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Update 1.076 – More oxygen options, Space ball!!!

Discussion in 'Change Log' started by George.Mamakos, Apr 2, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    We have broadened the oxygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available only in survival mode and only if enabled in options). The character will have to breathe oxygen in order to survive. If the level drops to 0, he will lose health. Oxygen can be replenished in the medical room or through oxygen bottles, which can be replenished in oxygen tanks or oxygen generators. Lastly, there is a Space Ball that bounces inside the game!!!!



    Important note for modders:
    We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room.

    Features
    - space ball
    - oxygen for small ships and cockpits
    - suit’s oxygen level
    - oxygen bottle (inventory item)
    - med bay conveyors (to transfer oxygen)
    - enclosed cockpit conveyors (to transfer oxygen)
    - re-spawn screen shows level of oxygen around medical rooms
    - suit consumes less energy when helmet is off
    - character with helmet off will not die when energy is 0 (must be inside pressurized room)
    - moddable number of subparts for hangar doors
    - new features for air vents in ModAPI/Ingame programming

    Fixes
    - fixed asteroid lag
    - fixed turret lag caused by lasers
    - fixed loss of grid physics
    - fixed airtight hangar doors not venting oxygen when not fully closed
    - fixed GPS staying on HUD when unchecked
    - fixed air vent venting when it is OFF
    - fixed oxygen only passing through connectors on the same grid
    - fixed incorrect oxygen level reported on projection
    - fixed ice not fall from oxygen generator
    - fixed spawn in medical room
    - fixed hanger door looping sound

    EDIT 04/03/2015
    Update 01.076.011

    - fixed oxygen balance (lower oxygen consumption)
    - fixed oxygen auto-refill is not synced
    - fixed oxygen auto-refill working without energy
    - fixed oxygen bottles notification in MP
    - fixed getting damaged when sitting in cockpit without helmet
     
    Last edited: Apr 3, 2015
    • Like Like x 14
  2. Koder Apprentice Engineer

    Messages:
    211
    First! Why, oh why do I have to be at work right now? Must get home!
     
    • Like Like x 2
  3. Wanderduene Apprentice Engineer

    Messages:
    190
    Second!

    Cool Update! Really like the new oxigen features.
    Btw. LOL @ 0:10 of the video :woot:
     
    Last edited: Apr 2, 2015
    • Like Like x 1
  4. Steso83 Trainee Engineer

    Messages:
    76
    :D It happend
     
  5. BiggLou55 Apprentice Engineer

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    358
  6. Mictlan Trainee Engineer

    Messages:
    27
    WOOT!!!!! ITS HERE!!!!!!!
     
  7. Etsijä Trainee Engineer

    Messages:
    36
    Looks like a bit of meh update this time. Have to try these out, anyway.
     
  8. Masked Death Apprentice Engineer

    Messages:
    313
    Space balls? I am curious what is this leading to. Basketball mode? ^^
     
    • Like Like x 1
  9. NerdimusPrime Trainee Engineer

    Messages:
    49
    YES!
     
  10. Leatherneck Apprentice Engineer

    Messages:
    336
    Lol, meanwhile people are still playing the F5 game in the other thread.
     
  11. Killacyte Senior Engineer

    Messages:
    1,659
    Just saying, it would be hilarious if the space balls turned out to be a bit glitchy, and someone made a ball pit that did physics magic and ended up launching a player's corpse away at mach 1(and uploaded the video).
     
  12. Conradian Senior Engineer

    Messages:
    2,596
    Hot damn, that moment when the doors opened and the music started playing had me guffawing. Thank you devs.
     
  13. Dragon0G Junior Engineer

    Messages:
    550
    Eleventh. xP Sweet update!
     
  14. RKHVTC Trainee Engineer

    Messages:
    87
    Do not taunt, happy Space ball...
     
  15. Thedevistator Senior Engineer

    Messages:
    1,942
    Oxygen uses yes, I love the new survival features.
     
  16. Leatherneck Apprentice Engineer

    Messages:
    336
    Yeah, that track has been in the files forever, but when it played in the video both my wife and kid were laughing.
     
  17. JD.Horx Senior Engineer

    Messages:
    1,009
    Nice update! No planets but still nice for better immersion into the spacey feeling.
     
  18. Thomas_Jefferson Apprentice Engineer

    Messages:
    320
    [​IMG]
     
    • Like Like x 9
  19. raptorwalker Trainee Engineer

    Messages:
    7
    I guess we have a reason for the conveyer ports on the Med room now.
     
  20. Scipioafricanus Trainee Engineer

    Messages:
    93
    good for roleplaying, now you have an actual reason to find ice instead of being mister helmet on all the time.
     
    • Like Like x 2
  21. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    I feel so vindicated for hooking most of my med rooms up to conveyors all this time. :woot:
     
  22. Are the balls some kind of april fool?
     
  23. plaYer2k Master Engineer

    Messages:
    3,137
    Cant wait to arrive in berlin to check the video :)
     
  24. aerosabe Apprentice Engineer

    Messages:
    112
    lol, space balls. Love the oxygen update.
     
  25. maldor96 Trainee Engineer

    Messages:
    7
    sounds like more detriments then benefits and kind of forces someone to use oxygen... but looks good!
     
  26. Mr_Bean Apprentice Engineer

    Messages:
    168
    Very nice update. This is going to change gameplay quite a bit, adding more challenges to PVP.


    ________________________________________________________________________________________

    [​IMG]
     
  27. taikodragon Trainee Engineer

    Messages:
    93
    You could look at it that way.. but when you're building up a new ship or base, not having to charge as much cause your suite uses less energy is a interesting trade off..
     
  28. Kain Reaver Apprentice Engineer

    Messages:
    374
    Nice work! Seems that a lot of features that players asked for have been implemented. Thanks!
     
  29. Leatherneck Apprentice Engineer

    Messages:
    336
    They said in the video it is a late April Fool's Joke.
     
  30. Harrekin Master Engineer

    Messages:
    3,077
    No reduction in amount of oxygen consumed?

    Space balls?

    With added schwartz I hope.
     
Thread Status:
This last post in this thread was made more than 31 days old.