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Update 02.037 - Bugfixes and Repairing fractured blocks

Discussion in 'Change Log' started by Drui, Oct 6, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,390
    Summary:
    This week the stabilization period continues with new fixes and improvements. We added the ability to repair fractured blocks without having to remove them entirely. Also, when compound blocks are damaged, only the appropriate parts will be damaged instead of all of the parts being damaged at once.



    Features:
    - compound blocks damage is distributed per block
    - repairing fractured blocks

    Fixes:
    - fixed destroying trees leaves invisible collision shapes
    - fixed ground inventory UI not stretching when there is more than 12 items around the player
    - fixed manipulation tool rotation of objects
    - fixed reversed momentum when ending manipulation while moving
    - fixed pasting resulting in a grid instead of a floating object
    - fixed floating object model not getting updated after merging two objects on the ground
    - fixed crash in castle siege if a blueprint consisted of logs/stones
    - fixed loose resources remove button not working
    - fixed setting bed ownership not being persistent in old scenarios
    - fixed stone pillar square fractures
    - fixed clipboard not saving floating objects for multiple paste actions

    EDIT 10/06/2015:
    Update 02.037.007

    - fixed crashes with multiblocks
    - fixed generated blocks not spawning issue
     
    Last edited: Oct 10, 2015
    • Like Like x 8
  2. Ed Frost Senior Engineer

    Messages:
    1,156
    yeah more fixes!! woohooo.
     
  3. Thermonuklear Junior Engineer

    Messages:
    591
  4. Martinineter Senior Engineer

    Messages:
    2,253
    Moar fixes!!!!!
     
  5. PsicoPato Senior Engineer

    Messages:
    1,096
  6. Ash87 Senior Engineer

    Messages:
    1,977
    Repair... thank you KSH
     
  7. Ghostickles Senior Engineer

    Messages:
    2,071
    Nice changes.
    Nice builds too.
    :)
     
  8. fanzypantz Trainee Engineer

    Messages:
    27
    Why is there grass and bushes growing straight out of pure rock at those altitudes..
     
  9. Balmung Senior Engineer

    Messages:
    1,925
    Never heard about "Stoneplants"?

    Nice Update.
     
  10. Tomikland Trainee Engineer

    Messages:
    9
    Finally, we can repair!! This certainly makes @Weird Wizard Dave a lot less ragier!
     
    • Like Like x 1
  11. BoneHero Trainee Engineer

    Messages:
    3
    Oh yes, maybe we'll get more wizard in the woods episodes now! :)
     
  12. protokore Trainee Engineer

    Messages:
    58
    thx for fix
     
  13. Sarekh Senior Engineer

    Messages:
    1,038
    Very noiiiis, thanks alot! Awesome bugfixes!
     
  14. leonardoedge95 Trainee Engineer

    Messages:
    1
    Olá sou brasileiro e gostaria de saber como fasso para baixar as atualizações. desde já agradeço jogo muito bom.
     
  15. Sarekh Senior Engineer

    Messages:
    1,038
    Stickies are unstickied - go update, go update!
     
    • Like Like x 1
  16. PsicoPato Senior Engineer

    Messages:
    1,096
    10 hours later...
     
    • Like Like x 1
  17. Ghostickles Senior Engineer

    Messages:
    2,071
    they mostly come at night... mostly
     
  18. xzosimusx Junior Engineer

    Messages:
    662
    Olá, a atualização não está disponível no momento. Quando ele estiver disponível ele será baixado automaticamente através do Steam. (a partir do Google Translate, desculpe.)
     
  19. Ed Frost Senior Engineer

    Messages:
    1,156
    only thing i know for sure....
    last sentence has something to do with "did this using google translate, sorry"
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.