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Update 02.027: Crossbow

Discussion in 'Change Log' started by Drui, Jul 28, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,390
    Summary
    The crossbow has been added to the game. This is the first iteration and many improvements will be added in later updates (eg. dropping the bolt, a better quiver system (stacking) etc). At this point you can add crossbows and quivers with bolts only in a Creative world. To use the crossbow in Castle Siege mode, you will need to add it into chests of the attacking blueprints and defenders into their castle. In Survival, characters do not start with a crossbow in their inventory. To insert them, use the new shift + F10 command that opens a screen for inserting items into a world. This gives you more control over the world creation since you can easily insert things like food supplies or herbs for healing. The range of the crossbow is 50m and can cause damage only to characters or animals - small or large grids are not damaged at all. The damage of one bolt is 60 HP so two shots are required to kill a character. The crossbow is reloaded automatically after every shot and it requires a 5 sec cool-down to reload a new bolt. The player must have bolt quivers in his inventory to be able to shoot with the crossbow. Each quiver can contain maximum 10 bolts and every character can carry up to 100 bolt quivers (1000 bolts). A number will indicate how many bolts are available in the character’s inventory when the crossbow is placed on the toolbar. Note: the character can’t shoot with the crossbow while sprinting.
    Additionally, we have applied some changes to the stamina regeneration. Working now consumes as much stamina as you regenerate. The basic stamina regeneration is much higher than before, and you can now regenerate a small amount of stamina even during basic running. Also, well fed characters (more than 70% on the food bar) can regenerate the first 15% of their stamina much faster for an extra cost of food and fighting now costs 3 times more stamina.
    Lastly, we have improved the survival building feature. Now you can build with materials stored in your inventory or in nearby containers.



    Features
    - crossbow
    - inserting items into a world (creative mode only, shift+F10)
    - stamina re-balance
    - using materials from nearby inventories (survival building)
    - updated official castle siege scenario + siege blueprints (crossbows, food)

    Fixes
    - fixed issue when equipped tools remained in your hand after they were put away from inventory
    - fixed issue with "Inventory full" message appearing on server host even when it wasn't him accessing the inventory
    - fixed multiplying of items put in inventories with manipulation tool in multiplayer
    - fixed elevation and azimuth getting back to default after changes
     
    • Like Like x 7
  2. Sanfard Apprentice Engineer

    Messages:
    108
    Oh snap!
     
  3. Lrj52 Apprentice Engineer

    Messages:
    246
    That deer death animation doe! (Oh deer, I made a pun... I'm so sorry D: )
     
  4. failtolawl Trainee Engineer

    Messages:
    44
    pew pew
     
  5. tharkus Junior Engineer

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    712
    Nice! something for hunting deer and barbarians, now we need the ability to craft them in survival. :)
     
  6. KingdomBragg Junior Engineer

    Messages:
    544
    Nice, thanks Keen.
     
  7. waterlimon Senior Engineer

    Messages:
    1,499
    They killed bambi! D:
     
  8. Martinineter Senior Engineer

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    2,253
    So very nice
     
  9. Androox Trainee Engineer

    Messages:
    95
    Yay finally !
    - using materials from nearby inventories (survival building)
     
    • Like Like x 1
  10. TheFlawlessGem Apprentice Engineer

    Messages:
    243
    Awesome! Does the lack of building stages mean that all the basic ones that don't require metal are done? Or did you guys just take a break from all that hard modeling? Great work on the crossbow!
     
  11. SirLaurenceNZ Trainee Engineer

    Messages:
    16
    I foresee people only making chest carts instead of open carts. they'll store more and don't have as many physics glitches as the open carts... sadly they don't look as cool :(
     
  12. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    haven't tried the update jet but sounds awesome does somebody know if deers are now food sources?
     
  13. Shabazza Junior Engineer

    Messages:
    680
    This shot deer looks hilarious without ragdoll effects. :D
     
  14. Deewad Trainee Engineer

    Messages:
    33
    nice update! Also realized you added some light sources in survival! very nice!!
     
  15. xzosimusx Junior Engineer

    Messages:
    662
    It would be really neat if we could have a "Cargo" area block for carts where you could specify a particular bucket or open area in the cart that would then act as a chest. The cool part would be that you could then show the items in that specified 'cargo' area block like a bunch of stones or timbers in the back of your cart.
     
    • Like Like x 1
  16. SirLaurenceNZ Trainee Engineer

    Messages:
    16
    I don't know about a cargo area block as such but possibly as a variant of chests that can store materials denser additionally by moving to the inventory of sed area it automatically is put in place in a way that does not cause spontaneous physics accidents.
     
  17. Ghostickles Senior Engineer

    Messages:
    2,071
    Really like the changes, haven't had much time to play ME, Ive been playing alot of SE, that's your own darn fault, KEEN. :)
    Thanx again!
     
  18. Ghostickles Senior Engineer

    Messages:
    2,071
    I have appointments, so I'll be along later to see the new shiny. :)
     
Thread Status:
This last post in this thread was made more than 31 days old.