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Update 02.022 – Food gathering, More survival building blocks

Discussion in 'Change Log' started by Drui, Jun 23, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,390
    Summary
    Today we are introducing edible elements into Medieval Engineers. You will be able to gather plants and mushrooms that grow in the forest. Bushes and herbs bear fruits that will regrow over time after a harvest. Mushrooms and roots are harvested once and they may respawn in a different place. This is the first iteration of the growth and harvest system which will be part of Survival mode. There are no hunger/survival elements yet, but the gathering is important preparation for things to come. More features and options will be added in the upcoming updates.
    Additionally, we have added more construction models for blocks used in survival building. We have improved the manipulation tool – it doesn’t do any damage on contact, it can’t kill bots or characters, and it won't push grids with bigger force anymore. Lastly, we have improved the projectile reloading which makes the process faster and easier – you can place the projectile on the catapult by aiming at the bucket and just pressing the "T" button.

    How to collect food:
    1. find a plant
    2. pull up from the ground by using the T button
    3. the item will spawn on the ground
    4. then you can eat it by using the T button or carry it by using the manipulation tool and store it for later



    Features
    - more construction models for blocks (survival building)
    - gathering (mushrooms, berries, roots and herbs)
    - growing flora (new items appear in the forests after some period of time)
    - manipulation tool improvements
    - better projectile placement (using "T" button)

    Fixes
    - bots now can be killed
    - fixed branches not counting as construction material
    - fixed dynamic large grid becoming invisible on DS during construction
    - fixed timbers built on static grid had 0% integrity
    - fixed blocking instead of building when character was still moving
     
    • Like Like x 6
  2. PsicoPato Senior Engineer

    Messages:
    1,096
    YAY! nice update! ^^
     
  3. Yossarian Trainee Engineer

    Messages:
    70
    I like it!
     
  4. xzosimusx Junior Engineer

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    662
    Nice update! Food will be a fun addition.

    Any news on fixing the poor tool accuracy issues? What about the death-by-scrap-wood problems?
     
  5. Spelltree Trainee Engineer

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    1
    Lets Test Again .Thx for Botfix !
     
  6. Ondrej.Petrzilka Developer

    Messages:
    297
    We've already started working on that, but it was not ready for this update yet, next week probably.
     
    • Like Like x 2
  7. ThunderSmith Trainee Engineer

    Messages:
    19
    Nice as always. How is aiming going?
     
  8. Lrj52 Apprentice Engineer

    Messages:
    246
    Hungry Engineer is hungry
     
  9. xzosimusx Junior Engineer

    Messages:
    662
    Cool thanks for your hard work on this! Look forward to getting that aiming issue patched as it is the most annoying issue currently :D
     
  10. Ghostickles Senior Engineer

    Messages:
    2,071
    damn, I should be playing already >.<
    THANX KEEN!
     
  11. TheFlawlessGem Apprentice Engineer

    Messages:
    243
    Yay! I wonder if food will ever make it to SE on planets! That'd be great!
     
  12. Салянка Trainee Engineer

    Messages:
    1
    Отличное обновление! YAY! nice update!
     
  13. Pluffiz Trainee Engineer

    Messages:
    92
    Yeees! :D
     
  14. MacGuyver Trainee Engineer

    Messages:
    19
    After this Update my Savegames Crashs.

    But nice in new Games!
     
  15. tharkus Junior Engineer

    Messages:
    712
    WOW! Epic, at least the survival features i wish :D good job!
     
  16. kophis Trainee Engineer

    Messages:
    21
    Is there any plan to add defecating? so we would have a reason to build latrines and pits for waste disposal...
     
  17. PsicoPato Senior Engineer

    Messages:
    1,096
    I think people are playing too much ARK.
     
    • Like Like x 1
  18. kophis Trainee Engineer

    Messages:
    21
    I don't have Ark, but the castle i built has latrines, like every real castle (and since this is an hardcore medieval simulator...)
     
  19. xzosimusx Junior Engineer

    Messages:
    662
    No shit really? That's a bit more hardcore than I usually play... and I consider myself pretty hardcore haha
     
  20. MacGuyver Trainee Engineer

    Messages:
    19
    This is a good idea
     
    • Like Like x 1
  21. kophis Trainee Engineer

    Messages:
    21
    People could use it to fertilize plants, but i would drop it on attacking enemy or build a shit motte. Impregnable castle!
     
  22. kophis Trainee Engineer

    Messages:
    21
    PS. just kidding about the motte but we need shit, seriously!
     
  23. MichaelC Junior Engineer

    Messages:
    592
    you guys should really add balance changes in the change log. You reduced the number of scraps we get when cleaning off logs.
     
  24. Morphik Apprentice Engineer

    Messages:
    186
    The leaf branches count as wood scraps now, so we get more now.
     
  25. Morphik Apprentice Engineer

    Messages:
    186
    My only issue is that it takes only 6 swings of the hammer to construct a stone block, but it takes 600 swings to deconstruct it. Very unforgiving system if you want to make changes.
     
  26. Rico Junior Engineer

    Messages:
    765
    Buuug ! It doesnt work in Reallife :(
    ..
    Seriously, nice Update Keen.. now i go eat some Mushrooms :woot:

    Suggestion: Bananas !
     
  27. Ehndras Trainee Engineer

    Messages:
    28
    Love the update! Hope you lovely devs will consider adding layers of realism to survival mode. Perhaps even a "Hardcore Survival Mode," where you need fertilizer from cattle / Etc, have to chisel raw stone into cannon ball form, and other fun things. (and perhaps latrines... Optional, useful, and comedic bonus is always good in games!)

    There are a thousand and one concepts that have been proven to both entertain and increase gameplay factor that hopefully shouldn't prove too difficult to implement. If I had an inkling on how to mod, or someone created an M.E. modding tutorial, I'd do it myself. Brick shithouse all the way!
     
  28. Drui Keen Update Guy Staff

    Messages:
    1,390
    here:
    http://steamcommunity.com//sharedfiles/filedetails/?id=395248715
    http://steamcommunity.com/sharedfiles/filedetails/?id=395248715
    :)
     
  29. TheFlawlessGem Apprentice Engineer

    Messages:
    243
    I think half of the PC gamers out there have been playing a high amount of ARK..... including me. :woot:
     
  30. BiZZ Keryear Apprentice Engineer

    Messages:
    226
    WE WANT to grow TREES!
    (that was my attempt to be funny, even though it has a true core*)
    actually way to go KeenSWH!

    ---------------
    *=will be a nice addition when it comes ... planting all kinds of stuff including trees and cops and such.
     
Thread Status:
This last post in this thread was made more than 31 days old.