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Update 02.020 - Castle Siege

Discussion in 'Change Log' started by George.Mamakos, Jun 9, 2015.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    We are introducing the Castle Siege mode! This is the first work-in-progress version of a new mode that will grow and expand as the game does. The mode has been created to introduce a fast-paced proving ground for your castle designs. You can play as an attacker or defender and either defend your castle from opponents’ raids or lead the attack to capture the castle. The maximum number of players that can be in the game is 6 at the moment, but this will increase later in the future.

    Quick Guide
    Defenders

    - defenders spawn next to their castle at the start of the siege and have to run inside the castle, close the gates behind them and secure the area.
    - Goal: defend your King statue for the set amount of time (default 30 minutes) or destroy the attackers’ respawn points (beds)
    - your statue loses components with every defender’s death (30 respawns will destroy even undamaged statue)
    - Castle Siege Map: Defender can always use the official map. If you want your own, or to tweak the official one, click on new world, custom world, select battlemap castle (the last scenario as of now), load it in creative and make the changes you want. Each object will add to the point count of the map. You can look at the count by pressing “l” and then selecting the checkbox Show construction count.
    Attackers
    - Goal: destroy the defenders King statue in time and do not lose all your spawn points (beds)
    - Siege equipment: Each attacker leader selects blueprints he wants available for the battle in the "Plan Attack" button. Every blueprint has a point value. Attacker can only select blueprints up to this maximum point value set for attackers by the server.
    - after the battle starts, the attacker leader has a short amount of time to place all your blueprints; if you forget to place some in the time limit, you won't have another chance.
    NOTE: every blueprint made after 02_020 will be usable in battles. If you want your older creations to be usable, just place them in a creative world, copy them to a clipboard, select their name on the blueprint screen and press replace with clipboard.

    Medieval Engineers dev blog post: Castle siege, Survival, Clans: http://blog.marekrosa.org/2015/06/guest-post-by-ondrej-petrzilka-medieval.html
    Castle Siege map creation guide: http://steamcommunity.com/sharedfiles/filedetails/?id=458121318

    Please send us your feedback about gameplay additions, balance suggestions and anything else you may feel that can be added to make Castle Siege even more fun! Thank you for your help and support.





    Features
    - Castle Siege mode

    Fixes
    - fixed ropes synchronization on projectiles equipped from containers
    - fixed switched impact sounds switch when wooden stairs were placed aside to the stone cube blocks
    - fixed unbalanced strength of host
    - improved mobility of an engineer
    - fixed small grids with ropes exploding when you erase/add blocks
    - fixed issue where clients were not able to push small grids (carts and trebuchets) as well as server

    EDIT 06/10/2015:
    Update 02.020.023

    - fixed crash when loading blueprint
    - generated blocks now does not cost siege points
    - voxel volume change is now visible

    EDIT 06/11/2015:
    Update 02.020.024

    - fixed crash during lobby joining and invite
    - fixed crash with rope manipulation in castle siege

    EDIT 06/12/2015:
    Update 02.020.030

    Castle Siege fixes
    - added default blueprints
    - added hints for players in the top of the screen
    - disabled 'throw out everything from container' feature for battles
    - when game is over, players can stay in the world and chat
    - improved trebuchet blueprint
    - fixed crash when joining game
    - fixed crash in render
     
    Last edited: Jun 12, 2015
    • Like Like x 6
  2. Xellon Trainee Engineer

    Messages:
    66
    A-W-E-S-O-M-E! ;)
     
  3. SenorZorros Master Engineer

    Messages:
    7,063
    now we know why the update has been this late. the devs were having too much fun "testing" the new feature ;).
     
    • Like Like x 2
  4. eldarstorm Junior Engineer

    Messages:
    725
    Looks like alot of fun.
     
  5. Orange_Slime_ Junior Engineer

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    560
  6. zDeveloper10 Junior Engineer

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    742
    once multiplayer becomes bearable, this will be an awesome mode!
     
  7. KingdomBragg Junior Engineer

    Messages:
    544
    Very nice :D
     
  8. Thedevistator Senior Engineer

    Messages:
    1,942
    Someone needs to add a castle siege version of that helms deep map.
     
    • Like Like x 1
  9. Yossarian Trainee Engineer

    Messages:
    70
    that was ... unexpected =D

    but this is nice, really nice
    now we have a reason not to build only the biggest siege engines to look how far we can trow a lump of rock, now we have engineer siege equipment wich is cheap but powerfull (and durable^^)
    or bild castles under the same conditions, thumps up
    (will be hard for the SE team to top this, this week =P )
     
  10. Thedevistator Senior Engineer

    Messages:
    1,942
    I think planets or AI or something like that could top this. I don't think much else would though.
     
  11. Eikester Apprentice Engineer

    Messages:
    423
    i'd prefer an actual Winterfell version
     
    • Like Like x 1
  12. TheFlawlessGem Apprentice Engineer

    Messages:
    243
    Very cool, and with the integrity viewing thing with the hammer, I think we'll get survival soon. I hope so anyways, this kinda sucks for people with no friends or bad internet.
     
  13. Ghostickles Senior Engineer

    Messages:
    2,074
    Happiness is getting something you didn't expect - somebody.
     
  14. Rico Junior Engineer

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    786
    Haha, nice one Keen :D
     
  15. Gwindalmir Senior Engineer

    Messages:
    1,004
    Keen, this is....

    ... a great update!

    I've been kinda meh about ME, but the seige mode adds a new element to gameplay, and I love it!
     
  16. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    This is an awesome update thanks keen
    I did not expect that ME has multiplayer senarions before SE
     
  17. Sarekh Senior Engineer

    Messages:
    1,166
    Oh my, this is going to be so much fun - awesome idea, devs, awesome!
     
  18. Sythius Trainee Engineer

    Messages:
    28
    Yet another amazing update! Thanks Keen.

    Sorry about mentioning this but you spell 'Length' wrong, the only reason i mention it is that i have seen it in space engineers SDK and most of the videos. A few people have pointed it out to me on the steam workshop. Just thought i will let you know.
    Thanks again for another great update.
     
  19. tharkus Junior Engineer

    Messages:
    712
    personally 1 would chosen survival features but this update is very nice anyways
     
  20. Drui Keen Update Guy Staff

    Messages:
    1,401
    EDIT 06/10/2015:
    Update 02.020.023
    - fixed crash when loading blueprint
    - generated blocks now does not cost siege points
    - voxel volume change is now visible
     
  21. Darmanator Trainee Engineer

    Messages:
    99
    My only issue is that sometimes people try to tunnel underneath the castle or undermine the entrance, which in my opinion kinda ruins the fun of it. I might suggest updating the castle to have stone floors that cant so easily be mined under.
     
  22. Bombenlejher Trainee Engineer

    Messages:
    28
    am i the only one who just downloaded a 11mb patch?
     
  23. JuStX2 Apprentice Engineer

    Messages:
    312
    Just my opinion but the only thing I'd say they could top this with SE would be planets :D - Still I'm not wild about fighting so this update doesn't mean alot to me personally :/
     
  24. Drui Keen Update Guy Staff

    Messages:
    1,401
    Castle siege mode tutorial: Building the castle
     
  25. Bombenlejher Trainee Engineer

    Messages:
    28
    I dont know why the castle points are limited to 2000 though... i dont realy like that limitation, because the balance of a map can realy be measured in points. espicaly with voxel editing.
    It would be realy a nuisance if I had to make base maps and then make siege mapos out of these base maps in order to voxel edit without spending points on it.
    Gladly there is an easy way to bypass this, just change the number of total points in the sanbox.sbc and one can creaty castles as big as one wants without limitations.
    I hope this doesnt get fixed but im still pionting it out.
     
  26. SenorZorros Master Engineer

    Messages:
    7,063
    maybe it's also to keep the game running smooth?
     
  27. Drui Keen Update Guy Staff

    Messages:
    1,401
    EDIT 06/11/2015:
    Update 02.020.024

    - fixed crash during lobby joining and invite
    - fixed crash with rope manipulation in castle siege
     
  28. Ninja_Dog81 Trainee Engineer

    Messages:
    26
    haha that's the problem with being of the modern world. We all now know how to breach castles from hundreds of years ago. So much research has been put into the history of battles that we are simply more knowledgeable about the weaknesses.

    I think this is a great strategy, and another reason castles were built in ideal locations. Position, position, position :)
     
  29. George.Mamakos Apprentice Engineer

    Messages:
    419
    EDIT 06/12/2015:
    Update 02.020.030

    Castle Siege fixes
    - added default blueprints
    - added hints for players in the top of the screen
    - disabled 'throw out everything from container' feature for battles
    - when game is over, players can stay in the world and chat
    - improved trebuchet blueprint
    - fixed crash when joining game
    - fixed crash in render
     
    • Like Like x 3
  30. TazSan Trainee Engineer

    Messages:
    20
    Ready up guys, F5 siege coming
     
Thread Status:
This last post in this thread was made more than 31 days old.