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Update 1.105 Hype-Rage Train (Speculation Thread)

Discussion in 'General' started by TehGM, Oct 15, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. TehGM Apprentice Engineer

    Messages:
    321
    No planets?

    ADD MORE COAL!


    [​IMG]

    Disclaimer: I am not gonna rage, and I bet (and hope) many won't either, but well... Considering previous spec thread, I had to add "Rage" to this one.
     
    Last edited: Oct 16, 2015
    • Like Like x 5
  2. Dragon0G Junior Engineer

    Messages:
    550
    So, let's review--

    We got a peek at the terrain generation (WITH WATER, MAY I ADD?!):
    [​IMG]

    OH LOOK, HD TEXTURES:
    [​IMG]

    And finally...
    [​IMG]

    What we all feared most. And it sounds freakin scary.
     
    Last edited: Oct 15, 2015
    • Like Like x 9
  3. Baron Lockerd Trainee Engineer

    Messages:
    33
    I predict giant spiders will eat our faces
     
    • Like Like x 6
  4. XilentDude Trainee Engineer

    Messages:
    78
    Cannot wait to squish space spiders with 500 meter ships and hopefully splash it into the totally liquid water.
     
    • Like Like x 1
  5. TehGM Apprentice Engineer

    Messages:
    321
    Yeah, I must say, those planets look breathtaking. I thought "omg, this winter one looks so cool", and the next scene has shown their planets can look even better.
    Guess they use their time to develop them very well.
     
    • Like Like x 5
  6. Silvak Apprentice Engineer

    Messages:
    104
    The planets are gorgeous! I kept thinking, "We must defend the homeland! Our precious gem must be kept safe!"
     
    • Like Like x 2
  7. ATalkingRock Apprentice Engineer

    Messages:
    396
    This teaser was by far the best. They revealed what looked water, amazing mountain scales, varying trees and grass, moons actually looked amazing, spider teaser at the end!? Maybe that will come out with planets. My hype has increased seven gold.
     
    • Like Like x 3
  8. DragonShadow Apprentice Engineer

    Messages:
    398
    HOLY CRAP I THINK I SAW WATER!?
    [​IMG]
     
    • Like Like x 6
  9. Thermonuklear Junior Engineer

    Messages:
    613
    All spiderlike aliens remind me of this:
    [​IMG]
     
    • Like Like x 4
  10. Klaern Apprentice Engineer

    Messages:
    296
    1.105 was my original prediction, but I might revise it and say an unprecedented Friday update will launch planets next week.
     
  11. TehGM Apprentice Engineer

    Messages:
    321
    Oh god, why. Lel.
     
  12. Dreokor Senior Engineer

    Messages:
    1,606
    Wow....they (maybe) managed to add water, not only that but the landscape looks fantastic....kinda reminds me of skyrim and sabiroids might be in the first planets release aswell?!

    No wonder they are taking so long....
     
    • Like Like x 2
  13. The Q Apprentice Engineer

    Messages:
    247
    After seeing the new trailer...
    No thats no tear its something in my eye...
     
    • Like Like x 4
  14. transistor77777 Apprentice Engineer

    Messages:
    477
    Wow. I was under the impression that we would never get water ever due to computing constraints. I'm really interested in seeing how they got it to work
     
    • Like Like x 3
  15. TehGM Apprentice Engineer

    Messages:
    321
    Water might be static sea-level per planet. However I am not sure. Games like 7 Days to Die have dynamic water. Although in 7DtD it's rather... really ugly. Working-wise and looking-wise (cause of graphic artifacts).
     
    • Like Like x 1
  16. Dreokor Senior Engineer

    Messages:
    1,606
    Now I remember all those people saying planets would arrive today....guess making up dates and claiming they are true doesnt bring planets.
     
  17. transistor77777 Apprentice Engineer

    Messages:
    477
    It can't be a static sea level because the lake in the video looked like it was on top of a hill with a small valley next to it, and it would have filled that in too.
     
  18. PsicoPato Senior Engineer

    Messages:
    1,097
  19. Dreokor Senior Engineer

    Messages:
    1,606
    Sabiroid*
     
    • Like Like x 1
  20. PsicoPato Senior Engineer

    Messages:
    1,097
    Ty good sir.
     
    • Like Like x 1
  21. Crusoe Trainee Engineer

    Messages:
    37
  22. Sarekh Senior Engineer

    Messages:
    1,178
    Sabirobros? I will try to invite them into our faction...
     
  23. Spets Master Engineer

    Messages:
    3,214
    from the video, it seems to run pretty smooth. Also it looks like they fixed the glitchy shadows from the last source code. Cant tell if the skies is moving/animated, nor, if it is a skybox texture or a mesh
     
    • Like Like x 2
  24. PsicoPato Senior Engineer

    Messages:
    1,097
    [​IMG]
     
    • Like Like x 1
  25. DragonShadow Apprentice Engineer

    Messages:
    398
    But it DOES bring sock-eating...
     
    • Like Like x 1
  26. noxLP Junior Engineer

    Messages:
    729
    It was just gorgeous, i'm in love, i want to take my ship and fly over that mountains.
     
  27. TehGM Apprentice Engineer

    Messages:
    321
    Fixed. No need for thanks.
     
    • Like Like x 4
  28. Me 10 Jin Apprentice Engineer

    Messages:
    463
    Obviously, the creature casting that shadow is some sort of pokémon.

    Guess I'll board the hype train at this point and get to work updating my shi...ps and start the ball rolling on more ambitious projects.

    Planets won't be complete without Giant Walking Robot Suits.
     
  29. Aoi Trainee Engineer

    Messages:
    30
    Found these jewels lurking in a few files:


    <GasProperties>
    <Gas>
    <Id>
    <TypeId>MyObjectBuilder_GasProperties</TypeId>
    <SubtypeId>Oxygen</SubtypeId>
    </Id>
    <EnergyDensity>0</EnergyDensity>
    </Gas>
    <Gas>
    <Id>
    <TypeId>MyObjectBuilder_GasProperties</TypeId>
    <SubtypeId>Hydrogen</SubtypeId>
    </Id>
    <EnergyDensity>0.001556</EnergyDensity> <!-- MWh/litres -->
    </Gas>
    </GasProperties>

    <data name="ScreenDebugSpawnMenu_PickPlanet" xml:space="preserve">

    <data name="ScreenDebugSpawnMenu_Planets" xml:space="preserve">

    <data name="ScreenDebugSpawnMenu_PickPlanet" xml:space="preserve">

    Sandbox.Common.ObjectBuilders.Definitions.MyPlanetMaterialDefinition.HasLayers
     
    • Like Like x 2
  30. Captaindan Apprentice Engineer

    Messages:
    172
    When I click for a new world ther is a Button for Worldgenerator I can choose flowerdensity for Planets?!?!?!?!!
     
Thread Status:
This last post in this thread was made more than 31 days old.