1. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

Update 01.141 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Xocliw, Jun 23, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Xocliw

    Xocliw Public Relations Staff

    This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
    Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
    Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.

    ModAPI/Ingame Interface Expansion and Improvements guide: https://steamcommunity.com/sharedfiles/filedetails/?id=709010443

    - solar panels can be turned on or off

    -fixed color copying in mirror mode
    -fixed cockpit toolbar issues
    -fixed open doors grinding faster than closed ones
    -fixed stretched control cube
    -fixed backpack color changing
    -fixed log saying "see log for details"
    -fixed construction stage orientation for some blocks
    -fixed cryochamber overlay sticking ofter death
    -fixed tool tips covering jumpdrive countdown
    -fixed hidden inventory slot behavior
    -fixed grinder area of effect after merging
    -fixed projected antennas broadcasting
    -fixed incorrect inventory order after moving an item
    -fixed screenshot crash in blueprints menu
    -fixed crash in Havok when loading world

    Disclaimer: The update was released on our developement branch. For those who want to access the dev branch (updated weekly rather than monthly) on Steam, you can do so using the BETA tab
    • Like Like x 21
    • Late Late x 1
  2. SilentSymphony

    SilentSymphony Apprentice Engineer

    looks like you got the first post after all xoc
    • Funny Funny x 5
    • Agree Agree x 2
    • Like Like x 1
  3. OmEgA_StOrM

    OmEgA_StOrM Apprentice Engineer

    Looks nice

    Oh shit I can't wait to be in a firefight like in the teaser :woot:
    • Agree Agree x 1
  4. Bahroth

    Bahroth Apprentice Engineer

    Hmm... I would have thought the door thing was like a makeshift security feature :p
    • Funny Funny x 2
  5. Tonkah

    Tonkah Trainee Engineer

    PHEW!!! I didn't think we were still going to get weekly updates. My life can continue as planned, now.
    • Funny Funny x 6
    • Agree Agree x 1
  6. FlakMagnet

    FlakMagnet Senior Engineer

    #Yay ... now I know what I just downloaded
    • Disagree Disagree x 1
    • Friendly Friendly x 1
  7. Ed Frost

    Ed Frost Senior Engineer

  8. Gwindalmir

    Gwindalmir Senior Engineer

    Last edited: Jun 23, 2016
  9. Carlosmaid

    Carlosmaid Apprentice Engineer

    Here is my weekly dev update! now i only need to wait 30 days to have this and next 3 updates running absolutely perfect and fine in the stable branch , true? no? :((?
  10. Commander Rotal

    Commander Rotal Master Engineer

    No download for me, SE still on last week's patch.
    Ah. there it is.
  11. KingdomBragg

    KingdomBragg Junior Engineer

    Nice teaser, thanks guys
  12. rexxar

    rexxar Senior Engineer

  13. Carlosmaid

    Carlosmaid Apprentice Engineer

    Ask of someone who knows very little and is starting with the mods: Which improves with roslyn ? speed of compilation? memory usage?
    What are the problems or limitations that exist to need migrate to roslyn?
    • Like Like x 1
  14. Geneticus

    Geneticus Senior Engineer

    Need more scraping and groaning on impact in the teaser.
    • Agree Agree x 1
    • Funny Funny x 1
  15. joeblack616

    joeblack616 Apprentice Engineer

    mostly better code support: foreach, templates and stuff for PB
    could you please check character/ship prediction on this version ? Did some changes how sim speed is calculated
    • Informative Informative x 5
  16. posthy

    posthy Apprentice Engineer

    Nice list of fixes, specially glad for the planetary fixes (some of my worlds crashed since last week...).
    And can't wait for the next week modapi/pb changes!
  17. JuStX2

    JuStX2 Apprentice Engineer

    You might want to update the Steam News Blog - It says "You can turn off solar panels" - you have to actually come here to see that you can turn them "On/off" - which I'm assuming is a step in the right direction for power management - hopefully this'll fix the problem when you hit "Main Power" and the solar panels stop collecting because the reactor is offline.

    Also I can't say I'm surprised but nice going Keen - Prove us so wrong that you'll divide the modding populace with Stable/Development Branch, no sooner than the next version after your first stable release you go breaking mods for it on dev; Ever Heard of a thing called "Backwards Compatible Redundancy"?
    Last edited: Jun 23, 2016
    • Disagree Disagree x 5
  18. Stefan

    Stefan Trainee Engineer

    I bet the Jump drive effect isn't fixed yet.
  19. JuStX2

    JuStX2 Apprentice Engineer

    Totally not how Stable Branch Works...You pick a point In the games development and freeze it until you can catch it up to the dev version - all it means.

    [About the Teaser]

    What part of that is actually new? Seriously - the Red Ship Looks the same as the old dx9 Playfields, and the blue ship the same; we've already had weapons upgrades for quite sometime, and we've had Crashing Ship-to-Ship Ramming even longer; So really, what's new?
    Last edited: Jun 23, 2016
    • Disagree Disagree x 6
  20. seb-eisdrache

    seb-eisdrache Trainee Engineer

    the sound system is new
  21. JuStX2

    JuStX2 Apprentice Engineer

    Great...more **** I don't give a damn about? Their Sound guy can take a hike for all I care - waste of salary - get another coder with that budget - and hopefully one that knows how to do backwards compatible mod changes.
    • Disagree Disagree x 22
    • Agree Agree x 1
    • Funny Funny x 1
  22. DS_Marine

    DS_Marine Apprentice Engineer

    I think there were a discussion with modders and all agree that it is better to break things now and not later. There are some serious exploits to fix...

    Well then we're lucky you don't work for KSH. There are actually people that enjoy a good sountrack and a realistic sound system.
    Last edited: Jun 23, 2016
    • Agree Agree x 5
    • Funny Funny x 1
  23. Der Dunkel

    Der Dunkel Trainee Engineer

    Do we need a special code to get into the beta branche?
  24. Carlosmaid

    Carlosmaid Apprentice Engineer

    Excuse me but should think better what you say and remember the sound as it was before.
    The sound guy never stops working and improve LOT LOT the sound since entering keen software house, with errors that may have in any development. But nobody can deny the amount of improvements that add update to update, many changes and improvements in sound.
    Whenever we see updates, joked with my friends that should raise the salary to the sound guy.
    • Agree Agree x 8
  25. KissSh0t

    KissSh0t Master Engineer

    I've been patiently waiting for 2 years so I'm kind of excited the game will finally have realistic sounds.

    • Like Like x 1
    • Agree Agree x 1
  26. mikeloeven

    mikeloeven Senior Engineer

    Xocliw posting the change log!!?? WHAT HAVE YOU DONE TO DRUI !!!
    • Funny Funny x 1
  27. noname42

    noname42 Trainee Engineer

    I have read comments by people that watched the teaser and didn't notice anything new...
    • Funny Funny x 3
  28. Deepflame

    Deepflame Apprentice Engineer

    Drui is enjoying a well deserved vacation and will be back next week. :)
    • Friendly Friendly x 4
  29. Hounddog

    Hounddog Trainee Engineer

    I think you guys should learn how branch management works.

    I definitly see a need for a development branch in which you can introduce new features.
    Please let me know how it helps people on stable branch with crashes if you keep bug fixes for those on the development branch?
    • Agree Agree x 1
  30. Neverathome

    Neverathome Apprentice Engineer

    Any new's about the natural lighting ingame? the brigtness inside ships etc, it's still broken after some month's...and its verry quiet about it?

    Kind regard's
    • Agree Agree x 3
Thread Status:
This last post in this thread was made more than 31 days old.