There's always someone who loves to throw something along the lines of "you've only been playing since x so you can't possibly know anything." Some stuff will never change I guess. Even if you joined at a later date it's not difficult to learn the history of a game and to learn the game itself. You bash him for what you view as trying to speak for the community yet act as though you speak for the community yourself. In terms of bugs, I deal with them on a daily basis by helping devs in another game to track down and fix said bugs in an mmo. Sometimes I have seen reports I've turned in take as little as a couple days to get fixed, and in others it's taken several weeks to several months. Yet despite the long wait they eventually did get fixed. Dealing with code can sometimes be a pain in the butt and one thing out of place can bring the whole thing crashing down. You're never going to have a 100% bug free or glitch free game as that's just not a realistic expectation. I don't like that some of the bugs existing now are still a thing either. However I would rather them take their time and fix it right, taking all the time they need, than to rush a fix out and have to patch it another 5-10 times to fix the issue to start with. As for modding communities, look at how large of a modding community a game like Skyrim had/has. Look at the large number of addon makers that World of Warcraft has. Look at another prime example of building games, Minecraft. In the case of all 3 of those games, there is always something you can do, or build. Modding community size has nothing to do with whether a game is good or if it's lacking in substance or not. Look how long these 3 games have been around as well. In terms of development cycle Space Engineers isn't even technically out yet. For those of us that play it's like living in a house through renovations, you're going to uncover issues and the workers will come and go until the project is finished. The major work of the house is always done first, such as foundation, electrical, and everything. All the fun features you see such as big screen tvs and such, are not placed until the end of the construction. Typically this is because it would get in the way or worse yet get smashed if you installed the tv early on. Once the overall construction is complete, then you can add the fun features like TV, surround sound etc. The same is true with the game here and minecraft is an example of this. Minecraft was in early access for a LONG time before it was officially released and like SE now, they may not have always added major things to the gameplay each patch to Minecraft during the beta, but afterwards is when things took off. Brewing, enchanting, dual use tools, and such features were not added until after Minecraft was sent out yet the game turned out perfectly fine. You're also forgetting there's a very large subset of gamers who won't touch an early access game because it's not yet completed. Where as dealing with the development cycle may not both those of us who actively play, to them they don't want to deal with the hassle it can sometimes be. It doesn't mean they don't enjoy the concept of the game and don't intend to play later, it just means they want to come back to see it at the end of the renovation per my previous example. As far as folks leaving the game, there's always going to be folks that come and go with any game. Using the addon creators for World of Warcraft as one primary example, there was an addon called Carbonite that I used for a long time. The addon had been around since about 2008 I believe is when we first saw it hit the game. By the time I had picked up WoW again it was 2010 and the addon had been around for 2 years at least. The author of the addon stopped updating it in 2013. X-Perl Raid frames is another top thing alot of folks used for many years as well, since 2008 or prior possibly. The addon stopped updating in 2014, so it had a pretty solid run. Can you see the pattern here? Just recently another content creator who loved the original X-Perl created a version of the addon that was updated massively and works great called Z-Perl. Where one creator fell away, another creator took his place. People are going to come and go in gaming just as they do in life. Even alot of the original playerbase in WoW that started out with the game in 2004 no longer play the game still and a new generation of players have moved into the game. That doesn't mean those original players hate the game, it simply means they've moved on to something else. it happens as no game will keep people interested forever. If you see something that bothers you to do with the game then by all means speak up and say something as constructive feedback is a great way for the devs to know if they're doing well or perhaps need to change course. I'm one of those folks that isn't buying into all the doom and gloom predictions that I've seen alot of others put out there. Maybe I'm crazy or whatever you would want to call me, but I prefer not to jump ship before I've even seen the final form of the ship I'm on. I wouldn't mind hearing some of their future plans myself either but there's good reason that game devs don't always tell you their plans.