Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 02.032 - Grass density slider, Food items on toolbars, Bugfixes

Discussion in 'Change Log' started by George.Mamakos, Sep 1, 2015.

  1. George.Mamakos

    Joined:
    Aug 28, 2013
    Messages:
    423
    Trophy Points:
    287
    Summary
    We have added a new slider to the graphics options for grass density. This will adjust how much grass is generated in the world, or turn grass off completely to improve frame rates. Additionally, we have enabled moving food items from the inventory screen to the toolbar for easier access. Items on the toolbar can now be rearranged while in the G menu or the inventory screen. Moreover, we have added the capability to separate inventory items within your inventory by holding shift while dragging them. There are also buttons in the K menu that can remove gatherables and loose resources from the world. These, along with removing fractures, can be used on dedicated servers as well for improving performance.



    Features
    - Added grass density slider for better performance tweaking
    - Added capability to have food items on toolbars
    - Added capability to rearrange items on the toolbar by clicking and dragging
    - Added capability to separate items within your inventory by holding Shift and dragging
    - Added buttons for removing gatherables and loose resources (logs, branches and scrap wood) for admins/host
    - Added auto trash removal and flora objects decay (herbs and bushes)

    Fixes

    - Fixed amount and distribution spawning of food
    - Fixed crash with loading height map from shift+F10 screen
    - Fixed particles glowing at night (blood, wood chips etc)
    - Fixed feet positioning for character models
    - Fixed loot bags spawning when inventory is empty
    - Fixed crash with rope ending placed in combination with certain blocks
    - Fixed bot limits in multiplayer
    - Fixed animation level of detail for far distance

    EDIT 08/21/2015:
    Update 02.032.010

    - fixed activation of the item while being dragged from g/inventory screen into toolbar
    - fixed crash when exiting from the world while looking on highlighted dummy of the object
    - fixed bug with adding count of items beyond inventory limitation
    - fixed changing toolbar pages while being in inventory
     
    Last edited by a moderator: Sep 3, 2015
    • Like Like x 4
  2. xzosimusx

    Joined:
    Oct 25, 2014
    Messages:
    662
    Trophy Points:
    132
    The performance improvements are great! Also sliding the grass slider to 10 makes my worlds look amazing!

    Keep up the good work guys!
     
  3. PsicoPato

    Joined:
    Mar 27, 2015
    Messages:
    1,096
    Trophy Points:
    167
    Awesome update. thanks KEEN! =)
     
  4. Thomas_Jefferson

    Joined:
    Feb 12, 2015
    Messages:
    310
    Trophy Points:
    102
    :pbjt: MORE FIXES! :pbjt:
     
    • Disagree Disagree x 1
  5. JuStX2

    Joined:
    Apr 7, 2015
    Messages:
    262
    Trophy Points:
    87
    ME has ended it's feature freeze i guess, does that mean SE isn't far behind? I mean I realize they are two diff games but they also entered the feature freeze at the same time (which imo was a -very- bad idea; atleast give us one game to get new content on while we wait for the other)
     
  6. Uncle Texan

    Joined:
    May 11, 2015
    Messages:
    7
    Trophy Points:
    26
    Good work! ;)
     
  7. tharkus

    Joined:
    Nov 15, 2013
    Messages:
    708
    Trophy Points:
    122
    VERY NICE! :)
     
  8. ronnsama

    Joined:
    Dec 30, 2014
    Messages:
    13
    Trophy Points:
    67
    Turning grass off turned a slide show into FPS. Excellent update :D (yes I know; I interwebz w/ a potato)
     
  9. Ghostickles

    Joined:
    Jul 6, 2014
    Messages:
    1,749
    Trophy Points:
    137
    Game is getting awesome, super happy about the food on the toolbar, thanks guys!
     
  10. Jugbot

    Joined:
    Mar 3, 2015
    Messages:
    194
    Trophy Points:
    82
    Send me a screenshot ;)
     
  11. xzosimusx

    Joined:
    Oct 25, 2014
    Messages:
    662
    Trophy Points:
    132
    Hehe sure, here's a few in 4k:
     
    • Like Like x 1
  12. protokore

    Joined:
    Aug 11, 2015
    Messages:
    58
    Trophy Points:
    52
    good job!game is more stable,thanks
     
  13. SU]Nujuju299

    Joined:
    May 24, 2015
    Messages:
    42
    Trophy Points:
    72
    There's a bit of a mistake with that "K menu," to "loose resources," loose is "That screw is loose," rather than, "Lose the rock."
    Would make more sense to have it say, "Remove resources," or "Remove supplies."
     
  14. Jugbot

    Joined:
    Mar 3, 2015
    Messages:
    194
    Trophy Points:
    82
    They did mean loose as in "loose supplies"/"Supplies that are laying around, loose from their bearer"
     
  15. Jugbot

    Joined:
    Mar 3, 2015
    Messages:
    194
    Trophy Points:
    82
    That is NOICE ;)
    Now they need to add more variation, maybe generate some rocks here or there...
    All in all I think more "nature" should be added.
     
  16. SU]Nujuju299

    Joined:
    May 24, 2015
    Messages:
    42
    Trophy Points:
    72
    Ah, I see what you mean, it was a little misleading though and unclear, I just thought they should re-label that because of the fact that it's misleading and all.
     
  17. Drui Keen Update Guy Developer

    Joined:
    Jan 20, 2014
    Messages:
    1,199
    Trophy Points:
    347
    EDIT 08/21/2015:
    Update 02.032.010

    - fixed activation of the item while being dragged from g/inventory screen into toolbar
    - fixed crash when exiting from the world while looking on highlighted dummy of the object
    - fixed bug with adding count of items beyond inventory limitation
    - fixed changing toolbar pages while being in inventory
     
    • Like Like x 2
  18. Tajin

    Joined:
    Feb 18, 2014
    Messages:
    270
    Trophy Points:
    87
    So are there any plans on enforcing min/max values for grass settings on a server?
     
  19. MichaelC

    Joined:
    Sep 1, 2014
    Messages:
    590
    Trophy Points:
    122
    Why? thats all handled client side performance wise
     
  20. ajrjjr

    Joined:
    Jul 13, 2015
    Messages:
    8
    Trophy Points:
    11
    can the next update be the structural integrity serious bug
     
  21. ajrjjr

    Joined:
    Jul 13, 2015
    Messages:
    8
    Trophy Points:
    11
    UGH
     
    • Late Late x 1
  22. Jugbot

    Joined:
    Mar 3, 2015
    Messages:
    194
    Trophy Points:
    82
    This is old.