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Update 02.030 - Bugfixes, Drag tools from inventory to toolbar

Discussion in 'Change Log' started by Drui, Aug 18, 2015.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    This week, we added the option to move tools to the toolbar from the inventory screen. This will make it faster to pick up weapons in combat and easier to equip tools from chests and barrels. Additionally, animations have been optimized and related bugs have been fixed. Using Alt + Tab while in menus no longer hides the menu.
    Lastly, we would like to inform you that starting from this week, we have decided to move into a temporary feature freeze period and focus exclusively on finishing existing features and fixing bugs. The weekly updates will continue, but they’ll be focused on stabilization rather than on new features. The stabilization period will allow us to fix issues that appeared after recent features were implemented and improve the overall gameplay. The community’s support has been very helpful in identifying various issues and suggesting improvements. We thank you for this! More info about the stabilization period can be found on Marek’s latest blog post: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html



    Feature
    - drag tools from inventory to toolbar
    - optimizations of animations

    Fixes
    - fixed sliding animation when attacking while moving
    - fixed stiff ragdoll for corpse
    - fixed dead bodies desync
    - fixed issue with selecting castle siege map after alt-tab
    - fixed issue with inventory screen after alt-tab
    - fixed crash when trying to spawn items inside voxels
    - fixed rotor could not be used with block on top of it
    - fixed axe deconstructing buildings
    - fixed cannot pick root from respawn cart on DS
    - fixed castle siege throws you always to attackers
    - fixed crash when killed in inventory
    - fixed manipulation tool not working correctly with chests in multiplayer
    - fixed manipulation tool making things disappear
     
    • Like Like x 1
  2. Thomas_Jefferson

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    Nice! Good to see lots more bug fixes!
     
    • Disagree Disagree x 1
  3. KRP_one

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    next ......... . :L)
     
  4. Savino

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    I wanna see the same post for SE this week!

    Fixing the current bugs is more important than new features that will lead to more bugs!
     
  5. Ed Frost

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    Does this also mean that adding new models for survival is also on a hold? Including other survival features like crafting?
     
  6. kitsunelegendXx

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    Omfg that blog post with those teasers... So much of my yes lol

    Also, great to see a big bug fixing period for ME. Honestly, this game is turning out to be a favorite of mine along with SE. Cant wait to see what this looks like in a years time. I just know its going to be amaze-balls. OoO
     
  7. KilroyWH78

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    since there will be a focus on improving gameplay can i expect more FPS on both games? my laptop aint the best to handle ME and im running DX9 on SE to get better performance. just asking
     
  8. xzosimusx

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    Looking good! Glad for the bug fixes, we can always use them :)
     
  9. Martinineter

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    Hhhm, interesting
     
  10. Ghostickles

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    Thanx KEEN, keep it coming!
     
  11. Dragon0G

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    Nice booty-wiggle whilst hammering. Best improvement, gj!
     
  12. tharkus

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    Wow, i love bugfixes :) and the PLANET HYPE TRAIN GROWIIIINNNGG heheh
     
  13. SneakBug8

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    I really need equipment system , water and planets! Not this empry update!
     
  14. Wolf

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    This is the best kind of update. Bugfixes.
     
  15. Noo Noo

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    bug fixes are always good! :)