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Update 02.031 - Bugfixes

Discussion in 'Change Log' started by Drui, Aug 25, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    The bug fixing period continues. As we informed you last week, we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: https://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). Some of the main fixes that were implemented this time are related to the castle siege and survival building (for example crashes when building a certain block or pasting blueprints). We also improved the GUI by adding the stats bar in inventory window.
    More fixes will follow in the next updates.


    - fixed crash when placing certain blocks
    - fixed crash when loading a map with pasted blueprint
    - fixed character stats bar not visible with inventory open
    - fixed G screen is automatically focused on search
    - fixed switching toolbars in G screen
    - fixed multiplayer issue with chopping trees
    - fixed bug with switching between manipulation tool and torch
    - fixed gatherables spawning in excess
    - fixed crash when equipping a block while being dead
    - fixed bug with a character's clone appearing in castle siege
    - fixed barbarian waves spawning more barbarians than the limit
    - fixed issue with missing blocks in copied grids
    - balanced the mass of round timbers (the same as standard timbers)
    • Like Like x 5
  2. xzosimusx

    xzosimusx Junior Engineer

    Mmmm, bugfixing...:munch:
  3. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Another great round of bug fixes! :pbjt:
    • Disagree Disagree x 1
  4. Noo Noo

    Noo Noo Trainee Engineer

    Bugfixing, very nice :)
  5. Ghostickles

    Ghostickles Senior Engineer

    sweet :) Thanx KEEN!
  6. Stori3D Past Productions

    Stori3D Past Productions Apprentice Engineer

    I appreciate your hard work.

    Sadly my world is still unplayable. 5000-6000 food spawns in it. Including 100s of berry bushes & herb plants that are non-destructible. They've ruined the look of my town, which I can only run around in at about 3-4 FPS coz of all the food.

    Looking forward to literally wiping the slate clean with food & starting over.
  7. Jugbot

    Jugbot Apprentice Engineer

    I'm more excited about these bug fixes actually :p

    It would be nice if they took this time to help build a modding community...
  8. tharkus

    tharkus Junior Engineer

    Very nice update ! :)
  9. KingdomBragg

    KingdomBragg Junior Engineer

  10. Dwyloc

    Dwyloc Trainee Engineer

    Thanks for the update.

    Every update that fixes a possible crash is worth while, as there are few things worse than having your game crash out on you at just when things start getting exciting.

    Balance updates are also good as they help to the game more fun when you are not playing in creative mode.
  11. SirLaurenceNZ

    SirLaurenceNZ Trainee Engineer

    Wooo! I reported the timber round thing. Now I can carry more than one timber round in my inventory :woot: Thanks :)
  12. ajrjjr

    ajrjjr Trainee Engineer

    is the structural integrity thing fixed
  13. BiZZ Keryear

    BiZZ Keryear Apprentice Engineer

    Nice, maybe we can soon play without getting killed by physics bugs. (branches, tripping over logs, unplanned random rapid disassembly of contraption, and such)

    On my feature wishlist, though, is this very high:
    Farming and working bots (which don't kill themselves all the time and actually get the job done the are assigned to) are higher on my list ...
    And one of my wishes are (native) working doors (that are not some contraptions you have to build out of logs and such) and if they come with locks that would be really nice.
  14. Martinineter

    Martinineter Senior Engineer

    Very nice bugfixing round
Thread Status:
This last post in this thread was made more than 31 days old.