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Update 02.004 - More blocks, features and fixes!

Discussion in 'Change Log' started by Drui, Feb 19, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Pluffiz Trainee Engineer

    Messages:
    92
    Noooo not a pushback! Wont be able to play until monday then ;(
     
  2. ZeLoD Trainee Engineer

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    2
    is there day and night in the game or there is no time like that
     
  3. Herr Doktor Trainee Engineer

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    31
    Dear Work,

    I'm sorry for my mental absence today. I'm afraid that the impending release of a new castle decommission simulator has full command of my attention.

    I'm also sorry for using a company workstation to download and play it during work hours.
    This can't be helped.

    Sorry again, Work.
     
  4. blackbirdm3 Trainee Engineer

    Messages:
    1
    Is there anychance you could make it so that wooden structures and pieces can catch on fire and the fire can spread ? Maybe for the Catapult you can have a fire barrel or something?
     
  5. ZeLoD Trainee Engineer

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    2
    is there anithing like day and night cicle (sorry for the bad english)
     
  6. dawud Trainee Engineer

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    9
    I want it .. .. gotta play.. must ..build...
     
  7. Ed Frost Senior Engineer

    Messages:
    1,158
    there are 2 words that should be altered: anithing should be anything... and cicle should be cycle....
    but they are planning day/night cycle, there already are skyboxes found for this
     
  8. TheFlawlessGem Apprentice Engineer

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    243
    Wow! This is what, the third update and you've already added in this many blocks! I know it was a lot of just modeling, but great job!
     
  9. Jeytav Trainee Engineer

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    26
    Have been playing the game for approximately 50 hours now and I just love it and thank you so much for giving us the two stone support beams should help in areas where I want a big room without compromising too much on the integrity and of course the new decoration models :D

    So stay safe and keep these great updates coming

    Jeytav
     
  10. Alfalfa Apprentice Engineer

    Messages:
    102
    Stability is vastly improved; haven't been able to crash it yet.

    Hitboxes are much better; no more getting stuck in doors and stairwells.

    Structural integrity seems more realistic, with stone blocks having less resistance to shear force resulting in structures sloughing off unsupported portions rather than crumbling at the foundation. Larger chunks now have a tendency to explode in mid-air though. The structural integrity view is a great addition.

    Lots of nice new blocks added, with a bunch of interior stuff. The square pillar especially is useful for patching over z-fighting. Still want the corner pieces for vaulted ceilings, though. :)

    Overall, a fantastic update.
     
  11. Drui Keen Update Guy Staff

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    1,404
    Thank you :)
     
  12. Tajin Apprentice Engineer

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    270
    Ok. Time to build a plane then :D
     
  13. reddead405 Trainee Engineer

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    3
    I LUB YOU GUYS! so excited to see if my castle holds up :p, hopefully it self destruct on me :)
     
  14. Alfalfa Apprentice Engineer

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    102
    Thank you! :thumb:
     
  15. BiZZ Keryear Apprentice Engineer

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    226
    I am jelly to all those who had it before 19th of February ... aka. those who didn't need to buy it.

    I think it also need multiple physics operation cause I am currently stuck in a sim that goes down to 0.0x frames per second as soon as integrity is turned on.
    Frame rate is stable, though. But I can only look up or down... I can't move. I barely reacts to any other input (need to hold down x for a minute to turn jetpack off). Turning left or right is also impossiburu.
     
  16. George.Mamakos Apprentice Engineer

    Messages:
    419
    Update 02.004.018
    - fixed crash occurring during start-up or first few seconds in main menu
     
  17. 0810lch Trainee Engineer

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    20
    hello
    After the last update I can no longer placieren Blueprints higher.
    At the bottom it is white, if you will place them higher they are red.
    See screenshot.
    Some of them can now rotate, but not change in height.
    Please help.
    Thank 0810lch

    [​IMG]
     
    Last edited by a moderator: Feb 20, 2015
  18. BGouch Trainee Engineer

    Messages:
    22
    Update 02.004.018
    - fixed crash occurring during start-up or first few seconds in main menu
    Still crashing after few seconds in main menu. also did this with space engineers when I installed it yesterday. only once though.
    PC: MSI A58-e33m
    A8-6600k quad core 3.9ghz
    R7 260x 2Gb OC
    4gb ddr3 RAM
    Seagate 1Tb hdd
     
  19. Drui Keen Update Guy Staff

    Messages:
    1,404
    Update 02.004.024
    Warning: Quickload (F5) will break some constructions in your map if you did not save that map before (freshly started map).
    Also we know about the long loading times and we are working on ways to reduce them.
    We are sorry, thank you for your patience and understanding!

    - new world settings: Max moving fracture pieces (default setting = 400)
    - improved destruction performance
    - fixed lost collision
    - fixed pieces floating in air
    - fixed crash in ropes
    - fixed crash in toolbar
     
  20. apsystem Trainee Engineer

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    3
    We appreciate the on-going work!
     
  21. Ice Forge Apprentice Engineer

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    115
    Brilliant work people, any word on when we can see a rope disconnecting fix for artillery rounds so we can play with trebutchets? :D
     
  22. Drui Keen Update Guy Staff

    Messages:
    1,404
    Its work-in-progress, it will be in one of the future updates for sure ;)
     
  23. Garfunkel64 Trainee Engineer

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    1
    Keen! Could you fix the problem with Cycling the toolbar while in the "G" menu? Currently have to close "G" menu to load a different hotbar/toolbar. Thanks!!!
     
  24. Jabbacus123 Trainee Engineer

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    3
    The missing texture issue is NOT fixed, fix it in next update please.
     
  25. HONEYB4DGER Trainee Engineer

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    9
    Awesome work, guys, keep it up! Just wanted to know if you guys are going to do a post with like a roadmap, or just say where this game is headed and some features you've decided on adding, because I personally am a bit confused as to what type of game this is going to be :p

    Don't get me wrong, though, I love this game! Kinda gives me flashbacks to Red Faction Guerilla, except the destruction here is obviously on a much larger scale. Really looking forward to seeing what happens to this game.
     
  26. Tenzo Apprentice Engineer

    Messages:
    268
    When are you guys going to lift the checksum on the DataTexts.rsx file?

    I want to change quotes into gameplay tips since there is so much information to remember and there are no tooltips in the game about what a block does to help me, but everytime I touch even a letter in that file, the game crashes and generates a log file about a failed checksum.

    I can change stuff in the Space Engineers respective files so I guess this must be to lock down the game files so that you guys can pin point crashes a bit better?

    But down the road you guys are going to lift that checksum? If so, if you guys can mention that in the changes when you do, that would be super helpful.

    Thanks Keen!
     
  27. Ondrej.Petrzilka Developer

    Messages:
    297
    Update 02.004.025
    - fixed steam overlay not working
     
  28. Ondrej.Petrzilka Developer

    Messages:
    297
    Hmm, checksum is there only to verify data files.
    When you modify it and checksum fails, it should only write it to log file and continue running the game.

    If you remove something completely or change name, game will crash.
    When you change only value, everything should work.
     
  29. Condoz Trainee Engineer

    Messages:
    6
    Any Chance of you guys adding the dates behind the Version Numbers!?
     
  30. Bullethead Apprentice Engineer

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    245
    And there was great rejoicing!
     
Thread Status:
This last post in this thread was made more than 31 days old.