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Update 02.048 - Crafting table

Discussion in 'Change Log' started by George.Mamakos, Dec 22, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    This week we are introducing the crafting table. Players can now craft only basic items in the character crafting screen. Weapons, such as a sword or crossbow, must be crafted on the crafting table. The crafting table works the same as the character crafting screen, so when a player wants to craft a sword, they need to be present in the crafting screen to make the craft progress.




    Features
    - Crafting table

    Fixes
    - Fixed the issue with blinking grids in MP when a block is being added to them
    - Fixed the server sim speed drop when a bot was trying to pickup the whole forest
    - Fixed several compound block placement issues
    - Fixed several crashes
    - Crafting screen will close when bonfire is destroyed
    - Adjusted crafting time for tools/weapons
     
    • Like Like x 13
  2. Ed Frost Senior Engineer

    Messages:
    1,158
    woohoo crafting table ftw

    edit:
    question, could we get some teasers for upcoming features? im quite interested in seeing whats going on over there...
     
    • Agree Agree x 4
    • Like Like x 1
  3. Thermonuklear Junior Engineer

    Messages:
    610
    Early update, woo!
     
    • Like Like x 1
    • Agree Agree x 1
  4. RubenGass Trainee Engineer

    Messages:
    81
    WHAT? This early?
     
    • Like Like x 1
    • Agree Agree x 1
  5. SaturaxCZ Senior Engineer

    Messages:
    1,718
    I think there will be more in future for ores, wood, stone, and other material processing, then crafting table alone, but we will have to wait for it ;) like: furnace ---> ( ingots ) ---> forge+anvil+hamer ---> iron weapons/parts ---> grindstone/leather ---> edging used/new swords, arrows,atc... / polish armor,helmets, atc... ---> put it together on Crafting table.
     
    • Agree Agree x 2
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  6. Vgr Trainee Engineer

    Messages:
    98
    Bot shouldn't try to pickup an entire forest :D Also nice update!
     
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    • Funny Funny x 1
  7. KingdomBragg Junior Engineer

    Messages:
    544
    Nice and early today. Thanks :)
     
    • Like Like x 1
  8. PsicoPato Senior Engineer

    Messages:
    1,097
    Awesome! Keep the good job guys. =)
     
    • Like Like x 1
  9. Scorpion00021 Senior Engineer

    Messages:
    1,410
    Oooo. Very nice update :)
     
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  10. Sanyika66 Trainee Engineer

    Messages:
    18
    NIce & early.
     
  11. Gorea Trainee Engineer

    Messages:
    5
    "- Fixed the server sim speed drop when a bot was trying to pickup the whole forest"

    this is the funniest bug fix i seen ..nice, and thank you =))
     
    • Funny Funny x 2
  12. Ghostickles Senior Engineer

    Messages:
    2,074
    If I were not so balls deep in my Space Engineers stuff, sigh, why you make two games KEEN????
    :mad:

    (THANX GUYS!)
     
  13. Mr Engineer Apprentice Engineer

    Messages:
    467
    Ah, crafting Table. Although I would imagine some kind of Blacksmith/forge would be required to make swords though? Very nice update, well done Keen!
     
  14. RayvenQ Moderator

    Messages:
    562
    Considering you're making sword out of stone, I think it's safe to say this is just the first iteration.
     
  15. Mr Engineer Apprentice Engineer

    Messages:
    467
    yeah, it most likely is
     
Thread Status:
This last post in this thread was made more than 31 days old.