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Important Update 1.188 - Airtightness, In-game Help, Relative Dampening

Discussion in 'Change Log' started by Drui, Oct 23, 2018.

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This last post in this thread was made more than 31 days old.
  1. Roxette Senior Engineer

    Messages:
    1,325
    That's not entirely accurate... I developed a recipe* for the purposes of using any planet lander to start a base in space above each planet without having to gather any resources on the planet other than from the lander. It is even possible to do it with the lander still in the hover at it's maximum stable height and let the lander eventually fall or despawn.

    You only need to have the reactor and assembler fully functional at first, then assemble the remaining parts for the medbay (which are disassembled first before abandoning the lander). Add the gas generator and survival is achieved. Only an arc furnace is initially needed, this will refine the additional metals to complete the refinery. If 'spawn with tools' is disabled you can omit one of the gas bottles and replace it with hand drill, but in that case it all becomes more risky at first :)

    Here's the recipe :

    [​IMG]

    * For game/server with the common 10x inventory multiplier.
     
    • Informative Informative x 3
  2. Cetric Junior Engineer

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    757
    Or else we could use the parachute drop feature and provide the beginner with the option to do an emergency call and a box with basic survival equipment will be sent down to him.
     
    • Like Like x 2
  3. Hyomoto Apprentice Engineer

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    244
    @Roxette - This may be true, but that's just another example of what I'm talking about. In your scenario, what if I have no uranium? The reactor and assembler are not enough. Or what if I need nickel but the object I was supposed to grind down is destroyed by a meteor or a bad landing? It's odd how once you have everything, SE is a very casual experience with little in the way of danger or external challenges to solve. But toss out your grinder and suddenly it may be impossible to actually play the game at all. You could have an entire base with oxygen, power and refining, but if you have no grinder and no silicon, you could end up unable to do anything but stare at it. It's not exactly easy to get into that situation, a lot generally has to go wrong, but it's also far from impossible. There's a lot of defenses that could be made: don't build that way, be more careful, etc... but what it comes down to is there are soft-failure states in SE and it would be nice to see either a in-game way to avoid that, or for the game to acknowledge when it's happened.
     
  4. Malware Master Engineer

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    9,428
    Well, hardware or hardware drivers, yeah.
     
  5. Gen3700 Trainee Engineer

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    12
    в 1.187 начал новую игру. Не нужно новую игру начинать в 1.188?
     
  6. TheFubuki Trainee Engineer

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    8
    keen, you forgot to update the servers too ?
     
  7. Hyomoto Apprentice Engineer

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    244
    Hmm, not seeing an ore detector fix unfortunately. Got pretty excited when I saw the update downloading. That one is a bigger deal that I originally though it would be.
     
  8. Pie Apprentice Engineer

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    116
    All the bug reports are still in "Under Consideration" so I'm a little worried we'll be waiting for the next Major for a fix to this. There doesn't appear to be a workaround either - all the modded Ore Scanners I've found to date just use the in-game mechanism with longer ranges etc. You can sometimes get clues from the low-LOD asteroids and planet models when you're at a distance - works for the more brightly coloured ores such as gold and cobalt but no good for silver, platinum etc. For planetary resources, any old GPS tags you have from old games still work, but with the new asteroid model space based resources won't be there. You can also modify asteroids so they're permanent, save the game locally (if the server allows it), then load it into SE Toolbox to see if it's worth looking further but that's way too tedious to be a proper workaround. If anyone knows of a modded ore detector that works via other means or has another workaround I'm all ears! :)
     
  9. sammyvoncheese Apprentice Engineer

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    151
    still no fix for rocket and gat blow back :(
     
  10. Echillion Senior Engineer

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    1,334
    There was a update today a small one but it would be nice to have the details added to the front page of this thread please?
     
    • Agree Agree x 3
    • Like Like x 1
  11. Roxette Senior Engineer

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    1,325
    I don't think Keen use this forum for anything any more - have you checked their arsebook or twatter pages ?
     
    • Funny Funny x 2
  12. mojomann71 Senior Engineer

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    1,505
    So far with update done today I noticed in creative ship power does not change at all*, in survival it does. Not sure if a bug or intentional. If intentional now you cant build in creative to know if you have the right amount of power if you were to take into survival. Also creative and survival I bumped my ships connector going less than 1 m/s and it got damaged below functional use... nice work...


    *After another reload ships power is now updating.
     
    Last edited: Nov 19, 2018
  13. Buzzed_Bear Trainee Engineer

    Messages:
    5
    Imagine that.... another update.... followed by a bunch of broken features.
    At least Keen is consistent.

    Imagine if they actually had a team of more than two or three people working on this game... it probably wouldn't even load.
    Five years since "Early Access".... five years of same things... add features... break others... Fix broken features at the cost of creating new problems.

    FIVE YEARS.... think about how long that is... and yet they still don't have a formula for not breaking the game when they create an update.

    Maybe time to hire some new blood? Old blood don't seem to get it.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    • Funny Funny x 1
  14. Reap90 Trainee Engineer

    Messages:
    1
    Or it won't. Game relaeased already but the issues are still there. Now the sloped glass is fully airtight so u can make an airtight enterance to your ship with 4 slope glass blocks only. Almost like Empyrion where was no airtight edges, only airtight/nonairtight blocks.
     
    Last edited: Apr 13, 2019
  15. Allammo Apprentice Engineer

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    335
    Most probably this is not an easy task to complete and/or this is not priority. At this moment this exploit isn't an issue for me, andI still believe We will laugh of it some day :).
     
  16. mojomann71 Senior Engineer

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    1,505
    Necromancy? :)
     
  17. bleakhead Trainee Engineer

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    72
    You are obviously not a programmer. KeenSWH is creating its own Engine. Of course, it is not free of mistakes and failures, but you can still play SE on a normal PC and it looks really good. The MP part seems a little bit broken and maybe some components are not that deep developed BUT they give you still FREE content in form of updates.

    Imagine you are a blond man with orange skin and want to build a wall. After the wall is finished you recognize, that the wall needs windows, to look to the other side. Could you just put in a new window without breaking the part of the wall? Nope. Will you facing new problems, like the window does not fit? Maybe. This is an example of how programming works. Keen is not a triple-A studio. But even triple-A studios like Infinity Ward and Treyarch are creating continuously bugs.

    The time span of 5 years is just unfair to mention... The past 5 years shows a game under the title "work in progress" and not "development done".
    Early Access is a possibility for the community to be a part of the development of the game. So the players can name their wishes what should be implemented in the game. I really like the concept because WE, the PLAYERS, want to play this game and want to have fun with it, so we can be a part of this whole system and can help to create this game.


    Since SE is now released you can imagine, that now breaking changes will be made to this game. Maybe some paid DLCs will come but that is okay, till the price is fair.

    "Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive." - Space Enginners Steam description.

    This is what you should get from the game and this IS what you actually get! All new features coming in future are only extras and should be honoured.


    tl: dnr
    Learn to programme and create a "simple game" like space invaders in unity (which is also based on C#), then you will understand the problems, which these GREAT developers faced.
     
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.