try out the dev branch if you want to help us test them! :)
    For those who want to access the dev branch (updated weekly rather than monthly) on Steam, you can do so using the BETA tab.

    Just follow these steps:
    1. Launch the Steam client
    2. Go to your library
    3. Choose Space Engineers - right click
    4. Choose "Properties"
    5. This box will open - then go to the "BETAS" tab, and click on the drop-down menu
    6. Choose the branch you'd like to play on​

    Update 139.006
    - fixed Cryochamber overlay issue in Multiplayer
    Update 140.005 (development)
    - fixed corrupted world with speed mods
    Update 139.008
    - fixed crash in text rendering
    - fixed crash when starting game with graphics card that dont support dx11
    Last edited by a moderator: Jun 24, 2016
    • Like Like x 30
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    • Agree Agree x 2
  2. KevusBorus

    KevusBorus Trainee Engineer

    very nice :tu:
    • Like Like x 1
    • Agree Agree x 1
  3. Ed Frost

    Ed Frost Senior Engineer

  4. eviltek2099

    eviltek2099 Apprentice Engineer

    First Page !!!
    • Disagree Disagree x 1
    • Late Late x 1
  5. Conradian

    Conradian Moderator

    Was wondering when we'd see this. Nice work guys.
  6. Rolwgord

    Rolwgord Trainee Engineer

    At last
  7. Commander Rotal

    Commander Rotal Master Engineer

    Stable Branche, hm?

    Well, it's been a while since i was completely and utterly disappointed by Keen, guess it was high time.

    Edit: not that i really care but Jump Drive particles are still broken.
    Last edited: Jun 16, 2016
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    • Funny Funny x 5
    • Like Like x 1
  8. ThisIsADogHello

    ThisIsADogHello Apprentice Engineer

    Stable branch \o/
    • Agree Agree x 1
    • Disagree Disagree x 1
  9. Leonexis

    Leonexis Trainee Engineer

    And what about Dedicated Servers? Do I need to update the App ID to make sure we stay on stable? What do I change it to if I want the Dev branch?
    • Agree Agree x 3
  10. SilentSymphony

    SilentSymphony Apprentice Engineer

    Thank you, Been waiting on this for a while now, Definitely supporting the development branch and will try to start posting some reports for you guys, cant wait to see where things go from here!
  11. Pez

    Pez Apprentice Engineer

    Keep it coming guys! Also are we gonna get a description of what changes are made to the Dev version? I like seeing the updates to the stable branch, but at the same time I wanna see what you're adding via the dev branch cause I'd love to help test ;). Still would like an in game button to report bugs though. Easier it is to do the more bug reports you get. Heck I got no problem with your game grabbing system information like what my hardware is to send with the bug report.
  12. kingkrieg

    kingkrieg Apprentice Engineer

    well, if this gives Keen time to properly add things and fixes without having to bumrush, its fine by me, albeit Single Player is preeeetty stable (no pun intended, it really is) playing alone for so long is kinda burning me out, Multiplayer is where the moneys at, but at the current state of development in MP, id say theres still a long road ahead.

    count me in on the Dev Branch indeed
    • Agree Agree x 2
  13. FlakMagnet

    FlakMagnet Senior Engineer

    yay .... stable branch.

    Even bigger YAY for the meteors not hitting you from underneath the planet :)
    • Agree Agree x 1
  14. Mr Engineer

    Mr Engineer Apprentice Engineer

    Quite an update! And now were on Stable Branch, lets see how this plays out. Looking good Keen!
  15. KingdomBragg

    KingdomBragg Junior Engineer

    Thanks as always :D
  16. grazazel

    grazazel Trainee Engineer

    Gotta say I like the look of that mining rig at the end novel way of doing it with he rotors
  17. Ronin1973

    Ronin1973 Master Engineer

    Woot... can I keep both versions on the same machine?
  18. anders w

    anders w Apprentice Engineer

    can you please list the wip planets improvements so we know what to look for? :)
    • Agree Agree x 5
  19. lostjounin

    lostjounin Trainee Engineer

    Great Work!!
  20. TheFlawlessGem

    TheFlawlessGem Apprentice Engineer

    I can see this stable branch being a huge issue for mods. When half the modding community plays development and the other half plays stable.... there's going to be an issue.

    They named this update "Planetary Improvements," yet there was only one, maybe two if you count cyberdogs, improvements regarding planets. *sigh*
    • Agree Agree x 1
    • Disagree Disagree x 1
  21. Pie

    Pie Apprentice Engineer

    The WIP planets seem to load quicker. Still can't descend on DS planets with dampeners on in either stable or dev so no planet based DSs for now.
  22. Commander Rotal

    Commander Rotal Master Engineer

    To fix exactly this problem they should have disabled mods from the testing branche. I've been linked ships with dozens, sometimes literally a hundred mods or more. Have fun waiting for those to update for both versions...
    • Agree Agree x 4
    • Disagree Disagree x 2
  23. Wayne Barraclough

    Wayne Barraclough Trainee Engineer

    Ambient Lighting.
  24. tharkus

    tharkus Junior Engineer

    Nice update, hope this new way of stable/dev versions help the development.
  25. viper312005

    viper312005 Trainee Engineer

    I just got on here to ask this same question. Will DS be able to only play on the stable branch?
  26. Kattla

    Kattla Trainee Engineer

    If we are alone or not in the universe. No idea. It depends somewhat on the point of view. I could say that "we" are the people living on earth. In which case those on the international space station are "others", and we are proven not to be alone in the universe. Fishy proof, but whatever. Of course, could define "we" as people born on planet earth, in which case we are so
    far proven to be alone.

    On the other hand, and still way out of topic, can i rightfully claim to be about 13.8 billion years old?
  27. mojomann71

    mojomann71 Senior Engineer

    Two updates (basically) in one week from Keen isn't too shabby Rotal.

    Maybe it doesn't have what you were hoping for, but in the end you know they will deliver.


    Just like for me I still can't believe the glass still hasn't been addressed yet, just about everyone hates it but we are going on like close to 5 months now with jacked up glass... I know it will get fixed....soon.... lol
  28. fused

    fused Trainee Engineer

    Hallelujah!!!! It's nice to see you guys are finally getting the hints that weekly updates are more annoying than convenient from a MP standpoint when an update doesn't go over as smoothly as you had hoped.

    Been a while since I've said this but, Good Update!
    • Disagree Disagree x 4
    • Agree Agree x 2
  29. Commander Rotal

    Commander Rotal Master Engineer

    Absence of proof isn't proof of absence. Mathematically the chances against alien life of any order go towards zero. The universe is too vast, too old and, apparently, too filled with planets to not have pooped out a bunch of life every other million years or so.

    Parts of you. But then how do you define "you"?
    • Funny Funny x 1
  30. Wicorel

    Wicorel Senior Engineer

    So where are the DEV change notes kept?

    How do we know how to keep up-to-date with the changes being made over 3 weeks of there aren't any notes?
    • Agree Agree x 4
Thread Status:
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