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Update 02.041 - Join Castle Siege while in progress, Multiplayer improvements

Discussion in 'Change Log' started by George.Mamakos, Nov 4, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    With this week’s update we are adding the option to join a Castle Siege while the session is in progress. We are also introducing new updates improving the multiplayer. Please bear in mind that this is the first iteration and there might be some issues (mainly related to clients' connection on dedicated server) - you can report them in our bug report section: http://forum.keenswh.com/forums/bug-reports.415209/

    The new “Join in Progress” will work as follows:
    - a new player will be assigned to the team with the least amount of players. If both teams have the same number of players, the new player will be assigned randomly.
    - after the game session ends (by fulfilling the conditions for winning, or running out of time), the server will disappear from the list. If a castle siege is created on dedicated server, it will create a new lobby automatically after the session ends.

    - join a Castle Siege game while in progress
    - added remaining time for the ongoing Castle Siege battle in joining screen

    - multiplayer improvements
    • Late Late x 7
    • Like Like x 6
  2. xzosimusx Junior Engineer

  3. Hanfree Apprentice Engineer

    more survival content for the next
    Thanks for the update by the way
    • Agree Agree x 2
    • Disagree Disagree x 2
  4. Balmung Senior Engineer

    Sounds good. ^^
  5. yokse Trainee Engineer

    yeah !!!!!!!!! cool.....
    very good adittion....

    Please add the option to change the map in servers (similar to siege devices system)
    Last edited: Nov 4, 2015
  6. UnstableOrbit Trainee Engineer

    Couldn't resist using the new "Late" rating to its fullest, hehehehehe!

    As for the update itself..... yay? Was hoping for some serious new content, but I guess joining in-progress games is good.
    • Agree Agree x 1
    • Late Late x 1
  7. kitsunelegendXx Trainee Engineer

    Interesting update....not quite what I was expecting but glad there was some improvements none the less. :)

    Hopefully we'll be getting some more survival and more blocks soon. Since I dont have any friends who own this game atm, MP really isn't something interests me so....

    Good work KSH. Glad to see you haven't forgotten us over here in ME. :woot:
    • Agree Agree x 1
  8. Thermonuklear Junior Engineer

    Thought ME was gonna enter beta stage or something :D
    Nice update, nevertheless!
    • Like Like x 1
  9. PsicoPato Senior Engineer

    Nice! =)

    Great update guys! Keep it coming. ^^
    Last edited: Nov 4, 2015
  10. Commander Rotal Master Engineer

    Next week: Continents!
    • Like Like x 1
    • Late Late x 1
  11. Ed Frost Senior Engineer

    nice signature mate...

    and about the update: Why no new blocks.... We havent got any blocks since months now.... We havent got anything new for survival for months.... Please give us some new goodies....

    and yes, i know Soon(tm)
    • Agree Agree x 2
  12. Dwyloc Trainee Engineer

    +join a Castle Siege game while in progress

    Now's that a feature that's long over due as we will be able to rejoin games in progress after a disconnect, it should also make getting a net game with random people much easier, as we can join random games already in progress. :)
  13. Sarekh Senior Engineer

    Thanks for the update.... Will we now get an ME update on next Monday to make up for the Wednesday update ? :D
    • Agree Agree x 1
  14. Ghostickles Senior Engineer

    I love siege options. Hopefully these grow into tools for player to create their own types of siege games. :)
    Thanx KEEN!
  15. Saracen Trainee Engineer

    For some reason since this update every server I join I end up spawning clipped through the level and eventually die after a 5-8 second fall. Every respawn brings me back to the same situation.
Thread Status:
This last post in this thread was made more than 31 days old.