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Important Update 1.186 - Major Overhaul of Visuals, Audio and Wheels

Discussion in 'Change Log' started by Drui, Feb 2, 2018.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary

    Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers.
    For more info go to Marek's blog post describing all the changes in detail along with visual examples: https://blog.marekrosa.org/2018/02/overhaul-visuals-audio-wheels.html



    Visual
    • Added high dynamic range rendering
    • Added eye adaptation
    • Added new post-processing effects
    • Added support for NVIDIA Ansel technology
    • Added depth-buffer clipping avoidance (when you get close to an obstacle, your tool or weapon won’t be clipping through it)
    • Added debris to explosions
    • Added block explosions
    • Added camera shake effects
    • Added extreme quality for voxels and models (not intended for real-time gameplay)
    • Reworked all particle effects from scratch
    • Improved tone mapping and bloom
    • Improved global illumination
    • Improved glass appearance(window blocks, cockpits)
    • Improved point and spot light attenuation
    • Improved and polished character animations, stabilized holding and using tools, movement cool down animation
    • Improved GPU particle system
    • Changed armor edges visual (small and large)
    • Added new Skybox (you can find the old skybox here: https://steamcommunity.com/sharedfiles/filedetails/?id=1286315367
    • Changed suit headlight glare, dust cone, light settings
    • Fixed blocks coloring to work the same as in original Space Engineers
    • Fixed bullet hit decals/bullet holes
    • Fixed 3D Models: cockpit chairs, “under construction” blocks, driller head metal material, astronaut boots with proper stripe for magnetic effect and many more
    Wheels
    • New wheel static friction simulation (wheels will maintain expected path in turns, no more sideways sliding)
    • Changes in Terminal Screen (removed number of unused/obsolete wheel/suspension settings - the game takes care of the details, tuned the default settings)
    • Modified contact point response for wheels (no more wild voxel bounce-off and sliding)
    • Adaptive steering (steering angle and speed are automatically adjusted based on car speed at the moment)
    • Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavior)
    • Air shock suspensions (jumping vehicles will extend and strengthen suspension in mid air to better absorb the shock impact upon landing and prevent damage of the chassis)
    • Added suspension jumping feature (when your off-road adventure gets you into rough terrain and your car can’t get out of it (wheels are spinning, the car sits on its belly) - press X and the car will make a small or large jump. Wheels need to be in contact with ground. The car is using the suspension springs to quickly push itself up.)
    • Tweaked acceleration/deceleration/stopping/braking
    • Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving forward with more energy than lighter ones when left unattended with no braking force applied to them
    • Physics surface materials (voxel materials now have real physical properties like friction and restitution based on surface type)
    • Fixed multiplayer support for wheels
    • Increased robustness and endurance of wheel and suspension blocks - so they don’t break after jumps
    Gameplay
    • Faster walk/run/sprint for astronaut
    • Faster jetpack acceleration and deceleration
    • Rifle is more precise now
    • Changed gravity behavior for the character
    • Doors open/close faster
    • New conveyor system overload state - when your grid is in power overload, you will see new yellow color on conveyor tubes
    Audio
    • Small and large ship sounds - emphasizing feel of accelerating by adding additional sounds
    • HUD voices re-enabled (e.g. “low energy” warning)
    • Footsteps tweaked for new speed of character movement. It also supports different ground materials (ice, rocks, metal, glass). Now you should hear and feel when you are running.
    • Footsteps sound also start sooner
    • Character landing/fall sounds are now more prominent, you should really feel it, this is very important for immersion and different surface materials
    • Polished where the sound listener object resides - before it was sometimes in the camera and sometimes in the center of a ship. Now it's always in the camera and the only exception is when you are piloting a large ship from the cockpit - listener is in camera, but you will also hear sound of the ship.
    • New sound when your character dies - very subtle, but giving you important feedback
    • Magnetic boots, on/off sound, different materials, you should really feel how they stick you to the surface
    • Character jumping sound - emphasizing the rubbing of textile, making the jumping more satisfying
    • Ships colliding and crashing (and sliding and scratching)
    • Small ship cockpit - enter/leave sound - now has heavier sound, feels rewarding. You just want to keep entering a leaving the ship.
    • Bullet impact on rocks has the standard wild west "pew" sound as it had in all our games. Must “hear” feature!
    • Max sound instances - The game is prioritizing sounds by distance and slowly turn off less relevant sounds. It is difficult to notice, but it helps with realism.
    • Distance to sound source - this is an older feature but it’s so awesome that I must mention it: when the distance between sound and listener increases over a certain threshold, you will hear it a bit muffled and with “long distance effect” applied on it. Awesome for gunshots, explosions, etc.
    • Jetpack sound tweaked
    • Tool sounds tweaked, better timing
    • Decreased default music volume to 50%, so you can hear the sound effects better - but you can also raise it back to 100% if you want
    • New sounds for doors
    • New destruction sounds for some blocks
    • New sound for brakes (key P)
    • New sound for antenna (key O)
    • Doppler effect changes - you can turn off doppler effect in options, Sound Block is ignoring doppler effect and overall it was toned down
    • New Sensor sound
    Performance
    • New Voxel generation engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)
    • Turrets performance changed and tweaked
    • Loading priority for textures and models
    • Ore detector performance changes with better multithreading
    • Added Sync Distance to Dedicated Server settings
    • Optimized simulation speed after splitting a grid
    • Optimized simulation speed with multiple missiles and Gatling gun turrets being used
    • Optimized updating of Upgrade Module
    UI
    • Official Russian translation
    • Horizontal scrollbar for multiline text area
    • Changes to color palette UI (real HSV values, new design, help)
    • Time of the day slider in Admin tools (works in multiplayer too)
    • Auto focus for search input field in control panel
    • LCD highlight changes
    • New search box in load screen
    • Added alignment feature to LCD
    • Changes and fixes for the terminal UI
    Modding/Scripting API Breaking Changes
    • IMyGasTank.FilledRatio was changed to double type
    • Terminal properties and actions for IMyMotorSuspension.Damping, SteerSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed later)
    • Changes in particles for weapons and tools
    • Changes in glass shader can break some mods using transparent materials
    Fixes
    • Fixed crash of DS when setting same block twice in block limits
    • Fixed a crash when joining a multiplayer game through Steam UI
    • Fixed a crash when joining a multiplayer game through Friends invite
    • Fixed an issue where newly created grids are sent to all players on server regardless their distance to the grid
    • Fixed Heavy Armor's durability during collisions
    • Fixed conveyor system updating
    • Fixed conveyor system becoming nonfunctional when joining a dedicated server
    • Fixed "T" key (automatic block rotation) state of persistence
    • Fixed changes done by Voxel hand propagating to newly added asteroids on DS
    • Reduced chance of drilled boulders rotating in gravity on DS
    • Fixed an issue where big grids pasted as subparts appeared out of position while pasting it
    • Fixed pasting of blueprints while moving
    • Fixed a possibility to build diagonally connected grids by copy/paste in high velocity
    • Fixed placement offset on moving grids causing overlapping of blocks
    • Fixed inability to weld projected blueprints at short distances
    • Fixed parts of blocks sometimes being visually present after their destruction
    • Fixed ships accidentally becoming stations by merging to and unmerging from stations
    • Fixed hand drill animation for secondary drilling mode (Right Mouse Button)
    • Fixed inconsistent behavior when joining a faction from inside and outside of a cockpit
    • Fixed assembler pulling more components than necessary
    • Fixed engineer floating above the seat inside the fighter cockpit
    • Fixed gameplay timer issue, timer is more precise now
    • Fixed forced first person view while drilling
    • Fixed misaligned third person view when moving on high velocity grids
    • Fixed missing windows when forced to first person view in cockpits
    • Fixed not zooming out when being forced out of ironsights by sprinting
    • Fixed camera clipping through the player character in tight spaces
    • Fixed clipping through planet voxel for player and grid
    • Fixed blinking grass
    • Fixed smoke clouds changing color
    • Fixed thruster effects persisting in the world after switching thrusters off
    • Fixed particles behaving erratically in high gravity
    • Fixed cone of light disappearing when source of light is out of view
    • Fixed an issue with space dust being rendered to close to the camera
    • Fixed muzzle flash of gatling turret disappearing at certain angles
    • Fixed centering of text on LCDs in campaign
    • Improved text wrapping at block’s detailed info
    • Fixed in-game screenshots to display all GUI elements properly
    • Fixed position of loading screen wheel
    • Fixed overflowing text in control panel
    • Fixed multiple textboxes not being able to be scrolled to right and added scroll-bar
    • Adjusted GUI formatting
    • Fixed border in server description text field
    • Fixed Curved Conveyor Tube LOD
    • Fixed Sensor LODs
    • Fixed Remote control visual for distant LOD
    • Fixed cracking sound when exiting game to main menu
    • Fixed an issue where some sounds were missing after reload
    • Fixed sounds of jumping and falling not being played every time
    • Fixed Jump Drive sound synchronization
    • Fixed lift made from piston, no more jumping on platform
    Fixes (Player Reports)
    • Fixed applying moddable content file attribute to VoxelMapStorageDefinition
    • Fixed expanding pool for AddTriangleBillboard method
    • Fixed gamelogic updates on Programmable Block
    • Fixed turrets shooting already dead targets
    • Fixed updating of kinematic RB position for space ball causing unexpected behavior of space ball in some cases
    • Fixed O2/H2 Generators not pulling ice through conveyor system
    • Fixed wheels properties not being properly replicated for copy/pasted vehicles
    • Fixed resetting of friction when copying grid with suspension
    • Fixed an issue where wheel suspensions could caused grids to spin
    • Highly reduced unexpected forces affecting wheeled vehicles
    • Fixed placement boundaries when placing blocks above the voxel
    • Fixed inverted controls for vehicles where cockpit is positioned lower than suspensions
    • Fixed various text fields where text could overflow visual boundaries
    • Fixed resetting of UI volume after exiting a game to main menu
    • Fixed Timer Block LOD
    • Fixed doors leaving a gap when closed while opening
    • Fixed glass not being enlightened by artificial lights
    • Fixed UI sounds being set at maximum after reload of the game
    • Fixed issue with a sound of hangar doors being cut off if the block is turned off while playing it
    • Fixed bullet hitting sound of trees
    • Fixed soundblock keeps silent when reaching its range
    Hotfixes 1.186.031
    • fixed crash after starting a game
    Hotfixes 1.186.033
    • fixed crash with Merge Blocks
    • fixed crash at drilling voxel which disappears
    • fixed graphic settings not being remembered after switching version
      Quality Preset is now set to Medium by default
    • fixed some of the mined boulders being too small
    Important
    • When loading older saves the first loading time will be slower. After the save of that world it will go back to normal
    • If you are experiencing some crashes, please, verify your files on Steam and delete the ShaderCache2 directory
    In case of any issues, please leave a report and your log in our Bug Forum section - it really helps hotfix everything for your quicker. ;) Thanks a lot for your help!

    Keen Software House team
     
    Last edited by a moderator: Feb 8, 2018
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  2. PoeticInjustice

    PoeticInjustice Trainee Engineer

    Messages:
    10
    Wheeee!!!!!!!!

    Or, better: WHEELS!

    Thank goodness...
     
    • Funny Funny x 1
  3. northypark

    northypark Trainee Engineer

    Messages:
    30
    Damn son!
     
  4. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    The forum is now being SPANKED
     
  5. posthy

    posthy Apprentice Engineer

    Messages:
    122
    Now this is a long list. Me like.
     
  6. ViroMan

    ViroMan Senior Engineer

    Messages:
    1,123
    wheels...

    [​IMG]

    edit:
    Wheels... wtf? load up map with a vehicle... vehicle spazes out and dies.... ok. load up another world... that vehicle spazes out and dies. Oooo.... K.
     
    Last edited: Feb 2, 2018
    • Funny Funny x 1
  7. carbonCore

    carbonCore Trainee Engineer

    Messages:
    37
    DAMSON.JPG.PNG.GIF.exe
     
  8. neo2510

    neo2510 Trainee Engineer

    Messages:
    6
    Clap! clap!

    Congrats, this is what i call a big update!

    Testing is needed tho :)
     
  9. jkgamer2000

    jkgamer2000 Trainee Engineer

    Messages:
    2
    The video was awesome! I fully appreciate the work you do for us. The list of fixes is also quite a nice length.
     
  10. cdnr1

    cdnr1 Trainee Engineer

    Messages:
    31
    the lighting is bugd when shadows are disabled and im a bit disapointed with he bugfixt wheel and a new graphics setting its more of a bugfix then a update
     
    • Disagree Disagree x 3
    • Agree Agree x 1
  11. Dwarf-Lord Pangolin

    Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    I don't see anything in the patchnotes to induce me to come back. There's no mention of either reverting the changes to engine exhaust to stop toasting recessed thrusters, or instead implementing the demonstration thruster upgrade modules to give us an alternative to recessing them. There's no mention of adding large grid rocket ammo that's different from the small grid ammo, or any of the other changes that are necessary to even start balancing combat. And there's no mention of features that ought to have been added before the game left alpha, but which are instead being left to modders due to the disastrous "let's build a framework and let the modders fill it out" mentality that has possessed SE's development.

    This update is a disappointment. I don't care how pretty the game looks.
     
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  12. Jarcek

    Jarcek Trainee Engineer

    Messages:
    5
    Well, I guess everything is forgotten. :pbjt:
     
  13. AutoMcD

    AutoMcD Senior Engineer

    Messages:
    2,369
  14. Bistro187

    Bistro187 Trainee Engineer

    Messages:
    50
    I feels all the hypes... This is not a trap ('=' )
     
  15. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    Let the show begin......
     
    • Funny Funny x 1
  16. Thrak

    Thrak Junior Engineer

    Messages:
    536
    An ambitious list. No doubt some hotfixes and tweaks will be needed, but hopefully, worth the wait.

    There is so much here, I suppose the old bromide, "you can't please all of the people all of the time," will certainly apply. I am personally preparing for disappointment with changes to windows and "Changes in glass shader can break some mods using transparent materials."

    Look forward to testing much of this over the weekend.
     
  17. WindMillStalker

    WindMillStalker Trainee Engineer

    Messages:
    16
    (copied from reddit)

    Well, we were playing when this update hit so we downloaded in and...well.

    First impressions honestly aren't good. Graphic textures for blocks look oddly shiny, the new (old?) armour block textures are awful. I hate them. Way too cartoony. The lines are way too thick. All our stuff looks fucking horrible now. Like out of a comic book or something.

    The increased movement speeds are horrible. We hate them. 3-6-10 m/s movement speeds just feels too fast =/ I won't repeat how my German friend described it.

    The new lighting/skybox whatever is still waaaaaaaaay too light. The new skybox is not an improvement over the old one. It looks flat out worse.

    The armour edges are better and we did notice performance improvement, so there's that.

    But for the rest, thumbs down.

    So yeah, first impressions are not good.

    Note: what you see in the promo video for this update is NOTHING LIKE what we see in our game right now!!

    edit1: character jumping is broken, performance improvements not so sure about actually right now.


    Loaded a new world, simple easystart moon, no mods no nothing. Not impressed Im sorry to say. Everything looks ridiculously shiny when it's lit, the armour textures are truly godawful, the sun looks like a plain yellow disc with rays coming off of it. There is still absolutely zero darkness. Atmospheres look weird from a distance under certain angles. Did I mention how awfully shiny everything is?



    edit2: 'improved' movement and jetpack speeds are ridiculous. My friend calls it "are they catering to the Minecraft kids?". The jetpack was already way too strong and now it's even stronger.

    edit3: Some positive news! the welder flame is awesome. Thats a great touch.

    edit4: Some more positivity. The suit warning voice is dope. Friend reports increased energy recharge rate. That's nice. He also likes the off-set function for the lights.
     
    Last edited: Feb 2, 2018
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  18. Trozzo

    Trozzo Apprentice Engineer

    Messages:
    108
    Ok after almost 2 years this patch impressed me. My jaw dropped looking at the video. Good job guys, and thank you.
     
    • Agree Agree x 1
  19. Dataro_X

    Dataro_X Trainee Engineer

    Messages:
    7
    Wheels!!!!!
    :pbjt::carlton:
     
  20. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    Turn off MODs like 'Space Got Real' or anything else that plays with the graphics and things look a lot less ... shiny.
     
  21. Tenzo

    Tenzo Apprentice Engineer

    Messages:
    285
    You got my hopes up that you added small ship windows...

    But I fired up the game, loaded up the 1x1 Flat Window block and... This block is not available for small ships. ...Sigh...

    I wish you would add small ship windows with all the performance updates you've done. Why? It opens up so much more interesting ship designs. Windows are critical to creating custom decks and lets you see what's going on outside of the constraint of a small cockpit block. They also can be used as defensive screens to protect a very vulnerable single cockpit block.

    I don't understand why you don't support small ship designs as much as you do stations. Not everyone enjoys running around with huge block ships that dwarf asteroids in order to enjoy the full scope of block features the game has to offer.

    Really, this was an impressive list of changes, but... It's all fluff. Where are the small ship windows? Small quality of life addition that would improve ship designs for players like me, who mainly fly small ships but would like to integrate window designs in them.

    It's great that the solar flares are improved though, I guess... And the visuals have been redone for um, the third time now? Okay... I just wish you would toss us a bone once in a while, instead of all these graphical changes. Something with real substance that can give variation to small ship designs, like the really nice window blocks that I always drool at whenever I open the block menu (sigh), or the compound block building from Medieval Engineers that would allow for more compact small ship designs. Something like that.

    Another graphic overhaul? :/ ...another major update without any real substance in my opinion. The game is already great visually. I agree with the rest about the physics and the wheels - I hope to create some fun vehicle designs, but I want more stuff like that instead of focus on visuals and sounds. Like I said, the game already looks great in my opinion. To keep continuing the focus on visuals and audio is a waste of development cycles in my opinion. You are just re-iterating things that have been constantly re-iterated for the last few major updates now.

    Where are the realistic asteroid belts people have asked for? To create local competition... Personally I would really just be happy with small ship windows, but there are so many little things like that that would really take the game over the top now instead of focusing on the bells and whistles of how a gun sounds or if the character bends their knees when they land. Really guys? Really?

    It seems more and more like you guys are out of touch with the needs and wants of the community at large. But I'll give you a pass because the actual physics is something everyone wants fixed and I appreciate that part. I've heard for some time that wheels weren't the most stable and vehicle designs were not viable so I have stayed away from trying to create wheel traction based designs but this update has changed that perception for me.

    Thank you for your work.
     
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  22. conKORD

    conKORD Trainee Engineer

    Messages:
    27
    Interesting. Common wheel blocks are nearly indestructible on collision, but they transfer damage to the nearest non-wheel block.
     
  23. Tenzo

    Tenzo Apprentice Engineer

    Messages:
    285
    Also, for some reason, this update chopped off the right side of my ship which had a rotor design. Everything that was attached to the rotor is gone. It didn't fall to the ground or anything, it just disappeared when I loaded up the game. The left side however, which was a complete mirror of the rotor design on the right, stayed intact. Strange...
     
  24. PandaTv

    PandaTv Trainee Engineer

    Messages:
    18
    i report keen by Valve i play SE and new update ok , i leave SE and update SE , i play SE and my GTX 1060 and motherbord is dead and my notebock Start only of Boot thx keen .
     
  25. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    Was hoping they would test with a drill ship to see how the dust is etc... maybe they have and I missed it, at work cant be glued to it. lol
     
  26. Logi

    Logi Apprentice Engineer

    Messages:
    170
    For a moment, while watching the trailer, I was jumping in joy thinking they really added some NPC engineers in there...why do I keep doing this to myself :(

    What's the purpose of such "actor" tool anyway? To make cool videos? To make the sandbox look like an actual game in videos?
     
  27. WindMillStalker

    WindMillStalker Trainee Engineer

    Messages:
    16

    We did, it makes things look worse. Space Got Real added much much much needed darkness to the game. Turning it off doesn't unshine things that much and it brings back the no-darkness state of affairs. Not to mention the horrible new default skybox which is by no means an improvement. The sun also looks absolutely preposterous for our group of players. Just a yellow-white disc with hard sharp edges and a lense flare behind it. Horrible.
     
    • Agree Agree x 2
  28. Lurch84

    Lurch84 Trainee Engineer

    Messages:
    63
    You can kill the bloom by turning off postprocessing, although that disables a lot of other stuff too. Separate option(s) would've been better.

    Also lights still flicker off if there are more than a few in your field of view, kinda hoped they'd of fixed that with all the shininess added.
     
    • Agree Agree x 3
  29. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    @PandaTv I highly doubt SE killed your motherboard if that is what you are getting at.
     
    • Agree Agree x 6
  30. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    I expect to see a number of MODs released soon that will allow the graphics to be rebalanced again and give more control. Or perhaps Keen will add more options into the Options screen.

    I wonder if the Nvidia control panel might allow them to be forced?
     
    • Agree Agree x 1
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