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Update 02.029 - Improved barbarian AI, Weapon particle effects

Discussion in 'Change Log' started by George.Mamakos, Aug 12, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    Barbarian behavior has been improved. They now choose their targets, attacking the player when possible or destroying wood to escape instead of trying to get through stone. When barbarians attack, they will shout as they come near to the player. Sometimes the barbarians will spawn in groups instead of one at a time. They can also attack while they are running. Additionally, we have added particle effects for weapons and tools including blood, splinters and sparks. Moreover, new roof blocks have been added for survival building - the wooden roof, hay roof and their variants (corner, inverted corner). Also if you kill a deer you can get meat from it. Lastly, players will start from now on with 55 food points when they respawn in the game.



    Features
    - improved barbarian AI
    - weapon particle effects
    - barbarians spawn in groups
    - barbarians attack while running
    - new roof blocks (survival building)
    - killing deer provides meat

    Fixes
    - fixed desync on barbarian's loot bags in multiplayer
    - fixed issue with barbarian loot disappearing after load
    - fixed crash when dead player opened G screen
    - fixed sounds of blocking while fighting with barbarians
    - fixed crash when fighting barbarians
    - fixed player running and blocking at the same time
     
    Last edited by a moderator: Aug 12, 2015
    • Like Like x 3
  2. Ra'Jiska Trainee Engineer

    Messages:
    31
    First !
     
  3. RedAceFred Trainee Engineer

    Messages:
    98
    wrong game?
     
  4. xzosimusx Junior Engineer

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    662
  5. RedAceFred Trainee Engineer

    Messages:
    98
    for a minute I thought, OMG babarians in SE?!?! Hostile planetary lifeforms confirmed on planets!
     
    • Like Like x 2
  6. chemicalscum Apprentice Engineer

    Messages:
    318
    Niiice, barbarians in SE!
     
    • Like Like x 1
  7. Sarekh Senior Engineer

    Messages:
    1,038
    No Barbarians with hair? That's quite the dissappointment.


    Other than that: great!
     
  8. Tomikland Trainee Engineer

    Messages:
    9
    Ah it seems Marek woke up and shouted : WHY,FOR THE LOVE SWEET BLACK BABY JESUS ARE YOU PLAYING WITH PLANETS WHILE NOT UPDATING ME? And then... ooops they said. Nice.
    Why did they make me unable to sleep?
     
  9. Appw0905 Trainee Engineer

    Messages:
    16
    Cool update, a little late. FRONT PAGE!
     
  10. Ghostickles Senior Engineer

    Messages:
    2,071
    Awesome awesome!
     
    • Like Like x 1
  11. DarkGhost Junior Engineer

    Messages:
    765
    Don't blame George too much. He ain't the same since I stole all his cookies and replaced them with chocolate-made cookies. Ain't the same anymore at all ...
     
    • Like Like x 1
  12. PsicoPato Senior Engineer

    Messages:
    1,096
    Awesome update! ^^
     
  13. tharkus Junior Engineer

    Messages:
    712
    really nice update about the barbarian behabiour, i expect some day we get something like " barbarian ships" in SE
    hehehehehe
     
  14. JuStX2 Apprentice Engineer

    Messages:
    310
    There are...they're called Cargo Ships - try enabling them then fly at one of those red antenna markers when they popup.
     
  15. zDeveloper10 Junior Engineer

    Messages:
    741
    Those dont have a goal though, they just float in a straight line until someone breaks in and steals it,haha
     
  16. Lordchilljack Trainee Engineer

    Messages:
    1
    nice update
     
  17. Wolf Apprentice Engineer

    Messages:
    158
    Damn you cookie theif! I will report you to the cookie Police :)

    Considering people's comments. I guess that they happened to put this in SE folder?
     
  18. DarkGhost Junior Engineer

    Messages:
    765
    "They" did, indeed. Happens. And the cookie police ... Is me ! :cool:
     
  19. Sarekh Senior Engineer

    Messages:
    1,038
    That cannot be right, I call corr......


    I mean: all hail to the honourable cookie police!
     
  20. Ninjaturkey Apprentice Engineer

    Messages:
    133
    those barbarians are definitely fearless, everyone know what a wagon going downhill can do in ME

    Very nice update, I like these details:
    -barbarian stopping destruction as soon as the engineer comes outside
    -barbarian placement around the player
     
  21. Ramsey Trainee Engineer

    Messages:
    37
    The AI... Ugh... What can I say? Don't quit your day job for that GoodAI project keen...

    The weapon particle effects, like the motion effects in SE, look completely rubbish and amateurish to be honest.
     
  22. Fenris Apprentice Engineer

    Messages:
    351
    Oh, that would be awesome ... "Mr. Barbarian, meet my assault rifle". :D

    Nice update.
     
  23. tharkus Junior Engineer

    Messages:
    712
    AS the friend ZDEVELOPER said, the cargo ships just move in one direction, there is no A.I. on cargo ships, what i expect when ive said about "barbarian ships in SE" was enemy fighters/drones/ ships /etc that has an A.I. and search for the players kinda like the barbarians.
     
  24. PsicoPato Senior Engineer

    Messages:
    1,096
    Should we prepare the F5 balistas??
     
  25. BiZZ Keryear Apprentice Engineer

    Messages:
    226
    and now improve the peasants AI ... they are still dumb as a 5m wet dirt track
     
    • Like Like x 1
  26. Ed Frost Senior Engineer

    Messages:
    1,156
    Update update update.... Need that update...
    Only if you guys add more food things, crafting of the crossbow+bolts and brains for our minions.
     
Thread Status:
This last post in this thread was made more than 31 days old.