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Update 02.025 - Castle Siege dedicated server

Discussion in 'Change Log' started by Drui, Jul 14, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,390
    Summary
    In this week’s update we are adding the option to run castle siege battles on dedicated servers. Each time a castle siege session ends, the lobby will restart again so you can battle over and over! Additionally, the survival stats and numbers have been rebalanced based on our community’s feedback. We have also added a new batch of construction models for blocks used in survival building. Lastly, we have switched the hammer buttons while building/deconstructing (left mouse button for building, right mouse button for deconstructing).



    Features
    - Castle Siege dedicated server support
    - more construction models for blocks (survival building)
    - switched hammer buttons (LMB = building, RMB = deconstructing)
    - mark showing where the stats will grow after eating something

    Fixes
    - fixed another issue with duplicating objects in inventory system
    - fixed stats balance - now it takes much longer before player's starving starts
     
    • Like Like x 4
  2. Sanfard Apprentice Engineer

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    108
    Nice, sounds like fun.
     
  3. MadPhil Trainee Engineer

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    22
    Thank you :) Happy it got rebalanced in survival :)
     
  4. failtolawl Trainee Engineer

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    44
    Nice, fixed some major issues. I love the hammer change the most.

    Next major thing should be to highlight blocks that will be constructed/deconstructed.

    And to fix physics props flinging your character into space engineers

    Keep up the great work!
     
    • Like Like x 1
  5. OmEgA_StOrM Apprentice Engineer

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    128
    Totally agree
    nice update keen
     
  6. MichaelC Junior Engineer

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    592
    GAH the MP inventory weight bug is still there. Makes doing MP survival a pian
     
  7. Stori3D Past Productions Apprentice Engineer

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    297
    Thanks for the fixes. And the new survival blocks. I'm looking forward to trying this out. Keep on helping us make our worlds more & more real. More blocks, more skins, more AI. You guys have something great here!
     
  8. Kalkross Trainee Engineer

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    4
    PLEASE PLEASE PLEASE stop the hammers from making holes in the terrain, when I'm trying to build a house and suddenly I accidentally ruin the floor and of course in survival I cant use voxel hands. Other than that I'm loving everything! Great stuff!
     
  9. MichaelC Junior Engineer

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    592
    well it seems that the bug has now seeped into single player after the latest patch
     
  10. DarkWolfModding Apprentice Engineer

    Messages:
    115
    Switch to creative real quick and fix the issue then switch to survival again
     
  11. AdventuringRobot Trainee Engineer

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    27
    Awesome! I was waiting for the hammer left click right click!
     
  12. Martinineter Senior Engineer

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    2,253
    Nice improvement for castle siege mode!
     
  13. MichaelC Junior Engineer

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    592
    oh god just had a disturbing thought... what if it was SP that was bugged and MP had accurate weights....
     
  14. Char Aznable Trainee Engineer

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    2
    So far only seen one server and it doesnt work because the server is being counted as a player and is the leader of defenders
     
  15. cdnr1 Trainee Engineer

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    31
    what about linux dedicated server ?
     
  16. DivineWrath Junior Engineer

    Messages:
    531
    Hmm... This might be the shortest change log video that I've seen.

    Anyways, changing what the hammer does is handy. I didn't like how the hammer worked; left click was attack, and right click was build (or disassemble depending on which one you were using). Maybe there will be a combat hammer in a later build, but right now a construction tool that works correctly is required. Maybe the hammer could make 2 different toolbar commands available, 1 for construction, 1 for combat. It might not be as good as a proper sword or mace, but it could save room.
     
  17. PhoenixTheSage Junior Engineer

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    677
    They must be busy doing something more important :p
    (hopefully)
     
    • Like Like x 1
  18. Thomas_Jefferson Apprentice Engineer

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    320
    I think this is a nice little bit of progress. I like seeing several things updated at once, even if it's little pieces at a time. It's slowly coming together for a full fledged survival server environment!
     
  19. TheFurryLion Trainee Engineer

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    6
    Good update, but how about FINALLY adding WOODEN STAIRS TO SURVIVAL !!
     
  20. SirLaurenceNZ Trainee Engineer

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    16
    I like the conjunction of the hammers functions but some on... 1% per 6 hits on stone objects.... that's 11 and a half minutes roughly to deconstruct.
     
    • Like Like x 1
  21. PhoenixTheSage Junior Engineer

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    677
    I dare you to take a hammer to a real castle wall and do something significant to it in 11 and a half minutes :)
     
  22. Bumber Senior Engineer

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    1,018
    Dare you to build a real castle wall in under a minute.
     
  23. failtolawl Trainee Engineer

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    44

    I thought it was pretty obvious that the devs did this so you players couldn't just deconstruct other player's walls during a siege.
     
  24. xzosimusx Junior Engineer

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    662
    True this is likely why. I think they should implement a background 'owner' of the blocks (owner is the person that placed the construction frame) just like in SE but the owner and his faction are allowed to deconstruct the blocks quickly. The only problem without the advanced UI like SE is changing ownership easily... I still think they should implement a proper UI like SE, we are starting to get elements of one in the inventory screens so that's a start at least!
     
  25. PhoenixTheSage Junior Engineer

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    677
    That was my point :p
     
  26. SirLaurenceNZ Trainee Engineer

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    16
    I think it would be good if you are the person who built it you could deconstruct faster, or give the ability to destroy you're stuff faster using an option in the menue.
     
Thread Status:
This last post in this thread was made more than 31 days old.