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Important Update 1.191 - Build Planner, Small Grid Cryo Pod and Style Pack

Discussion in 'Change Log' started by Drui, Jun 6, 2019.

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  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Hello, Engineers!
    It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access. We continued working on the game improvements and in this update we focused on a new feature: Build Planner, and one new block: Small Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.

    The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it. Special thanks to one of our top community members DraygoKorvan, for the inspiration to create this Build Planner.

    For players who wish to support the further development of Space Engineers, we have created a Style Pack for $5.99USD which consists of two character skins, four character emotes and two armor skins. With this release, we are also bringing two new character skins to the game: NextGen and Fiber. Both character skins are only decorative and you can buy them in the Steam Item Store. The price will be set to $3.99USD per skin set. We decided to keep the same approach as with our last update, being that if you decide to not buy the Style Pack/character skins, you are still getting a major free update containing all the gameplay features! This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

    Marek's Blog post: https://blog.marekrosa.org/2019/06/space-engineers-build-planner-small.html



    Main Feature: Build Planner (BP)
    • Info about build planner keybindings added to help screen (F1)
    • Players can now plan ahead by putting blocks into BP UI which is part of the G-screen UI
    • Blocks can be put to BP by drag&drop or by clicking MMB over blocks in G-screen
    • Incomplete blocks can be added to BP by RMB while holding a welder
    • BP will withdraw and deposit relevant components from the conveyor system you are interacting with using inventory screen buttons or rebindable shortcuts
    • BP will put needed components to production when interacting with terminal, inventory screen/production screen using buttons or rebindable shortcuts
    • Held block from toolbar can be put to empty BP by clicking RMB over a highlighted conveyor port, it will try to withdraw components for it at the same time
    Other Features
    • Added small grid version of a cryo chamber
    • Added ability to change armor skins
    • Added Clean Armor Skin
    • Added ability to change ship skins without changing color, vice versa or both at once
    • Added helpful block icons into terminal screen
    • Added Style Pack DLC containing two character skins, four character emotes and two armor skins
    • Added 2 new character skins (NextGen and Fiber) to Steam Item Store
    Changes
    • Updated LCDs in Campaign missions to present new LCD features
    • Spectator movement and rotation speed are now saved together in the save file (Singleplayer only)
    • Reformatted LCDs in Rival Platforms Custom map to show new LCD features
    • Changed the "Put everything into constructed block stockpile" feature from RMB when holding welder to LMB due to Build Planner interaction
    • "This is not main cockpit!" text now disappears after a while
    • Removed horizon and altitude indicators from decorative seats
    • Changed how keybindings operate by allowing one key to be bound to multiple functions
    Fixes
    • Fixed a crash in Cutscene tool (2xF11) when trying to play a cutscene where camera position or rotation has invalid value
    • Fixed another crash in Cutscene tool when switching between tabs
    • Fixed a crash in Cutscene tool when closing the screen after the player was deleted via visualscripting
    • Fixed a crash in Visual scripting related to character trying to respawn inside a cockpit
    • Fixed a crash when multiple atennas or beacons on the same grid have Show on HUD enabled through ModAPI/Terminal/Toolbar
    • Fixed a crash when welding a projected wind turbine
    • Fixed a crash which occured when save with out of bounds values prompted multiple warning dialogs in DS configurator
    • Fixed dead engineers missing in campaign due to the fact that they were previously supergridded in as small blocks
    • Fixed problems due to ship drills starting to drill immediately after merging, ship drills now start to drill only after spinning up
    • Fixed trash removal evaluating block count with less or equal than instead of less than the set amount
    • Fixed the ability to place singular blocks in creative into space over the PCU limit
    • Fixed camera moving around when using the Celebrate emote
    • Fixed cryo chamber not updating emissivity when working with oxygen
    • Fixed cryo chamber never changing from green emissivity to yellow
    • Fixed voxel hand changes not being properly synchronised to other players
    • Fixed voxel hand changes not being synchronized to other player upon reconnect
    • Fixed inventory desynchronisations occuring after pasting stacks of unstackable items through item spawn screens directly into inventory on DS
    • Fixed a problem where a player actually connects to the server later than those who started joining later
    • Fixed block changing emissivity when recolored
    • Fixed local grid alignment placement mode enabling whenever a projector somewhere was turned off
    • Fixed the ability to weld a projected block without having energy in the suit
    • Fixed light reflections appearing on grid surfaces depending on the angle of the camera
    • Fixed texture on the bottom of small solar panel block being see-through
    • Fixed inability of making a renamed local copy of a workshop world as it was overwriting the original anyway
    • Fixed parts of blocks being black when shining flashlight on them at night on Low settings
    • Fixed shooting particles not being visible when the source (weapon) is too close to a voxel surface(planet, asteroid)
    • Fixed spectator from respawn screen (Shift+Esc) being available to everyone (Now have to have spectator rights, change to spectator is irreversible as you don't have character to get back to)
    • Fixed supergridding not being considered experimental
    • Fixed Solar panels and Wind turbines not turning back on correctly when previously turned off via connected grid
    • Fixed legacy values in old saves preventing the world from loading
    • Fixed Armory, Armory Locker and Locker blocks not having lower levels of detail
    • Fixed inability to finish Remote Control task in Learning to Survive scenario
    • Fixed LCD panels not synchronizing properly when crossing sync distance threshold or when streaming occurs
    • Fixed Safe values for Day duration/Sun rotation interval being incorrectly evaluated as Experimental
    • Fixed patterning for Slope 2x1x1 armor block textures - slope part
    • Fixed patterning for Slope 2x1x1 armor block textures - flat square sides
    • Fixed patterning for Slope armor block textures
    • Fixed round armor inverted corner missing one armor edge
    • Fixed patterning for Half armor block textures - square sides (rectangle sides Soon)
    Solved Issues from Support Site
    • Fixed an exploit where player could shut down power on any grid by utilizing buttons from unknown signals
    • Fixed incorrect behaviour of IMyInventory.IsConnectedTo
    • Fixed female helmet skins not appearing when trying to render highest quality of the model
    • Fixed trash removal ignoring block count setting for respawn ships
    • Fixed showing damage particle effects for projected damaged blocks
    • Fixed disassemble repeat mode not keeping items in queue after disassembly
    • Fixed doors not opening visually when opened by a script
    • Fixed containers not dropping their inventory when deleted using mirror mode
    • Fixed projectors not respecting Keep projection setting in multiple cases
    • Fixed artificial mass blocks not working when switched on after save and reload
    • Fixed an issue where modded worlds would fail to load on DS due to asynchronously downloading mods from steam
    • Fixed Programmable block API GetInventory returning null for blocks with more than 1 type of inventory
    • Fixed tooltip on server password screen which suggested insertion of server IP instead
    • Fixed LCD with scripts not initializing when pasted on DS
    • Fixed rubber banding when walking and running on grids with high ping, trend timeout is now dynamically based on ping instead of a flat amount
    • Fixed sides of Armor Slope and Armor Corner 2x1x1 Base blocks getting transparent when combined
    • Fixed backpack inventory volume not being multiplied without character (Laying on the ground after player dies)
    • Fixed text memory issues and text character limit when being written through ModAPI WritePublicText
    • Fixed mods not having access to ownership when welding projections by exposing the builtBy parameter and IsWithinWorldLimits to modders
    • Fixed "Enable station grid with voxel" setting being misleading by renaming it to "Unsupported stations"
    • Fixed analog clock script small hand not moving gradually as the time passes
    • Fixed Small hydrogen engine changing materials for parts of its model on different levels of detail
    • Fixed the inability to type into the G-screen search box while holding Shift
    • Fixed the inability to change LCD textures via programmable block
    FAQ

    Q: Why are the two individual character skins not included in the Style Pack?
    A:
    The reason for not having these individual skins to be part of the Style Pack is because these are two specific skins were developed separately from the Style Pack. As these two skins are unique, we wanted to give players the opportunity to buy them individually in case some people do not want to buy the entire pack. We also want to see if players are more interested in packs compared to individual items or perhaps both.

    Q: Why did you increase the price of the Style Pack compared to the Decorative Pack?
    A:
    The complexity and technical requirements are different for these two packs. We spent much more time working on the Style Pack than on the Decorative Pack. The Decorative Pack was also the first DLC we released after Space Engineers moved out of Early Access and it showed us that many members of our community are willing to support us. Therefore, we invested more time and effort to bring some game changing things to Space Engineers now and we plan to continue this for upcoming releases. Another reason is that we wanted to give the Decorative Pack to as many players as possible, and a reduced price definitely helps :)

    Q: Can we expect that the next DLC will be even more expensive?
    A:
    I would not generalize it this way. The price of the DLC is based on the complexity of the content in the DLC.

    Q: When we can expect the next update?
    A:
    The next update is expected to be released similarly to this one, so somewhere between one to two months.

    Q: What will be the content of the next update?
    A:
    I do not want to spoil the surprise, but it’ll be a game changer that will give players a better system for cooperation, as well as certain levels of tasks and goals, which can be managed by themselves
     
    Last edited: Jun 6, 2019
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  2. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    First?!


    Looks like a nice list of fixes. Can't wait to try it out.
     
  3. captainbladej52

    captainbladej52 Apprentice Engineer

    Messages:
    462
    Not a bad little set of skins for a fairly cheap price. Picked up a copy for a bro I play with as well as my own. No complaints.

    Would love to see a more sci-fi themed pack with maybe a shield generator and other fun stuff. Shameless hint drop that I'm not sorry for :woot:. Keep up the good work.
     
    • Disagree Disagree x 1
  4. Buzzed_Bear

    Buzzed_Bear Trainee Engineer

    Messages:
    6
    For players who wish to support the further development of Space Engineers, we have created a Style Pack for $5.99USD which consists of two character skins, four character emotes and two armor skins. With this release, we are also bringing two new character skins to the game: NextGen and Fiber. Both character skins are only decorative and you can buy them in the Steam Item Store. The price will be set to $3.99USD per skin set. We decided to keep the same approach as with our last update, being that if you decide to not buy the Style Pack/character skins, you are still getting a major free update containing all the gameplay features! This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

    === What a big FUCK YOU to those of us who have ENDURED the development of this game for the last 6 years... Help support the development? What did you do with the MILLIONS of $$ from the over 1,000,000 copies sold?


    FAQ

    Q: Why are the two individual character skins not included in the Style Pack?
    A:
    The reason for not having these individual skins to be part of the Style Pack is because these are two specific skins were developed separately from the Style Pack. As these two skins are unique, we wanted to give players the opportunity to buy them individually in case some people do not want to buy the entire pack. We also want to see if players are more interested in packs compared to individual items or perhaps both.

    ------> Are the other skins NOT UNIQUE? My guess is you want to see if players will purchase them individually, thus maximizing your profit margin.... Why sell a pack for 6.00 when you can sell each individually for even more money.

    Q: Why did you increase the price of the Style Pack compared to the Decorative Pack?
    A:
    The complexity and technical requirements are different for these two packs. We spent much more time working on the Style Pack than on the Decorative Pack. The Decorative Pack was also the first DLC we released after Space Engineers moved out of Early Access and it showed us that many members of our community are willing to support us. Therefore, we invested more time and effort to bring some game changing things to Space Engineers now and we plan to continue this for upcoming releases. Another reason is that we wanted to give the Decorative Pack to as many players as possible, and a reduced price definitely helps :)

    ------> Does this mean we will be paying for updates seeing as they are obviously complex and the technical requirements are that much more than the base game? BTW... your reasoning blows... I only paid $20 for the base game... By your equation, I'm estimating the DLC should cost about 20 cents.

    Q: Can we expect that the next DLC will be even more expensive?
    A:
    I would not generalize it this way. The price of the DLC is based on the complexity of the content in the DLC.

    TRANSLATION: Of course the price is going to go up..... Prices ALWAYS go up.


    HOW MUCH FOR A DLC TO FIX ALL THE BUGS THAT STILL REMAIN AFTER 6 YEARS IN DEVELOPMENT?
     
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  5. Sarekh

    Sarekh Senior Engineer

    Messages:
    1,200
    hurrdurrhurrdurr..... enduring six years of development? You poor soul. Must have been hell. Sticking with a terrible, terrible game that long. Much tears. Much salty.
     
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  6. SileniusFF

    SileniusFF Apprentice Engineer

    Messages:
    116
    Happy to see updates happening on regular basis even after release.
    Also all quality of life improvements are nice touch.
    And those armor skins are cool!
    Makes it possible to fake different textures on surfaces a little. :tu:

    It is easy to predict that salt over "DLC-s are evil" wont stop in near future. Internet loves its salt doses.
     
    • Like Like x 1
  7. posthy

    posthy Apprentice Engineer

    Messages:
    122
    Bought the style pack for the armor skins, and to give some support for further development, and by that I truly wish for more fixes and additions from the support site. Keep up the good work!
     
  8. JD.Horx

    JD.Horx Senior Engineer

    Messages:
    1,032
    Wow guys!
    Lots and lots of fixes, keep them coming! And finally that build planner, we need more gameplay improvements like this!
    Compliments on the trailer, had goosebumps with that music! :)
     
  9. KilroyWH78

    KilroyWH78 Trainee Engineer

    Messages:
    72
    Give me rails and i will buy your first DLC
    and if possible add some sort of door for the small block ships
     
  10. DragonShadow

    DragonShadow Apprentice Engineer

    Messages:
    407
    Pardon my ignorance, but what's the difference between DLC and a Steam Item Store purchase? Are the skins in the Steam Item Store something you can get randomly from the drop pods or are they exclusive to purchasers?
     
  11. Neotician

    Neotician Apprentice Engineer

    Messages:
    440
    Do you know what it costs to run a business?

    If the peeps at keen (50 people according to wiki) have an average wage of $30k/year, that's $1.5 million a year, i don't know their rent, but ours (Danish company, 30-something employees) is at about $150k/year

    Then comes equipment, power, server rent, taxes, all the other business expenses plus Steams stupidly high sales cut, which brings keens cut of a Space Engineers sale down to 12€($13.5)

    As i've mentioned before, i've gotten 1200 hours of entertainment out of my 17€, you may not, it's a matter of opinion.

    But, it's very childish to claim that the devs owe you anyhting for buying into an Early Access game, especially considering the amount of work that goes into these updates and how incredibly far they've taken the game compared to the early versions.
     
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  12. posthy

    posthy Apprentice Engineer

    Messages:
    122
    @Drui now that armor skins are supported, are they moddable as well? Will we see new skins on the workshop? Or it's reserved to Keen for future style packs?
     
  13. captainbladej52

    captainbladej52 Apprentice Engineer

    Messages:
    462
    Wow there's more salt in that post than the entirety of the Dead Sea.

    First off, congratulations you bought a game during early development. They clearly tell you stuff is subject to change and you're told up front you're purchasing an unfinished game that may or may not change and improve. As to where that money went, it went to things called bills. You know those pesky things they have to pay out cash for such as paying their workers, keeping the lights on, and other things that come along with running a business. A business needs to have some type of income on a regular basis to keep the lights on and keep development going. No one is going to hold a gun to your head and tell you that you have to purchase the packs if you don't want to. Vote with your wallet if you don't like it and don't purchase the packs if you don't want them.

    In regards to the uniqueness of the skins, the skins in the style pack are block skins and some emote type items. The other separate skins are character skins. A character skin is not the same as a block skin, not by a long shot. It's 2 separate items because it's 2 separate kinds of skins. They recognized that not everyone is going to want to purchase the block skins and the emotes, so they made the character skins a separate purchase. IDK how much more clear they could have stated that in their reasoning. The difficulty of producing items is always factored into the price of an item be it virtual or digital. Not sure why you thought this pack would be different. A block skin is much easier to produce on average than a character skin. SWTOR sells separate skins for weapons, clothing, and even character options in their cartel market, so SE is far from the first game to do this. Separate types of skins = separate packs. Nothing unusual about this.

    As for price, it's a $2 increase bringing the cost to $6. You're telling me you can afford to buy a computer, pay for internet and the like, but an extra $2 compared to the previous DLC is what's too much? Honestly dude you'll spend more than $6 anytime you eat out. In the decorative pack they gave you close to 10 blocks including a new cockpit for $4, and now you're getting several new styles of block skin along with a ton of emotes and such for only $6. In any other game out there you'll pay ALOT more than that. In SWTOR you'll pay a minimum of $15+ on average for a lightsaber skin or an outfit skin, and that's per item. Personally I don't know how Keen is making money selling them as cheap as they are but I'm not going to complain it's that cheap. Honestly dude what is $6 to keep development going and compared to the entertainment value of the game. I've gotten well more than my initial $20 plus DLC costs back in fun out of this game. If they had raised the price from $4 to $24 then I could see your argument being legit, but $2, nah, that's just penny pinching in my book.

    Lastly, so what if prices go up slightly as long as the value is there. If folks don't think the value is there they won't buy it, if they think it has value they will buy it. As for bugs, it's literally impossible to have a 100% bug free game all of the time with how complex modern games are. Every game out there is going to have bugs, you just have to know where to look. Also if you don't report bugs the folks at keen can't fix them. Hard to fix a problem if you don't know said problem exists. It also takes time to fix a bug properly, especially depending on how bad the break is. Fixing bugs in code isn't as simple as flipping switches as much as we all wish it was. Seriously though dude, overreaction much.
     
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  14. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    Whenever DLC is involved there will always be salt.

    Unless you are Blizzard and just call it a subscription fee. You realize how much money companies such as theirs have practically robbed people for years? :)

    Not giving a pro or con to this discussion, just wanted to add a perspective. :)
     
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  15. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    Is the reload gameplay mechanic / animation for player held weapons finally implemented?
     
  16. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,026
    Does this mean that I can "recolor" a ship's armor to be clean without changing the colors already assigned? If so, how do I do it?
     
  17. Kham

    Kham Apprentice Engineer

    Messages:
    478
    Yep you can. When you open the colour picker menu there's a little check box next to the colour bar now and one next to the skin bar. If you only select the one next to the skin bar you can then 'recolour' as normal but it'll only replace the skin.
     
  18. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,026
    OK, that works. Thanks. (I missed the upper check box.)

    I noticed that interior blocks do not get "cleaned" (whereas everything else seems to get it), and I also noticed that the glass on oxygen farms becomes nearly opaque.
     
  19. Cetric

    Cetric Junior Engineer

    Messages:
    814
    No matter how insignificant the cosmetic DLC is for game play, someone will always rage...
    Ungrateful infidels.
    So many fixes, and all for free. And each update seems to bring at least one free new block.
     
  20. Blitzzz333

    Blitzzz333 Keen PR Guy Staff

    Messages:
    493
    Thanks! Let us know what you think about the free update and optional DLC if you decide to purchase it. Cheers!
     
  21. Zoladen

    Zoladen Apprentice Engineer

    Messages:
    116
    I like to think that the bit at the end was not scripted, and that man is now running for his life for the leak.

    This should be a continuing narrative for future updates.:p
     
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  22. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    All in all it seemed good.
    However, the "Proper Suit" on my side anyway, looks nothing like in the video trailers. It kinda looks like junk to be honest. (I do not think it is my graphic settings as the rest of the game looks great. I have a screenshot on my steam page if you want to take a look. https://steamcommunity.com/profiles/76561198079189897/screenshots/?appid=244850)
    But I am glad to toss money to the game for further development.
     
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  23. Kham

    Kham Apprentice Engineer

    Messages:
    478
    It's a shame you guys marked the bug report about the new cockpit screens not updating in DS as 'fixed' with this patch even though it is not even remotely fixed and these screens still don't update on clients on DS... Now I guess we need to open a new ticket and wait another two months for another attempt at fixing these...
     
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  24. Byzod

    Byzod Trainee Engineer

    Messages:
    57
    Can we add quantity feature for the builder planner?
    For example your plan can be [Interior Light]x20, [Light Armor Block]x16, [Camera]x4 and [Battery]x1

    Currently it can only hold 8 blocks, instead of 8 TYPES of blocks, your planner is full after you add 8 interior lights, that's silly
    Of course you can put one block of each type in the planner and withdraw 20x, but that's not what you want, you are building 20 interior Light and 1 battery, not 20 interior lights and 20 battery

    The build planner need more work to make it more flexible and useful IMO, currently it's useless
     
  25. Thrak

    Thrak Junior Engineer

    Messages:
    536
    I am fine with DLC. I just wish they'd separate announcements for core game updates and DLC. Every roll out video now features a 20 minute portion where Marek and Xoc need to explain which of the features they just showed are free or are in this DLC pack or that.
     
  26. Griffon0129

    Griffon0129 Trainee Engineer

    Messages:
    43
    I haven't played this game in forever and gave it a try again this week so I didn't know about the decoration pack yet. I already had 600+ hours according to steam before replaying it (and I don't have the achievement for playing the game 150+ hours for some reason). Anyways, from the video I really really liked the armor skins (and the clean armor skin was a surprise when loading the game because I didn't read patch notes before), but if I bought the style pack I'd be buying it just for the armor and I can't justify that right now (maybe at some point). I might be tempted to buy armor skins if they were able to be bought individually.

    I don't typically play online or record my games so the emotes are useless to me and because of that I also never really cared about the character suit skins, but at the same time liked their addition. The armor skins really impressed me though because I have shared ships on steam in the past and without the use of mods the armor all looked the same; now you can very the ship armor without mods!

    Also, a more rusty ship armor skin would be interesting to have too, especially for mining equipment. There used to be a mod I used that had really rusty looking equipment and I liked the look of that for various designs in the game.

    As a side note, the laptop mouse bug is still a thing. I thought I (or someone else) reported it ages ago (can't remember). If playing on a laptop without an external mouse and you scroll the mouse the scroll bar is forever stuck all the way at the top or all the way at the bottom. It's really annoying, because even if you plug a mouse in later you still have to restart the game to fix it.

    Either way this game has really come a long way and I still enjoy it very much.
     
    Last edited: Jun 7, 2019
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  27. Gwindalmir

    Gwindalmir Senior Engineer

    Messages:
    1,006
    Some of the suits look better depending on the color, and the proper suit is one of them.
    It looks best in orange, IMO.

    [​IMG]
     
  28. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    I kind of wish that the two character face models were nicer than they are currently, I find them to be comparable to something that would have appeared in The Elder Scrolls Oblivion.... which was released in 2006, the character suit itself is actually quite nice.... actually now that I think about it the character faces make me think of Poser models, or the generic human models present in earlier versions of DAZ Studio.

    Gosh I wish I knew how to make face swaps in SE so I could show ideas for better faces -___-
     
  29. DragonShadow

    DragonShadow Apprentice Engineer

    Messages:
    407
    Oblivion's faces aren't even close to SE's face quality, but they're about the same level of stiffness.

    However, I can see why that's not the highest priority for them. A lot of the time your face is hidden anyway, and SE is more about the creations you build than moving sliders on a character creation screen.
     
  30. Cetric

    Cetric Junior Engineer

    Messages:
    814
    If I would be a KEEN dev, I would note down now "Make DLC about astronaut face customization. After all, it is purely cosmetic" and send it to Marek's PC. ;)
     
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