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Update 01.166 STABLE - Space Engineers Beta

Discussion in 'Change Log' started by Drui, Dec 15, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Stardriver907 Master Engineer

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    3,065
    Yes, are we back to one branch now?
     
    • Like Like x 3
  2. Vicizlat Apprentice Engineer

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    174
    So, you decided to blindly copy everything from Dev into Stable? Does that include the issues with mod textures appearing pink?
     
    • Agree Agree x 4
    • Disagree Disagree x 2
  3. FlakMagnet Senior Engineer

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    1,551
    Big stuff.....big update.....and now stablke is the only branch.

    Massive update, meaning the only thing left for the Christmas patch would be the compund underwater ladders then....
     
    • Funny Funny x 2
  4. [LP] OMG Shadow® Trainee Engineer

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    68
    Well I'm on DEV, received an update 2 mins ago and still got pink mod textures...:(
     
    • Agree Agree x 2
  5. Callum Trainee Engineer

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    3
    Does this mean DEV Branch will be stopped. Or will in continue into the future as it has in the past?
     
    • Agree Agree x 2
  6. hellokeith Apprentice Engineer

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    335
    Grats guys for entering Beta and being fully committed to multiplayer.

    BUG: The Steam update is confusing. Had to shut down Steam and restart for it to not say Develop.
     
    • Informative Informative x 1
  7. mexpex Apprentice Engineer

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    257
    So... what about those mod textures.....?! and LOD
     
    • Agree Agree x 1
  8. lordreaver Trainee Engineer

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    39
    Looks like no bugs were fixed this week and they've "only" merged those two branches eh? That is frustrating -.-
    Still too many gamestoppers in the game
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  9. Echillion Senior Engineer

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    1,334
    @Drui @RayvenQ ? Can we have a answer to this?^
     
    • Agree Agree x 2
    • Like Like x 1
  10. [LP] OMG Shadow® Trainee Engineer

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    68
    Still pink...:(
     
    • Agree Agree x 3
  11. The MoSS 2 Apprentice Engineer

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    159
    One thing Space Engineers needs to be more immersive is some voice acting in tutorial missions. Having to stop running away of exploding station to read what to do next just breaks immersion. I also hope for an option to add objective list on the HUD to allow modders to create better missions and scenarios. Reading LCD's, chat or GPS coords just doesn't feel right.
     
  12. Byteboost Trainee Engineer

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    15
    Well done, well done!
    Wonderful work!


    I wish all involved, moders, scripters, builders, workshop writers.. a wonderful christmas and would like to say thank you for your work!

    Thanks to Keen 'n all of the little christmas elves for making the beta state for us - your com - possible.
    Reaching beta state is a really nice :tu: x-mas-gift!
    To all of you and your family: A happy Christmas and a happy new year.

    Note: Show gratitude for this performance. Vote!

    PS: A week without Xocliw and you know the feeling of lost in space. :D
     
    • Friendly Friendly x 2
    • Agree Agree x 1
  13. Lord Wraith Apprentice Engineer

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    105
    now all they have to do is sort out hydrogen and oxygen tanks only being filled to 50%, still looking for an improvement on the large grids, not too impressed by them, the small grid stuff is great blows everything the devs have done so far out of the water, two thumbs up for the small grid.....
     
  14. The MoSS 2 Apprentice Engineer

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    159
    I think they shold have waited for the most popular mods to update. Many players won't be able to play the game at all. Not their current worlds (or youtube series in progress)
     
  15. Vicizlat Apprentice Engineer

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    174
    It's not about the mods updating. There is a whole thread about this bug here:
    http://forum.keenswh.com/threads/1-165-dev-mods-pink-models-mod-textures-not-loading.7389882/
     
    • Agree Agree x 1
  16. Anthropy Trainee Engineer

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    91
    Congrats with the milestone! 3+ years got you here!

    I do have to ask though.. does this mean no more new features? What about things like compound blocks or small blocks on large grid? Generating textures/images from the Programming Blocks for LCDs directly? Actual water? :(

    Also, it seems the update is present on the dev branch, not sure if the stable branch is the same? But at least dev is on the party
     
  17. Martinineter Senior Engineer

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    2,253
    This update is very welcome. Good job devs on making it to beta!
     
  18. Kham Apprentice Engineer

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    477
    As great as it is to eventually switch from Alpha to Beta, congrats on that btw, I can't believe you've pushed the branch to stable and it still has missing mod textures...
     
    • Agree Agree x 3
  19. Thedevistator Senior Engineer

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    1,942
    That's not a bug press T to turn it off.
     
    • Informative Informative x 2
  20. Kham Apprentice Engineer

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    477
    Thanks for that info! That's been driving me nuts!
     
  21. [NnR]{H.K.}Warlama Trainee Engineer

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    10
    it seems that regular light armor blocks are bugged out, i cant put down a regular light armor block, it becomes an inverted light armor block instead. is this just me? or are others having the same issue?
     
    • Agree Agree x 1
  22. The MoSS 2 Apprentice Engineer

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    159
    There are some new things in DEV build as well (or probably both builds). Icons in the "G" menu are reworked to look as new blocks.
     
    • Agree Agree x 1
  23. Speshal_Snowman Apprentice Engineer

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    175
    Nice little tweaks for things like the custom game pictures, and also a new custom game option!?
     
  24. Mr Engineer Apprentice Engineer

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    467
    Phenomenal. Well done Keen! Amazing work, love the update. Thanks for your hard work!
     
  25. AutoMcD Senior Engineer

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    2,369
    Keep up the good work!!
     
  26. Robotnik V Apprentice Engineer

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    382
    So, the dev branch got reworked icons, but what's the rest of the 388.6 MB for? Change log please.
     
    • Like Like x 2
    • Agree Agree x 1
  27. Twitchy.mc Trainee Engineer

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    10
    Great job Keen. Keep up the good work.

    I wonder if official servers are in our future?
     
  28. Vicizlat Apprentice Engineer

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    174
    Yep, just downloaded a 390MB update for the DEV branch and still get pink/purple textures on mods...
    Great job guys, I bet you are really proud you've moved to Beta now. :(
     
  29. Nacon Junior Engineer

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    591
    Yay for the milestone! But seriously... looking forward to more AMD support. :)
     
  30. Commander Rotal Master Engineer

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    4,975
    They definitely fixed the block selection so that's nice. But apparently there's some bug with auto-orientation on my end; it's supposed to be turn-off-able but that doesn't seem to work for me.
     
    • Agree Agree x 3
Thread Status:
This last post in this thread was made more than 31 days old.