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Update 02.032 - Grass density slider, Food items on toolbars, Bugfixes

Discussion in 'Change Log' started by George.Mamakos, Sep 1, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    We have added a new slider to the graphics options for grass density. This will adjust how much grass is generated in the world, or turn grass off completely to improve frame rates. Additionally, we have enabled moving food items from the inventory screen to the toolbar for easier access. Items on the toolbar can now be rearranged while in the G menu or the inventory screen. Moreover, we have added the capability to separate inventory items within your inventory by holding shift while dragging them. There are also buttons in the K menu that can remove gatherables and loose resources from the world. These, along with removing fractures, can be used on dedicated servers as well for improving performance.



    Features
    - Added grass density slider for better performance tweaking
    - Added capability to have food items on toolbars
    - Added capability to rearrange items on the toolbar by clicking and dragging
    - Added capability to separate items within your inventory by holding Shift and dragging
    - Added buttons for removing gatherables and loose resources (logs, branches and scrap wood) for admins/host
    - Added auto trash removal and flora objects decay (herbs and bushes)

    Fixes

    - Fixed amount and distribution spawning of food
    - Fixed crash with loading height map from shift+F10 screen
    - Fixed particles glowing at night (blood, wood chips etc)
    - Fixed feet positioning for character models
    - Fixed loot bags spawning when inventory is empty
    - Fixed crash with rope ending placed in combination with certain blocks
    - Fixed bot limits in multiplayer
    - Fixed animation level of detail for far distance

    EDIT 08/21/2015:
    Update 02.032.010

    - fixed activation of the item while being dragged from g/inventory screen into toolbar
    - fixed crash when exiting from the world while looking on highlighted dummy of the object
    - fixed bug with adding count of items beyond inventory limitation
    - fixed changing toolbar pages while being in inventory
     
    Last edited by a moderator: Sep 3, 2015
    • Like Like x 4
  2. xzosimusx Junior Engineer

    Messages:
    662
    The performance improvements are great! Also sliding the grass slider to 10 makes my worlds look amazing!

    Keep up the good work guys!
     
  3. PsicoPato Senior Engineer

    Messages:
    1,097
    Awesome update. thanks KEEN! =)
     
  4. Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    :pbjt: MORE FIXES! :pbjt:
     
    • Disagree Disagree x 1
  5. JuStX2 Apprentice Engineer

    Messages:
    312
    ME has ended it's feature freeze i guess, does that mean SE isn't far behind? I mean I realize they are two diff games but they also entered the feature freeze at the same time (which imo was a -very- bad idea; atleast give us one game to get new content on while we wait for the other)
     
  6. Uncle Texan Trainee Engineer

    Messages:
    7
    Good work! ;)
     
  7. tharkus Junior Engineer

    Messages:
    712
    VERY NICE! :)
     
  8. ronnsama Trainee Engineer

    Messages:
    13
    Turning grass off turned a slide show into FPS. Excellent update :D (yes I know; I interwebz w/ a potato)
     
  9. Ghostickles Senior Engineer

    Messages:
    2,074
    Game is getting awesome, super happy about the food on the toolbar, thanks guys!
     
  10. Jugbot Apprentice Engineer

    Messages:
    194
    Send me a screenshot ;)
     
  11. xzosimusx Junior Engineer

    Messages:
    662
    Hehe sure, here's a few in 4k:
     
    • Like Like x 1
  12. protokore Trainee Engineer

    Messages:
    58
    good job!game is more stable,thanks
     
  13. SU]Nujuju299 Trainee Engineer

    Messages:
    47
    There's a bit of a mistake with that "K menu," to "loose resources," loose is "That screw is loose," rather than, "Lose the rock."
    Would make more sense to have it say, "Remove resources," or "Remove supplies."
     
  14. Jugbot Apprentice Engineer

    Messages:
    194
    They did mean loose as in "loose supplies"/"Supplies that are laying around, loose from their bearer"
     
  15. Jugbot Apprentice Engineer

    Messages:
    194
    That is NOICE ;)
    Now they need to add more variation, maybe generate some rocks here or there...
    All in all I think more "nature" should be added.
     
  16. SU]Nujuju299 Trainee Engineer

    Messages:
    47
    Ah, I see what you mean, it was a little misleading though and unclear, I just thought they should re-label that because of the fact that it's misleading and all.
     
  17. Drui Keen Update Guy Staff

    Messages:
    1,401
    EDIT 08/21/2015:
    Update 02.032.010

    - fixed activation of the item while being dragged from g/inventory screen into toolbar
    - fixed crash when exiting from the world while looking on highlighted dummy of the object
    - fixed bug with adding count of items beyond inventory limitation
    - fixed changing toolbar pages while being in inventory
     
    • Like Like x 2
  18. Tajin Apprentice Engineer

    Messages:
    270
    So are there any plans on enforcing min/max values for grass settings on a server?
     
  19. MichaelC Junior Engineer

    Messages:
    593
    Why? thats all handled client side performance wise
     
  20. ajrjjr Trainee Engineer

    Messages:
    8
    can the next update be the structural integrity serious bug
     
  21. ajrjjr Trainee Engineer

    Messages:
    8
    UGH
     
    • Late Late x 1
  22. Jugbot Apprentice Engineer

    Messages:
    194
    This is old.
     
Thread Status:
This last post in this thread was made more than 31 days old.