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Update 01.180.0 Major - Server Browser, Updated Character Animations

Discussion in 'Change Log' started by Drui, Apr 13, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Administrator

    Messages:
    1,358
    Summary
    Hello, Engineers! Today we have the game’s next major update for you. This means that we have more significant features in the update on top of a bunch of fixes and improvements.
    To start with, we have the new in-game server browser created by Rexxar. We’ve heard your feedback on the server browser over the last two years, and it has been completely redesigned. It is much faster than before, and contains many new features. There is now a loading wheel to indicate when the browser is downloading data from Steam. The search box has been moved to the top, and includes new advanced search features, which let you filter servers by world settings, mods, ping, and much more. There is a direct connect feature which allows you to connect to a server directly by IP address or host name (e.g. keenswh.com:27016)
    You can also get complete details of a server before you join by selecting the server details button. This shows you all world settings, all mods, and all players currently online. For server admins, there is a new description box in the server config utility which lets you enter a description of your server that will be shown to users in this screen before they join.
    There are also newly updated 3rd person character animations releasing this week that you will notice when using tools or weapons. The engineer will now hold them in a much more natural position than before!



    Features
    - New in-game Server Browser
    - Updated Character animations
    - Spaceballs now have the option to be hidden in the Control Panel

    Fixes
    - fixed crash when pasting blueprint with rotors into voxel
    - fixed crash when repairing turret
    - fixed crash at at Sandbox.Game.World.MySession.InvokeDelayedTasks
    - fixed Welder radius
    - fixed client-side Battery ghost power drain (battery won't refresh its state until reconnecting)
    - fixed MyVoxelOperationsSessionComponent causing huge lags, freezing the entire PC for several seconds at a time
    - fixed missing LOD textures displaying purple models
    - fixed issue when uranium was not being consumed while sitting in the cockpit
    - fixed scrolling issues in the G-screen
    - fixed personal light not working properly
    - fixed issue when player was sliding during mining
    - fixed thrusters not doing damage to other blocks
    - fixed issue where hand gets twisted while switching from block to rifle
    - fixed particle effects not moving alongside with the ship
    - fixed wrong calculation of mass
    - fixed Armor Corner 2x1x1 and Light Armor Slope 2x1x1 models (base was sometimes transparent)
    - fixed increasing production issues
    - fixed wrong preview of copied non-functional blocks
    - fixed issue when last removed gyroscope was still consuming power
    - fixed Corner LCD's being upside down
    - fixed green highlights in the campaign
    - fixed issue when objects were still burning even after grinding them down a bit
    - fixed freezing video in main menu background
    - fixed randomized loot for drones and encounters
    - fixed mountpoints for Large Cockpit
    - fixed not being able to turn on the SHOOT option for turrets
    - fixed old workshop campaigns (pre-scripting) no longer showing up in in-game workshop
    - fixed Air Vent emissivity issues
    - fixed small grid Rocket Launcher conveyor port
    - fixed IndexOutOfRangeException in MyOreDetectorComponent
    - fixed increasing production queue using ctrl + shift combination
    - fixed Turrets targeting meteors only with moving objects option turned on
    - fixed getting stuck in the campaign when canceling the loading of the next mission
    - fixed inconsistency in spawning on planet Easy Start scenarios
    - fixed camera issues in Campaign Mission 2
    - fixed Player not being injured by explosions (Campaign, Mission 4)
    - tweaked the flare effects
    - fixed bright foot dust on Mars
    - fixed issues with HUD modding
     
    • Like Like x 29
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  2. Asdf-U-Ninja Trainee Engineer

    Messages:
    22
    First!

    Nice work guys, the server browser is a huge improvement over the last one. The teaser is also pretty interesting. I think it's either some new antenna (for drones or something), or maybe environmental protection to fend off those damn wolves.
     
    Last edited: Apr 13, 2017
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  3. eviltek2099 Apprentice Engineer

    Messages:
    198
    second
     
    • Late Late x 1
  4. Xenosteel Trainee Engineer

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    3
  5. KingdomBragg Junior Engineer

    Messages:
    544
    Nice, thanks for all your work :D
     
  6. Speshal_Snowman Apprentice Engineer

    Messages:
    175
  7. Sade Trainee Engineer

    Messages:
    26
    err.... 101010999451th :-D
     
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  8. nathan2000 Trainee Engineer

    Messages:
    21
    These days it's publishing companies that create stars.
     
  9. Thrak Apprentice Engineer

    Messages:
    381
    - fixed MyVoxelOperationsSessionComponent causing huge lags, freezing the entire PC for several seconds at a time

    If this is legit, I am naming my first child "Keen."
     
    • Funny Funny x 2
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  10. TechNick Trainee Engineer

    Messages:
    40
    That's alot of fixes! good work!
     
  11. Carlosmaid Apprentice Engineer

    Messages:
    174
    lot of fixes! yes!
     
  12. slandyman Trainee Engineer

    Messages:
    6
    that teaser though!
     
  13. Syncaidius Junior Engineer

    Messages:
    816
    Damn, that was one hell of a teaser. Nice work Keen!

    EDIT: Except now I can't load any non-planet worlds. Game crashes.

    EDIT 2: Turns out it was a broken HUD mod. Game is fine. :)
     
    Last edited: Apr 14, 2017
  14. zerek528 Trainee Engineer

    Messages:
    11
    the new HUD, now the new Server Browser with direct connect option. Keen keep it up, you guys rock!
     
  15. posthy Apprentice Engineer

    Messages:
    108
    "- fixed wrong calculation of mass" I didn't know that this was a known issue, but it bugged me for a few days. Thanks for fixing it!
    In the teaser are those wind turbines? Looks like you guys working hard on planetary stuff (wheels, parachutes, and now this)
     
    • Like Like x 1
  16. Timotei~ Apprentice Engineer

    Messages:
    190
    If it mean what I think it mean, I'll like this one a lot.:)
    Also, wind turbine hype: |------------------------------| . . . . . .....[]:woot:
     
    Last edited: Apr 13, 2017
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  17. ATMLVE Apprentice Engineer

    Messages:
    102
    :stare:
     
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  18. Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Windmills!!!
     
    • Agree Agree x 2
  19. Meridius_IX Trainee Engineer

    Messages:
    45
    Yeah, I got nervous when I saw that too. Immediately went to test one of my PMWs, and it seems to work fine (large grid at least).
     
    • Like Like x 1
  20. Milord Trainee Engineer

    Messages:
    12
    That's a great idea! A new, renevable power source that works all day long!
     
    • Agree Agree x 3
  21. Sykel Trainee Engineer

    Messages:
    24
  22. Roxette Junior Engineer

    Messages:
    987
    Sooo.... < and > keys no longer move through the toolbar selection groups, it can only be done with Control + number key ... is this change intended by design as a new undocumented feature, or is it a bug ?
     
    • Like Like x 2
  23. Commander Rotal Master Engineer

    Messages:
    4,933
    Weather confirmed?

    Edit: So, about that "testing"...

    [​IMG]
    [​IMG]

    Notice any problems here?
     
    Last edited: Apr 13, 2017
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  24. Diegor34 Apprentice Engineer

    Messages:
    106
    Nice upadate and teaser. keep up in this direction.
     
    • Agree Agree x 1
  25. Nacon Junior Engineer

    Messages:
    591
    Nice update... but still waiting for AMD support that deal with the memory leak issue.
     
    • Agree Agree x 1
  26. G4mer4ddict Trainee Engineer

    Messages:
    12
    - fixed issue when player was sliding during mining

    So this means i can mine now without the little particles slamming me in the roof and killing me?
     
    • Agree Agree x 2
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  27. valkyre Trainee Engineer

    Messages:
    65
    Windmills?.... Cool.
    Now let me burn the dirty COAL!!! ;)
     
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  28. Radeth Apprentice Engineer

    Messages:
    100
    Me and Orange_immortal managed to guess the teaser content last night after Aragath's hints (araleaks ftw)! Do we get a cookie? :D
     
  29. One-Eyed Ocelot Trainee Engineer

    Messages:
    12
    Actually, if you read Xocliw's first comment on the youtube video, you can discern that it's windmills as a new power source.
     
    • Agree Agree x 1
  30. tharkus Junior Engineer

    Messages:
    712
    Cool update, a nice long list of bugfixes
    and that teaser promise a lot :)
     
Thread Status:
This last post in this thread was made more than 31 days old.