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Update 01.145 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Drui, Jul 21, 2016.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    This week’s update brings more bug fixes and improvements to the development branch.
    We’re also making some changes to the default world settings. The majority of our players do not fully utilize the oxygen pressurization system in the game. It can have a significant performance impact so for now, we've decided to disable it by default. If you want to use the pressurization system, and are willing to accept the potential performance penalty, you can enable it in the advanced world settings.
    Bugs fixed this week include there not being any oxygen when near a closed sliding door, thrusters not getting powered up unless restarted in terminal, and all character tool tiers having the same impact.



    Features
    - option for turning oxygen pressurization ON/OFF in the world settings (default OFF)

    Fixes
    - fixed spectator switching to character when aiming with gun
    - fixed 2nd player does not see message when sitting inside cockpits of the same ship
    - fixed no oxygen when near closed Sliding Door
    - fixed door invisible when starting a game again after save in Cryopod
    - fixed thrusters don't power up unless cycled
    - fixed airvent triggers don't work
    - fixed SE hangs on world load with lots of active projectors
    - fixed crash at Havok.HkBreakOffListener.breakOffSubPart
    - fixed inventory not being able to find containers.
    - fixed elite and standard tools running at the same speed
    - fixed power down grid from secondary cockpit
    - fixed explosions sounds too short and the sound skips
    - fixed save hangs at the loading screen
    - fixed several issues with projector

    Update 007:
    fixed memory crash in emitters
    fixed pilot in 3rd person when exiting cockpit
    fixed crash in string measuring
    fixed spawning stone when drilling stones on DS


    Stable update 007:
    fixed wrong ore spawning
    fixed wheel detach when umerging
    fixed spawning stone when drilling stones on DS
     
    Last edited by a moderator: Jul 22, 2016
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  2. gimmilfactory

    gimmilfactory Junior Engineer

    Messages:
    523
  3. Entersprite

    Entersprite Apprentice Engineer

    Messages:
    109
  4. Krougal

    Krougal Senior Engineer

    Messages:
    1,012
    Ok, so you guys are shooting yourselves in the foot again.
    Working on fixing the O2 system...Great...Then turning it off by default..Why?
    This is dev branch. We have to opt into it. We're here to test. If you're actually working on fixing it, then we should actively be working on testing it.
    It's enough pandering to the people who don't want to actually be testers with a stable branch.

    Good on the other fixes.
     
    Last edited: Jul 21, 2016
    • Agree Agree x 33
    • Disagree Disagree x 1
  5. doom

    doom Trainee Engineer

    Messages:
    19
    Yay! Fixes!

    Edit: Yay! Teaser! (Didnt get it though)
     
    • Agree Agree x 1
    • Funny Funny x 1
  6. joemorin73

    joemorin73 Junior Engineer

    Messages:
    949
    WHERE'S THE DUSAN DANCE ANIMATION!!!!
     
    • Agree Agree x 5
  7. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    Nice fixes... but I am sure some rants are coming. :(
     
    • Agree Agree x 1
  8. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    Return Station Voxel Support World Option.
    Fix the new Block Placing System.
    Fix the G-Menu.
    De-scratch Glass.

    Unoffensive patch otherwise, bugfixes are always welcome. Better luck next week?

    Edit: Teaser confirmed to be Light Armor and Heavy Armor - Camo Pattern will be GONE.

     
    Last edited: Jul 23, 2016
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  9. Kerovan

    Kerovan Trainee Engineer

    Messages:
    16
    Keep it up!
     
  10. Gwindalmir

    Gwindalmir Senior Engineer

    Messages:
    1,006
    I say fix oxygen, but that's just me.
     
    • Agree Agree x 4
  11. Ame

    Ame Trainee Engineer

    Messages:
    74
    More options are always nice, but what happens to world's that already exist? Will it be set to default or on for these world's (assuming oxygen is enabled)?
     
  12. Sturmrufer

    Sturmrufer Trainee Engineer

    Messages:
    62
  13. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    • Like Like x 4
  14. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    Because they've got a metric buckton of data on that problem as it has been a problem for months. This one's really not a matter of lacking testing but of (probably) time and priorities. At least you CAN turn it off.
     
    • Agree Agree x 3
    • Disagree Disagree x 1
  15. Pegas519

    Pegas519 Apprentice Engineer

    Messages:
    202
    awesome.
     
  16. russo_bolado

    russo_bolado Junior Engineer

    Messages:
    613
    Apparently scratching glass wasn't enough, so now they're scratching armor textures too.

    This may be good for long-term gaming, but having you brand-new ship already scratched is a bit frustrating, though.
     
    • Agree Agree x 12
  17. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    It reminds me a lot of the really old textures. Personally i don't mind scratches on the paint that much, they seem relatively minor from afar. Plus, y'know, you don't need to SEE through an Armor Block...
     
    • Agree Agree x 5
  18. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    @russo_bolado actually we had scratched armor textures in the beginning. The devs cleaned it up for us.
     
    • Agree Agree x 1
  19. beelzerob

    beelzerob Apprentice Engineer

    Messages:
    429
    Until there's actually some gameplay reason for being in an oxygen environment (like growing potatoes), then makes sense I guess.
     
  20. tharkus

    tharkus Junior Engineer

    Messages:
    712
    Interesting update, keep up the good work!
    about that teaser... what is it ? a new texture for HEAVY armor blocks ? i would love to heavy armor blocks dont have that CAMO and have a more cool texture :p
     
    • Agree Agree x 2
    • Disagree Disagree x 2
  21. jonnytaco

    jonnytaco Apprentice Engineer

    Messages:
    228
    does this mean my missile racks won't detach when firing missiles when rotors are locked now? :>
     
    • Funny Funny x 1
  22. Krougal

    Krougal Senior Engineer

    Messages:
    1,012
    Well it sends a very mixed message.
    So my takeaway is "we fixed a couple outstanding bugs with O2 but we're not gonna do anything else about it, so we went ahead and turned it off, if you want to turn it on feel free"
    Which I guess is fine, since there's more important things to fix...like rotors and pistons.

    Build system was 2 patches ago, you're just being silly expecting them to fix anything else with it...it'll be months at least...especially when only a handful of us give any feedback on it.
     
  23. Mornedhel

    Mornedhel Trainee Engineer

    Messages:
    35
    The new armor block textures are looking amazing! Very nice mapping. Keep up the good work Keen!
     
    • Agree Agree x 1
  24. Robotnik V

    Robotnik V Apprentice Engineer

    Messages:
    382
    Ok just read I23I7 message, so did the fix for pirates get put in today's update, or will it be hot fixed tomorrow?
     
    Last edited: Jul 21, 2016
  25. Seff

    Seff Apprentice Engineer

    Messages:
    236
    Physically-based rendering and bumpmapping for armor blocks.
     
    • Agree Agree x 4
  26. posthy

    posthy Apprentice Engineer

    Messages:
    122
    The list doesn't mention the piston head/wheel fix the vid does, even tho that's the best fix today :)
    Teaser looks nice, finally armor will look like metal... :)
     
  27. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    Doesn't really matter tbh, as long as they're keeping it optional. Seems more people than i thought simply turn it off now anyways; if anything this was done to prevent newbies from having a (justifyingly) bad first experience with the oxygen system. It's not like playing with those microstutters is fun, but at least it's THERE if you want it. It all boils down to keeping the option open. @Xocliw Options, options, options, options. It's that simple, Keen.

    They've been given detailed feedback and suggestions. Not having it fixed already is... unfortunate and i don't really buy that it wouldn't have been possible to at least fix the resetting block ghost distance in this amount of time, if only because the old code has to lay around somewhere at the office.
     
    Last edited: Jul 22, 2016
    • Agree Agree x 1
  28. DasOverlord

    DasOverlord Trainee Engineer

    Messages:
    22
    STILL getting ejected from cockpits in 3rd person after being in 1st person. This was broken in the last update. So yet another week of hitting F then V every...single...time...
     
    • Agree Agree x 6
  29. joemorin73

    joemorin73 Junior Engineer

    Messages:
    949
    Needs a helmet.
     
    • Agree Agree x 1
  30. frannic

    frannic Apprentice Engineer

    Messages:
    316
    My mind is blown.
    You don't fix or optimize it, but just turn it off.
    This keeps getting worse.
     
    • Agree Agree x 10
Thread Status:
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