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Update 02.030 - Bugfixes, Drag tools from inventory to toolbar

Discussion in 'Change Log' started by Drui, Aug 18, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    This week, we added the option to move tools to the toolbar from the inventory screen. This will make it faster to pick up weapons in combat and easier to equip tools from chests and barrels. Additionally, animations have been optimized and related bugs have been fixed. Using Alt + Tab while in menus no longer hides the menu.
    Lastly, we would like to inform you that starting from this week, we have decided to move into a temporary feature freeze period and focus exclusively on finishing existing features and fixing bugs. The weekly updates will continue, but they’ll be focused on stabilization rather than on new features. The stabilization period will allow us to fix issues that appeared after recent features were implemented and improve the overall gameplay. The community’s support has been very helpful in identifying various issues and suggesting improvements. We thank you for this! More info about the stabilization period can be found on Marek’s latest blog post: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html

    - drag tools from inventory to toolbar
    - optimizations of animations

    - fixed sliding animation when attacking while moving
    - fixed stiff ragdoll for corpse
    - fixed dead bodies desync
    - fixed issue with selecting castle siege map after alt-tab
    - fixed issue with inventory screen after alt-tab
    - fixed crash when trying to spawn items inside voxels
    - fixed rotor could not be used with block on top of it
    - fixed axe deconstructing buildings
    - fixed cannot pick root from respawn cart on DS
    - fixed castle siege throws you always to attackers
    - fixed crash when killed in inventory
    - fixed manipulation tool not working correctly with chests in multiplayer
    - fixed manipulation tool making things disappear
    • Like Like x 1
  2. Thomas_Jefferson Apprentice Engineer

    Nice! Good to see lots more bug fixes!
    • Disagree Disagree x 1
  3. KRP_one Trainee Engineer

    next ......... . :L)
  4. Savino Apprentice Engineer

    I wanna see the same post for SE this week!

    Fixing the current bugs is more important than new features that will lead to more bugs!
  5. Ed Frost Senior Engineer

    Does this also mean that adding new models for survival is also on a hold? Including other survival features like crafting?
  6. kitsunelegendXx Trainee Engineer

    Omfg that blog post with those teasers... So much of my yes lol

    Also, great to see a big bug fixing period for ME. Honestly, this game is turning out to be a favorite of mine along with SE. Cant wait to see what this looks like in a years time. I just know its going to be amaze-balls. OoO
  7. KilroyWH78 Trainee Engineer

    since there will be a focus on improving gameplay can i expect more FPS on both games? my laptop aint the best to handle ME and im running DX9 on SE to get better performance. just asking
  8. xzosimusx Junior Engineer

    Looking good! Glad for the bug fixes, we can always use them :)
  9. Martinineter Senior Engineer

    Hhhm, interesting
  10. Ghostickles Senior Engineer

    Thanx KEEN, keep it coming!
  11. Dragon0G Junior Engineer

    Nice booty-wiggle whilst hammering. Best improvement, gj!
  12. tharkus Junior Engineer

    Wow, i love bugfixes :) and the PLANET HYPE TRAIN GROWIIIINNNGG heheh
  13. SneakBug8 Trainee Engineer

    I really need equipment system , water and planets! Not this empry update!
  14. Wolf Apprentice Engineer

    This is the best kind of update. Bugfixes.
  15. Noo Noo Trainee Engineer

    bug fixes are always good! :)
Thread Status:
This last post in this thread was made more than 31 days old.